FelixSH
(He/Him)
I don't trust people who are this good at games
Didn't you 100% Celeste and Elte Beat Agents?
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I don't trust people who are this good at games
Didn't you 100% Celeste and Elte Beat Agents?
Wait, what? Somehow I never heard this about you, Red...Participating in Nintendo World Championships 1990.
Uh, is the name of this thread supposed to have that typo?
I did all the Sides and got the collectable non iron-man strawbs, but I didn't do the DLC
and yeah I did EBA on hard rock but that was soooo long ago
I'm not sure if it was clear that my comment was meant tongue-in-cheek. Sorry if not, I didn't want to give the impression of critizising you.
Wait, what? Somehow I never heard this about you, Red...
Well, Sarge has me beat for a no-death run of Contra, I was happy to beat it without the 30 guy code, lol!
That and beating the first Turtles game on NES are two of my big gaming achievements.
I bow to your Contra skills, good sir. Do the loops get significantly harder? I've never actually tried to keep playing after beating it.Contra (NES) No miss run, loop the game 4x on a 1cc
Mario Galaxy (Wii) 100%, including that AWFUL Luigi's Purple Coins mission (oh god, I'm going to have to do that again soon, aren't I?)
Mario 3D World (Wii U) 100%, including Champion Road
Ha, I used to suck at the game! I used the 30-life code all the time. At some point, I decided to stop using it, and started clearing it legit. Eventually I started getting really angry with myself for even dying, which was when I knew it was time to go for the no-death. If you've managed to beat it without the 30-life code, you're a lot closer to a no-death than you realize, mainly because the Spread gun is just that powerful.
I bow to your Contra skills, good sir. Do the loops get significantly harder? I've never actually tried to keep playing after beating it.
Also, I did both Mario Galaxy and 3D World, and yes, I remember the horror of the Purple Coins mission now that you've dredged it up from my repressed memories. And Champion Road wasn't exactly easy, either. Both are amazing games, though.
Well, Sarge has me beat for a no-death run of Contra, I was happy to beat it without the 30 guy code, lol!
That and beating the first Turtles game on NES are two of my big gaming achievements.
Absolutely. While I certainly battered at a bunch of hard games when I was younger without those benefits, I've found it to be an invaluable tool for practicing and shortening my learning curve. So many games, so little time, ya know? It really helped me get through Battletoads and Ninja Gaiden III.I actually think it's a great idea to play/practice a hard game with cheats or save states. If you play it like that, eventually you gain skill with it. One of the reasons Contra feels so easy to me now is because the only way I played it as a kid was with Game Genie infinite lives/invincibility codes. And I and my friend played it over. And over. And over. Just resetting and starting over when we got to the credits. Because of that repetition, the challenges felt rote once I started playing it for realsies.
This makes me wonder (and I'll pose the question to the entire thread): what is the hardest game you've beaten without dying? (or have "probably beaten"?)
Posedion, Tin Doll, and the airship Bird sometimes just kill me, especially since I might enter the boss room for the first time and overestimate my ability to remember everything. That's sort of why I'm hesitant to conclude I've done it without a single death.I've definitely been through Soul Blazer multiple times without dying but I'm loath to call the game difficult. Once you understand the enemy patterns, it's fairly easy, especially with the focus on cardinal movements. The bosses are more threatening but most of them can be brute forced, with Metal Mantis and Poseidon requiring a bit of pattern recognition. Man, I love Soul Blazer.
Seriously y'all it was a one-in-a-million shotOne time I blind fired a grenade into an air duct in Splinter Cell and got the spy I hoped was in there
I'm guessing the level of difficulty would be approachable if reloading was permitted (starting a boss over/starting a checkpoint over). Without that -- if you had to take no damage in one go -- oh boy... I'm guessing it becomes speedrunner territory of "play this one game over and over until it works". I mean, I don't think the 2nd boss has consistent stuff going on. He can just cut his path short and run you over. Poseidon's little projectiles that you have to thread between don't always cooperate for me either. Not to mention certain regular enemies, like those freaking mach-speed attack orbs in the Castle level.The last time I went through Soul Blazer I thought it might make for an interesting and challenging no-damage run. There’s some aspects to enemy placement and behavior I think would reveal themselves when going for one.
It's been years so most of those I don't recall, but I do remember that one. Fuck that.