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Shin Megami Tensei: New Reincarnation of the Thread (Actually Featuring Dante From The Devil May Cry Series)

Trar

Grilling
(he | him)
I wonder if SMT 5 will be good or if it'll be bad but with good memes made about it.
 

Kazin

did i do all of that?
(he/him)

Had a lot of fun playing through this, even six times in a row, with a few different builds for the MC and some beastly demons (though I didn't get the Pierce Girimekhala until my last playthrough and didn't mess with him too much, though he's in my Compendium now for future playthroughs, as is both Dante and Raidou - too bad you can't summon them both, somehow).

What a great game.
 

Kazin

did i do all of that?
(he/him)
I cannot recruit any of these demons in SMT1. What am I doing wrong? I beat the hospital area and the first boss with just the MC and the second character you get. Am I unable to recruit them right now?
 

Klatrymadon

Rei BENSER PLUS
(he/him)
No, you should at least be able to recruit a Brownie or something. Obviously higher-level demons will tell you to get lost, but there's nothing in the game that says you can't recruit early on. Some demons can't be recruited in conversation, or because of their alignment (and yours), but those come later on. Are they just declining your offers? Maybe your intelligence stat needs bumping up? I dunno - there should definitely be some easy pickings at the start...
 

Kazin

did i do all of that?
(he/him)
I guess I'm just unlucky, then. Both of my characters are currently level 8, and MC has 8 INT, I think? Maybe 9. Probably need to grind it up a bit. I've missed out on Pretas, Pixies, Zombies, Yakuza, and more. Dangit.

EDIT: Got a Pixie just now. Haha post about it on TT, and your problem immediately is fixed lol. Works every time
 
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Klatrymadon

Rei BENSER PLUS
(he/him)
Hehe, yeah, I think the demons in the early games are just a lot more capricious than they are in anything after, say, Soul Hackers. The amount of conversational 'checks' you have to pass to get a positive response from anyone in SMT2 is maddening, because their chance of getting upset at any juncture feels like 90%.
 

Kazin

did i do all of that?
(he/him)
That's what it feels like so far in the first game - it is extremely difficult to convince a demon to come with me. Maybe it'll get easier as I boost the INT stat, which I think I'm prioritizing now lol. Demon negotiation is only dependent on the MCs INT stat, right? I don't have to worry about the INT level the other humans have, at least for demon negotiation?

I was able to get a Kobold and fuse it and the Pixie into an Azumi, and I also have an Imp slumming around on my team at the moment. I assume there's no Compendium to resummon demons to aid with future fusions in SMT1, and that for every demon I want, I have to negotiate a new one from the field/a dungeon?
 

q 3

here to eat fish and erase the universe
(they/them)
I'm pretty sure MC's INT and level are the only stats that matter. Demons that count as Light (angels) or Dark (undead), as well as humans (Messians and Gaians) can't be recruited (though I think you can occasionally get them to offer to join by bullying them enough). No compendium, but given that all demons of a particular type are identical (no XP gain) it's usually easiest to just recruit whatever's most readily available and fuse to get what you want. Usually if you find a successful recruiting technique for a demon, you can fuse it and repeat the same steps to get it again and again.
 

Klatrymadon

Rei BENSER PLUS
(he/him)
What's a good way out of the 2nd Kalpa of the Amala Labyrinth if you a) haven't got any candelabra to open the 3rd Kalpa's shortcut, and b) can't go back up through the 2nd because there's no ladder?
 

Kazin

did i do all of that?
(he/him)
One of the apparitions will offer you a drink for 500 macca. You'll end up losing 2,000 macca total, I think, but you'll be teleported to the entrance of the labyrinth.
 

Klatrymadon

Rei BENSER PLUS
(he/him)
Ah, I didn't think of those despite being duped by them earlier! I managed to get a cash prize of something like 250,000 macca from a demon in here, so I can spare the cost. Thanks!
 

Kazin

did i do all of that?
(he/him)
Oh, nice - and yeah, they're sprinkled throughout the labyrinth. Accepting their drink will always teleport you out of there at the cost of 2,000 macca (iirc. Might be 3,000. Not much, in the end, anyway).
 

Kazin

did i do all of that?
(he/him)
Oh, right, MAG drains as I walk around. Frickin' MAG.

Boosting my INT helped me recruit demons much easier. Now I've got five demons with me lol. I wish there was a Compendium, though. I guess I can rerecruit a Jack Frost when I fuse him away.

I have no idea where to go! And this is fine, I'm having fun. I got to the second overworld area (I'm currently exploring Shinjuku) and I think I'm looking for my neighbor, who may or may not be leading the resistance? I'll figure it out. I'm having a good time with the game so far!
 

FelixSH

(He/Him)
As much as I enjoyed everything about SMT, I got too annoyed by losing MAG. It got to a point, were I had none, would have needed to grind (however that worked), and had trouble keeping my demons out. At this point, I used a cheat code for...no idea, infinite MAG, maybe?

Everything else was great.
 
I didn't have a huge problem with MAG it in SMT1. But that's less because MAG seems balanced particularly well and more because the solution to almost every random encounter in the game is shooting enemies with a gun that does a status effect. Demon summoning ends up being kind of vestigial to the whole experience for a lot of the game. In any case, MAG never really was a consideration, so I might as well been playing with infinite MAG. You can see why they got rid of it, because I think these are the two most common experiences: either you think it's annoying or it never really affects you at all.

(Haven't played SMT2 yet.)
 

