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Are you using the Wii profile or are you using the profiles for the systems the Wii is emulating? I would suspect the latter would eliminate shimmer, but I don't know since I foolishly moved all my VC games to my Wii U.On an unrelated note, I've been messing around with my xRGB-mini this weekend and noticed something odd while playing Wii (yes, I have my Wii running through a Framemeister). There's actually a method for enabling 240p on certain Wii VC games, and while the picture is definitely sharper in 240p than 480i/480p for those games, the horizontal pixel scaling is rather uneven, which creates a shimmering effect as the screen scrolls left or right. I'm guessing that this is just how VC emulation spits out the image, as opposed to there being some issue with this particular Framemeister scaler profile I'm using, but I was curious if anyone else here has tried doing the 240p Wii VC thing with similar results.
I use FirebrandX's Framemeister profiles, but AFAIK he didn't create any specifically for Wii (perhaps due to the FM's lackluster 480p processing). Unfortunately FM profiles for the actual consoles I'm emulating are also set up for different video inputs (RGB) and they don't play nice with component. As a workaround I've been using the 480p GameCube profile instead, which seems fine aside from this one particular issue with Wii VC. I also tried a couple of 240p profiles intended for PS1 games running on PS2, and they also look good for Wii, but neither of them fixes the horizontal scaling/shimmer on those 240p VC games. I think the issue is with Virtual Console's emulation, not my scaler.Are you using the Wii profile or are you using the profiles for the systems the Wii is emulating? I would suspect the latter would eliminate shimmer, but I don't know since I foolishly moved all my VC games to my Wii U.
I think you can order the "shoulder bumpers" from websites like Retromodding or Handheldlegend, but I have no idea how difficult they'll be to solder to the board. If you manage to do it, post some pics - I'm curious.
After further testing, it seems the uneven horizontal scaling with Wii VC games running in 240p is isolated to TG-16 titles; specifically Gradius II: Gofer no Yabou and Castlevania: Rondo of Blood (these are the only TG-16 games I own on Wii VC which also support 240p). I also loaded up Ninja Gaiden (NES), Link to the Past (SNES) and Shinobi (Arcade), and the horizontal scaling for those emulated games/platforms appears to be correct. I took some comparison pics for each of these games running on Wii VC:I think the issue is with Virtual Console's emulation, not my scaler.
Pretty sure that's not how the font was originally intended to be displayed, based on some screenshots from this fan site:Are you sure that's a problem and not just how the pixel font is made? If alternating lines were being stretched weirdly, then wouldn't the left side of the next letter E be all jagged?
I use FirebrandX's Framemeister profiles, but AFAIK he didn't create any specifically for Wii (perhaps due to the FM's lackluster 480p processing). Unfortunately FM profiles for the actual consoles I'm emulating are also set up for different video inputs (RGB) and they don't play nice with component.
Could be some weird Turbografx resolution thing. R-Type on the Turbografx Mini shimmers like you wouldn't believe.
Edit: and the Wii emulation was also done by M2 if I recall correctly...
I'm aware that it's possible to change FM inputs while retaining your other profile settings; what I'm saying is that those other settings are not correctly configured for a different kind of input. Here's what the picture looks like on my TV after loading FirebrandX's 41TDUO4X (TurboDuo 4x vertical scale) profile and then switching over to component input:There's a button on your Framemeister remote to change the input. My PS2 profiles are all set for component, but just hitting the "RGB" input button flips them over with no problem. I would really try to load a profile for PC Engine or whatever system, then kick it over manually after loading.
I could be wrong, but I thought M2 only handled the Sega systems on VC...
To me, it would be preferable to stretch the entire picture and then apply some horizontal interpolation in order to reproduce the original 4:3 aspect more faithfully, which would also alleviate the shimmer.
That definitely sheds some light on why the Wii VC's TG-16 emulation is a little funky in terms of scaling. M2 wouldn't have let that crap slide!No, you're right, I checked. M2 did Master System, Mega Drive, MSX and arcade on Virtual Console (then GBA on Wii U). No idea who did Turbografx.
It's my understanding that this sort of technique is how the best 240p game emulators (and video scalers, I guess) manage to present a 4:3 aspect on modern square-pixel displays. Just a touch of blur to prevent uneven/shimmering pixels, and if you've got vertical integer scaling enabled then at least it's perfectly sharp on the Y axis.Honestly for as much as people make a big deal out of the original pixels this is a lot more accurate to how the picture would look on an original CRT. While I usually do integer scaling and display at high resolution (i.e., usually 1080p) when I'm playing stuff like this, I've found that having a blur filter like you suggest (one of my favorite features of Kega Fusion, in fact) is one of the best ways to overcome this pixel aspect issue without shimmer or looking too smeary or sharp.
It's my understanding that this sort of technique is how the best 240p game emulators (and video scalers, I guess) manage to present a 4:3 aspect on modern square-pixel displays. Just a touch of blur to prevent uneven/shimmering pixels, and if you've got vertical integer scaling enabled then at least it's perfectly sharp on the Y axis.
Currently you have to back Prof. Abrasive on Patreon to be part of a queue and get a code from the real price ($260 + shipping from what I'm reading). His twitter also says news of general distribution is happening soon if you don't want to back.So, about the Satiator... I feel like there must be some kind of error, because the site selling it shows the price at $9,999.99. That can't be right... right?
I don't think that was a call-out. Also, maybe you also default to that because you're having a conversation?Sorry. I guess I just default to asking an actual person for some reason. I guess for the reassurance that what I'm thinking may actually be correct.