This is the GBA version of the game (ported from the SNES original), with the
Improved hack applied. This changes the color palettes to match the SNES version (the GBA port was lightened to compensate for the non-backlit screen), includes a Text Cleanup patch and some additional edits (changing Tyr to Myria and Bleu to Deis; fixing some dialogue; updating the item and spell names to match later conventions), and adjusts some of the equipment stats and the level curve. The intent is to be much closer to a “definitive” version of the game.
Oddly, the GPSP emulator had a lot of trouble with Breath of Fire—jumpy music, laggy graphics, jerky scene changes. I swapped in to use a max money cheat code, then jumped back to ReGBA, which plays it beautifully.
There’s a weapon upgrade for Bow hidden in a wall in Agua that I just blundered into; I have no recollection of it in the original game but it seems a very odd thing to add. (I think a few of the purchasable gear upgrades were rebalanced, too.) Between knowing where I was going and that I could use the E.Key for free attack magic, I cruised merrily along merrily until the boss of the Stone Robot, who was a nasty wake-up call. His second wind attack could kill anyone except Ryu in two hits, and it took five tries, all the Meat I could hunt, and every attack item I’d accumulated thus far to beat him. The solo battle with Ryu at the dragon shrine was comparatively boring—it took forever, but I just used a bunch of Vitamins and won on the first try.
(Upon reflection, it’s never been 100% clear to me if the KngKey that activates the Stone Robot is one of the Goddess Keys or not. The game claims there are six keys, but there’s a seventh unnamed one in Scande right before you lose them all. It’s the only key with different descriptive text. Then again, the E.Key is the only one you can use in battle…I wonder if the others were supposed to have those functions too?)
That turned out to be the first big difficulty spike in the game: The L&D Cave monsters can hit Bo really hard (I remember him as a glass cannon, but not quite to this degree) and the Bully enemies in particular have a massively powerful lightning spell that can wipe you in one round. After I reached Arad, I ended up spending an hour grinding out levels on the gold slimes around Bleak to catch myself up. (Oddly, Nina’s level gain really took off at this point. When I got back to Auria, she was up in the 40s, more than ten levels ahead of everyone else. Karn was in the teens! But then she hit level 46 and just stopped. She gained one last level in Pagoda, the second-to-last dungeon.) The Krypt is the longest dungeon for a while; you definitely need to be prepared. (And it helps to know you should wait to get Karn before you open trapped chests.) I then lessened the difficulty for myself again by warping to Agua: The pillars in front of the shrine at the top hide the IcyDr for Karn and the LifeAR for Ryu, two top-level items well beyond what you’re supposed to have at that point.
Then there are some short events, smaller dungeons and bosses (that took less time in total than the Krypt) and you get to the Gobi solo segment, which is the worst. You can wander into a battle right after getting through the sailing sequence and get killed easily. The Prima guide recommends using Mrlb3s (the “no random battles item”, relocalized here as Smoke).
Bleu is renamed Deis (to better match later games, as noted before), starts at a measly level 18, and has only mid-level magic when she joins. She leveled up fairly slowly and didn’t actually have the best spells when I beat the game.
I had remembered that having Gobi set up shop was a way to get certain high-level weapons; though I’d remembered it as a weapon for Ox and maybe one for Nina. I got nothing of value in Prima, but setting up shop in Tunlan got me a Sleeper spear, a PowerRP for Nina, and a DwarfBW for Bow, all significantly better than what I had. An FAQ I checked noted that the flea market upgrades after you get the Sphere and again once you get adult Nina; I’m guessing the hack rearranged the sale tables.
I believe the Rod5 was renamed the Rod4 (probably because there was not Rod3 in the original). I also found a Rod3 where I think a Rod4 used to reside. I kinda wish they’d gone with WeakRod, MedRod, GoodRod and WellRod instead of keeping the numbering. (Especially since the only purpose of Rod5 aka Rod4 is to fish at wells for Dragon equipment.)
Mogu’s dream is the next big difficulty spike; the gas fields are absolute murder because there are enemies with strong hit-all spells and also enemies with the instakill Shock spell. I kinda forgot about using weapons as items in battle for a while, which may have contributed to some difficulty. While the FlameRP is useful against single targets and the Cane is okay against undead, the next real prize is the Trident found in Mote’s Dream. That hits all enemies with lightning for 95 damage. Carmen and Tock were noticeably easier because of this.
After I got adult Nina, I tried to do the third Dragon Trial, but despite having some of the best equipment available, Ryu got murdered in three hits. I was able to get a powerful DarkDR for Karn at the Flea Market at this point, though. I went back to the flea market later and got the Mallet, too.
I think this is the first time I’ve managed to get the Puka spell for Karn before he actually had enough MP to cast it! (I’m guessing Karn’s MP total and level curve was changed for the hack.) I ended up grinding for a while around Scande (I tried fighting the giant golden slimes, but their appearance rate was too low) to get Karn enough levels to cast Puka and open the doors. Then I got Ryu through the third Dragon trial by alternating Vitamins and Focus and hoping the boss didn't get a Slam attack (it was definitely made harder). Then I turned around and hit the Healing Water cave to learn the last dragon spell; I cast Rudra (rendered as Kaiser) exactly once.
I burned through a lot of items in the final dungeon, but using Infinity (an appropriate relocalization of Agni) made the boss battles tedious instead of difficult. Oddly, though the damage cap was removed for most attacks (I had Puka hit random enemies for 2000+ damage), Infinity is limited to exactly 999 with every strike. That implies to me that an un-merged team could actually beat Myria faster…except for the troublesome level curve that kept my party stuck in the 40s. The level curve for everybody was weird; I don't think the hacker did a great job with it.