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I've decided to get through all the 2D Metroids this year. Even with rewind, a walkthrough and an invincibility code, the OG game is an absolute chore to play in ways even Zelda 2 never approached. And yet I still believe that Other M is the worst in the series, given what I've heard.
Outside dying causing you to respawn with only 30 health, I couldn't disagree more - I had a great time playing through the NES/FDS versions three times in a row back in September. Meanwhile I've never beaten Zelda 2 and couldn't be bothered to try that mess of a game again lolI've decided to get through all the 2D Metroids this year. Even with rewind, a walkthrough and an invincibility code, the OG game is an absolute chore to play in ways even Zelda 2 never approached. And yet I still believe that Other M is the worst in the series, given what I've heard.
It's been like a decade and I still can't believe people were excited the first two games got manual aiming on that Trilogy Wii release, much less that people play the first game remaster that way now. Seems antithetical to the design of the game imo.
That probably explains some of my anathema towards the game.But it also fits on the front of the game that Metroid Prime 3 actually is, i.e. a Metroid Prime game developed after the release of Half-Life 2.
I'm not saying that combat becoming more of a threat doesn't shift the "balance," but that the notion of a shifting balance between combat and exploration is not the most useful analytical tool for understanding its design.Combat becoming more of a threat does shift the balance to making the game more about combat than exploration though... How could it not?