Finally
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Free G-Darius HD Update Adds Three New Versions And Lots Of Improvements
Crikeywww.nintendolife.com
Praise be!
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Finally
![]()
Free G-Darius HD Update Adds Three New Versions And Lots Of Improvements
Crikeywww.nintendolife.com
So... the most-basic news is that Taito is releasing a Ray-series collection called *sigh* "Ray'z Arcade Chronology."
The perhaps bigger news is that IF you preorder it on Prime Day from Amazon Japan, you'll get a download of R-GEAR, and unfinished/unreleased sequel to Rayforce! (Which is cool, but also sucks ass, since it's contingent on preordering a game that isn't out until March from ONE retailer in ONE 48 hour period.)
The news that complicates the entire thing is Taito/Square has hinted at an international release, and so who knows about R-GEAR there? Are they depending on FOMO to get a double-dip? I guess we have about a week to figure it out...
the biggest thing that makes the dreamer games pretty doable 1ccs with not too copious practice time is that their bomb mechanic also doubles in function as a shield. you can stock up to three pips of it, and it'll take a hit for you if you have any stocked up. what makes it great is that you can customize the degree of how much you rely on it, as the type of regular/focus shots and bombs can be chosen per run, but also a passive ability that boosts a specific parameter. the default passive makes it so each hit taken only reduces the shield stock by one, instead of draining it all at once, so you can afford three mistakes before you actually lose a life. both games have mechanics where playing generally well also regenerates the shield stock over time, as you keep picking up items or evading successfully, so you can hang on for a long time if you do just the occasional goof, but trouble sections will still take you out if you don't have a handle on them and faceplant over and over
the other passives are like, either one of your shots becomes stronger, but shield is drained in one hit, and the fourth passive in both games is a power boost for both shots, but you don't have a shield at all. so being a pro player also allows you to get through sections and boss phases more expediently if you can shoulder the risk
it's one of the best difficulty balancing acts in making a shooter accessible without defanging it that i've probably ever seen