For that strong start and the gradual process of learning to play this game, her scenario is what I played most thoroughly out of the three: if there was a battle, I would challenge it, and I managed to hit a groove where I didn't have to walk away from a single one, even though several were rated Hard and one was even Brutal. The win for that latter one was particularly exhilarating and fully reawakened the sensations that Scarlet Grace crafted years ago, in that yes, this is probably the best RPG battle system ever conceived, and working your way through it makes you feel like a brain genius just because the interactions had in it are so flexible and dynamic. The way United Attacks work now might even lower the barrier of entry for the spectacle since it's easier to set them up in their basic configurations, but all the wrinkles added by Chases, Pursuits, Interrupts, Deflects, Counters, Overdrives, Showstoppers... it's overwhelming at first blush but when you start internalizing the rules there's just nothing like it in anything else, and that's on top of the SaGa dopamine of glimmering techs of which you can feast in multiple flavours this time. I've always argued ever since starting to familiarize myself with the series that it contains proportionally the most battles in the genre in relation to other play elements, and the state its mechanics on that front are in now more than justify the emphasis it has on them.