Ok, then I think tomorrow should work. Let’s plan on 5 pm pst.
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Hell yeah, Tinkerer.Flying into a room like a madman and brandishing a flamethrower worked exactly as well as I hoped. I like this crazy little bug person.
I downloaded the file and gave it a quick test drive and everything looks good! All of the scripting seems to be working for all 4 characters now (HP buttons, XP buttons, auto-looting, etc). The only thing I'll note is that the Max HP totals for several of the characters seems off, so whoever plays those 4 next will want to make sure to adjust their Max HP to whatever's appropriate. Also, when the event decks are first introduced, someone at the table will have to know how to set up/manage those correctly, and folks will also have to manage stickering/marking scenario availability/completion and achievements on the map board (it's all pretty intuitive, though).This is a re-creation of the postgame state from the first game we played. I think it's all accurate and hopefully the scripting will all work correctly.
Note that there is a "remove player" button that folks will want to use to automatically box everything up. Similarly, you can then "add player" and drop your box onto the slot to automatically unbox everything.I didn't box anyone up, so if a different group configuration plays the next game please stick all their components in their player box and put it off to one side.