Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
TT staff acknowledge that there is a backlog of new accounts that await confirmation.
Unfortunately, we are putting new registrations on hold for a short time.
We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.
~TT Moderation Staff
Level 4 has between 4-5 'bosses' (the the big skull and then 4 in the roulette). You can avoid fighting one of them if you, uh, practice non-violence..Holy crap exactly how many bosses does this level HAVE? Do I have to kill ALL the things in that roulette wheel?!? (ZeroRanger level 4)
Zeroranger level 4 has the fighter rematch, the big skull, the glass orbs (it even has a health bar), then the roulette. Good to know I've only got to shepherd enough continues through to clear four there; I was worried I might have to do all of them. I kept getting the salamander. The skull's what gives me real trouble though - either I get lucky and cheese through it, or it eats a bunch of continues because the screen motion throws off my movement.Level 4 has between 4-5 'bosses' (the the big skull and then 4 in the roulette). You can avoid fighting one of them if you, uh, practice non-violence..
Jamestown was the first shmup I actually succeeded at playing. It uses a progression-locked difficulty system - at the lowest you can only complete the first level, the second you can complete the first and second, and so on. Each level's independent. And there's a number of player ships available that are easy to unlock, so you can find one that suits your style.I've always liked shmups as a concept, but inevitably whenever I try one I'm absolutely awful at it and never get anywhere. Are there any good games I could try to help ease me into the genre?
I tend to favor the NES as a good starting point. I suppose that partially because *I* started there, but also because the limited memory of the system makes it hard to be overwhelmed with a million bullets and enemies all at once (note: this does not apply to Recca, which is some kind of mad science that pushes the NES to its very limits). Life Force is my personal favorite of the NES library, and with the Konami code, it's easy to credit feed once or twice until you get the hang of it.I've always liked shmups as a concept, but inevitably whenever I try one I'm absolutely awful at it and never get anywhere. Are there any good games I could try to help ease me into the genre?
The M2 ShotTriggers version of Dangun Feveron also has a lot of great options to make it less difficult, though that's pretty expensive (but worth it, M2 has done fantastic work on the ShotTriggers line). Dangun is also just generally less demanding than a lot of Cave's other shooters.The same goes for the novice modes in the Cave ports available on PC (Mushihimesama, DoDonPachi Daifukkatsu and Deathsmiles)
FC Gradius II is defo way easier than the arcade version, but in the later stages it's still pretty merciless.*NES Gradius is an exception to this rule, though - it's arguably harder than the original version at times, so it might be a little rougher than you want at the moment. FC Gradius II and Salamander should be much smoother sailing.