I'm back! We got rained on all through our ski day on Friday, but had gorgeous weather for snow tubing on Sunday, and all the other logistics of the trip worked out, so generally a good trip.
18. Super Brick
Slide the colored blocks left and right (and gravity can make them fall down) and pairs will disappear when they touch. Eliminate every block to go to the next level. The levels get hard quickly because you’ll need to destroy the blocks in a particular order.
19. Panda Labyrinth
An irritatingly and unnecessarily isometric block-pushing game” You need to push the boxes onto the switches and guide the panda (which moves in slow-mo hops) to the exit. The bootleg wiki notes that while it isn’t a direct clone, this is very similar to
Soukoban. Honestly, I think you could argue that every block-pushing game is "very similar" to Soukoban.
20. Chess
It’s chess. We’ve come a long way since the handhelds that called a game chess but it was actually Go. The AI here can’t be very good, as I’m mediocre at chess and I checkmated it in a dozen moves.
Did anyone else have the issue when growing up as the “smart kid” and being expected to be good at chess? Like, I learned chess and I’m okay at it, but I think a lot of people got the impression that the mark of brilliance was being able to play chess (and every movie super genius plays multiple games simultaneously and wins them all), so therefore every smart kid must love chess and be amazing at it.
21. Link Water Pipe
Spin all the pipe segments so they connect and the duck wandering around at the bottom can take a shower. I’ve always had a weird affection for this style of game, though I think I prefer the ones where you need to spin a pre-existing set of pipes more than something like Pipe Dream where you need to build the path from random pieces. I like the guarantee that it’s always solvable.
22. Classic Tangram
Speaking of games I’ve always had an affection for (despite never being the greatest at). I was first exposed to tangrams in elementary school; they were one of the things the “gifted” program threw at us as “enrichment” for lack of better lesson plans. This is what I was hoping for from the tangram game in the Educational section: While it’s a little clunky (D-pad controlling a pointer always is), you have the standard selection of shapes (and rotations) and it accepts non-pixel-perfect accuracy.
23. Silversphere
This is another variant block-pushing game where you play as the silver ball. You need to box the boxes into the water to form a bridge so you can reach the blue exit symbol. (There’s no edge gravity, which is also a complication. If you go off the edge, you FAIL!) In later stages, additional balls will be rolling back and forth to get in your way; if you touch them you explode and FAIL! Oh, and levels are timed, rather than having a move counter or set number of moves.
24. Bomb Chain Unlimited
You are given a collection of pre-set and placeable bombs, and need to set off one so that it explodes the others. I couldn’t figure out how to win the very first level, because the bombs only have a one-block explosion radius. I suspect there's something I'm missing.