You can change background options with an ini file, most of our levels use them if you want some examples, but I was able to put this together with those images you provided which should do the trick.
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I feel like I've left it way too late to contribute. Sorry.
I'm fine with a title like "Super Talking Time Land" if you prefer. I do think that "Talking Time" should be in the title somewhere, both because the project is still originating fro this forum and because I've always thought of the game as taking place in the TT "universe" with NPC Kirby and the like.Right now I'm just spitballing, but since at the moment this project is over 90% made between me and Qu_Marsh I feel that the name 'Super Talking Time Bros 3' gives a certain impression of a familiar, large community project when it may end up as something different.
I like your idea of putting Royal Aqueducts in world 1 since it was a pretty "chill" stage.Made another tiny update to The Undernet, not an urgent one, just a tiny mistake.
Also I updated the Level Spreadsheet with all the levels that were added since I last tweaked it. I moved some around, took Languorous Nimbus Lifts out of World 1, and put Royal Aqueduct and Emerald Ridge in its place for instance. I think Emerald Ridge is a good fit for W1, but it would need its difficulty toned down a bit.
Yep. I still have like a couple of early-ish levels (W2/3) that are essentially done and just need to be cleaned up and posted, and then I plan to move entirely to mid/late stages.Aside from missing boss stages stages we're kind of set for the early game. We need more mid-to-late game and postgame stages.
With the Star Coins I'm a bit concerned all three are gotten in a similar manner, doubling back a bit after hitting a switch, though the third one does have a way to cheese it if you're observant.