Finally built my Fallout deck:
Still debating on whether I want to use Dogmeat or Preston Garvey as my commander.

Still debating on whether I want to use Dogmeat or Preston Garvey as my commander.
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I mean, they allow it because happens in real life all the time? It's not hard or uncommon to lose a die roll three times in a row. If you want Arena to be as close to paper Magic as possible, you have to accept this is part of variance too.You never get a deck that just looses because it was put on the draw three times skewing numbers (why the fuck arena allows that is beyond me, #1 thing I would change in matchmaking is 50% on play/draw per deck because fuck those drafts).
This reflects what I've learned from playing a lot of Sealed as well. It works out best if you can stick to 2 primary colors and then it Gets Interesting if your mana base lets you splash for other stuff while still providing one or both of your primary colors.I think most good decks should be an enemy color pair base, rather than a wedge. Usually you'd ideally splash some cards from both aligned clan unless you're just in the perfect draft seat for 3 colors. Power is absurdly important and the multicolor cards are very strong.
In that context UG is the best, WR is the worst and while everything is playable aggro is far harder to build than midrange tempo or control. It requires very specific uncommons, multiple rares or just absurd hands to win.
Yep, that's how the set was designed to be drafted (source: Weekly Magic after the reveal stream, I think). Starting in an enemy pair leaves you room to see which of the two corresponding clans is open, if any. I'm currently in the middle of a draft with a deck that started out solidly W/B and took a while to settle into Mardu or Abzan. My P1P1 was Betor, so I was hoping for Abzan, but it ended up turning into a really solid Mardu deck. Went 2-0 yesterday before I had to go take care of some chores, looking forward to getting back into it today.I think most good decks should be an enemy color pair base, rather than a wedge. Usually you'd ideally splash some cards from both aligned clan unless you're just in the perfect draft seat for 3 colors.
Even above common, 4 kills a ton of things, 5 or 6 hits almost everything. The big break point is between 2 and 3 damage.There's really not much at Common that has more than 4 toughness! It's crazy.