Kazin

did i do all of that?
(he/him)
I haven't found any status effect bullets yet, but noted for when I do. I've only found the one gun store so far, but it's super possible I missed one. My MC still doesn't have a gun yet lol
 
The very beginning and very end of the game are definitely where demons matter the most. In between, status effect bullets on guns that hit multiple (maybe even all? don't remember) enemies are where it's at.
 

Klatrymadon

Rei BENSER PLUS
(he/him)
It's been about a year since I played through SMT1, but I seem to recall just putting demons away as a Magnetite-saving tactic, at least when I had one or two strong ones and could get away with stowing the rest.

(I learnt to do this in Soul Hackers, where you want to keep them all in the box until you get to a boss fight.)
 

Kazin

did i do all of that?
(he/him)
I guess I'm on the Law path, since I killed Gouto thinking I had to, not realizing it was a story splitting point. Thor was like "you already killed Gouto?!" Lol

So, I figured I'd just go along with the Law route at that point. I'm having a good time, but the next area is pretty difficult - I need to spend some time recruiting because most of my demons are low level, and can be one or two shot in this area. Unfortunately what they fuse into is either beyond my MC's level or a demon with an alignment I can't use (a mechanic that fits thematically but functionally is irritating).
 
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Klatrymadon

Rei BENSER PLUS
(he/him)
Nice one. If you want to monitor your alignment, look at the way your arrow/pointer thing rotates on the map: clockwise is Law, anticlockwise is Chaos, and if it's bobbing from side to side you're Neutral. (Apologies if this is common knowledge!)

SMT1 is a bit different from later games in that there's no Neutral faction to throw in with, and you just get there by balancing your own actions and saying "a plague o' both your houses", so it's almost a secret path. It has a beautiful ending!
 
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Kazin

did i do all of that?
(he/him)
Nice one. If you want to monitor your alignment, look at the way your arrow/pointer thing rotates on the map: clockwise is Law, anticlockwise is Chaos, and if it's bobbing from side to side you're Neutral. (Apologies if this is common knowledge!)

I certainly was unaware of it, but I wonder if this isn't in the GBA version, since I have to pull up the map with the L button and can't move while looking at the map. Maybe it's iOS exclusive?

SMT1 is a bit different from later games in that there's no Neutral faction to throw in with, and you just get there by balancing your own actions and saying "a plague o' both your houses", so it's almost a secret path. It has a beautiful ending!

It's been a while since I played it (and may be due for a replay at this point, though I'd try to beat II and If... first), but didn't IV do this, too?
 

Klatrymadon

Rei BENSER PLUS
(he/him)
Maybe, I haven't finished that yet! I'm up to Camp Ichigaya and Omoikane.

Ah, sorry, I mean on the overworld map rather than the dungeon map. The only version of SMT1 I've played so far is the SFC one, but I imagine this alignment indicator is in place in all of them. (It seems to be working the same way in SMT3, too.)
 

Kazin

did i do all of that?
(he/him)
Ohh, no, I wasn't paying attention, but it's definitely rotating. I'll check it the next time I'm on the overworld (currently exploring a dungeon in Shibuya where I quicksaved, so it'll likely have to be later). That's really cool! And very subtle, because I certainly never would have noticed it (and didn't in six straight playthroughs of Nocturne over the past few weeks lol).
 

Kazin

did i do all of that?
(he/him)
I named the Chaos Hero after my cat Gambit and I have a sneaking suspicion I'm going to have to kill him later in the game since he fused himself with a demon (?!), killed the guy running Shinjuku, and took off, saying he hopes we meet again. He took a good sword I'd gotten as a drop, too, dangit.
 

Klatrymadon

Rei BENSER PLUS
(he/him)
Does anyone have an idea why my demi-fiend is now unable to swap out skills on levelling up (e.g. replace a currently-held one with the newly-acquired 'Endure')? It has started skipping past this part as if I've discarded the new skill, and going straight to whichever demon has levelled up. I don't have any open slots and haven't had any for ages, but that hasn't mattered so far. I can't find anything about this online...

Cheers!
 

Kazin

did i do all of that?
(he/him)
Is it just that you're not levelled up enough to learn the skill? Because if not, it sounds like a glitch...
 

Klatrymadon

Rei BENSER PLUS
(he/him)
Ah, I didn't realise that was a thing! I'm at level 46, which I suppose could be under-levelled for the area I'm in (Amala Temple), but I haven't been struggling. I'll keep the same Magatama on for a while and see if it eventually lets me have the skill. Thanks!
 

Kazin

did i do all of that?
(he/him)
Yeah, if the Magatamas aren't wiggling a lot on the Magatama select screen, you won't learn a skill from that specific Magatama at level up. The more they move, the more likely you are to learn the skill on level up (and the required levels are consistent in every playthrough, so you could look up a FAQ or something if you like).
 

Kazin

did i do all of that?
(he/him)
Beat SMT IV for the second time last night. Got the Chaos ending, having gotten Law last time, years ago. I'm tempted to do a New Game + to get the other endings, but... it's a long game, and even with all the bonuses you can carry over, I don't think I'll be able to get through it in less than ten hours per playthrough like I was able to with Nocturne lol. In any case, good game, even if the world map is absolutely awful to navigate. I really like all the apps you can get later on that make demon negotiating worth doing - it's pretty cool to see what bonus skills demons will learn when you recruit them.

Started up a game of Ys IX on Switch, but wasn't feeling in the mood for it, so I booted up SMT IV: Apocalypse, which I've never beaten before (and have barely played, really). I guess my main question is, how much should I worry about demons innate abilities with whatever skills I'm passing on? Like, if I want to make sure Agi gets carried forward to future fusions, even if the one I'm doing now sucks at Agi, is it that big a deal?
 
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