Phantoon
I cuss you bad
As I understand it, each sample would have a specific file size it had to be, so the full sample they otherwise used had to be reduced to a smaller file size, by doing things like a lower sampling rate, cutting out bits of the wave form (if I recall correctly it's the attack - the front bit of the wave form that gives each instrument its distinctive sound, the decay and sustain are less important) so they may leave that alone compared to the rest of it. They'd often have very short samples and down pitch them to make them longer. So they results is that the SNES samples may not sound much like the originals. They'd use the SNES versions while composing.
Here's Dave Wise talking a little about how he did it:
You can download SNES GSS from this link and try it for yourself, there's a short guide here
Here's Dave Wise talking a little about how he did it:
You can download SNES GSS from this link and try it for yourself, there's a short guide here
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