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I got one from a pack as well. I'm putting it in Yenna because I'm a similar monster.I'm actually thinking about slotting it in my Calix enchantment deck, because I am a monster.
I mean, my one-sentence rundown would be that it's a pretty opaque and unimportant rules change to anyone engaging with the game casually. Anyone claiming that the sky is falling is overreacting or generating clickbait headlines. They've change how combat damage is assigned in combats involving multiple blockers in such a way that the needle has tilted ever so slightly further towards favouring attacking versus defending.So I saw some social media post about Foundations fundamentally changing some basic gameplay rules and as an extremely casual Magic onlooker these days I have no idea what exactly it even *is*. Anyone wanna give the one-paragraph rundown?
Again, I think foundations itself (and having a set that's always in standard for long times) is a pretty good idea.I think there's only exactly one card added in Foundations that has me concerned about being legal for 5 years: Llanowar Elves. There are so many good 3 drops right now, and that also seems to be the sweet spot mana value they are targeting for "really good cards" to have.
they changed the way blocking works to make it less advantageous for defenders in situations where multiple creatures block one attacker and the defender has a combat trick in hand. it's pretty esoteric, even for me, and only really impacts the highest tier of players (ie, the folks who knew this was even a legal rule in the first place).So I saw some social media post about Foundations fundamentally changing some basic gameplay rules and as an extremely casual Magic onlooker these days I have no idea what exactly it even *is*. Anyone wanna give the one-paragraph rundown?
So I saw some social media post about Foundations fundamentally changing some basic gameplay rules and as an extremely casual Magic onlooker these days I have no idea what exactly it even *is*. Anyone wanna give the one-paragraph rundown?
I'm going to respectfully disagree with shivam and say that it's not esoteric or opaque, it's just how combat with multiple blockers has worked for the past 15 years. Up until today, if an attacking creature was blocked by more than one creature, the attacking player would choose the order in which damage was dealt to those creatures, and you had to assign damage to them in that order. You also had to assign lethal damage to each creature in line before you could assign damage to the next one. This is still in the "declare blockers" step. Then, after the order was declared, the defending player would get priority one more time before moving to damage, so if they had a trick they could potentially save their first creature.they changed the way blocking works to make it less advantageous for defenders in situations where multiple creatures block one attacker and the defender has a combat trick in hand. it's pretty esoteric, even for me, and only really impacts the highest tier of players (ie, the folks who knew this was even a legal rule in the first place).
Oh well, yeah, that's all a lot of potential for trouble.3 year rotations, making 6 standard sets a year and the pressure on every set to be all viable in eternal formats are all going to crush standard, though it's already a good amount of the way there anyway.
I think they wanted to make this change because it aligns with their trend to make Limited games play out faster. There will be slightly fewer situations where the board is completely stalled for several turns (in favor of the attacker, yes).The rule change may not make a difference in every game, but it absolutely tips the scales in favor of the attacking player in a way that will let them win more games where they'd otherwise get blown out by a defensive combat trick.
This is...not a good trend, though. Plenty of recent sets (most notably All Will Be One and Karlov Manor) have had awful limited environments because they were just too fast to have meaningful games. And I like playing aggro! But it's no fun to have entire formats where that's the Clear Best Strategy and any other deck will just lose if it doesn't have a turn 2 play.I think they wanted to make this change because it aligns with their trend to make Limited games play out faster. There will be slightly fewer situations where the board is completely stalled for several turns (in favor of the attacker, yes).
As a Special Guest card, which show up in roughly once in every 64 packs. You'll probably never see it in your drafts and it's not Standard-legal either.Like they reprinted fucking embercleave. That's far more offensive than any change to blocking rules.
Any non-zero number of games lost to embercleave is a problem.As a Special Guest card, which show up in roughly once in every 64 packs. You'll probably never see it in your drafts and it's not Standard-legal either.
I promise that you'll lose more games to the damage assignment changes than you will to Embercleave.Any non-zero number of games lost to embercleave is a problem.
Agreed all around. OTJ had some color balance issues (and absolutely too many bonus sheets) but overall I enjoyed it quite a bit.It's like 3MV Oko or Mana Drain in OTJ. There is a correct number of certain cards to include in a limited environment and sometimes that number is Zero.
FWIW OTJ is a great limited set hindered by having far too many bonus sheets while Foundations seems pretty much normal.
Screaming Nemesis can be sideboard or main deck. But it's just 20-24 burn spells, and some combination of prowess and burn damage creatures. And the Red case for card draw.Screaming Nemesis + Witchcaller's or some other build?