I played the Steam demo and uh, wow. Diva No. 5 is instantly and consistently thereafter solidifying herself as one of the best protagonists RPGs have seen, from visual design (in both humanoid and mech form), narrative premise, and particularly in performance and personality. She has a Scottish brogue going on which on its own lends a lot of character to her bearing and she is in a word, very sweet to everyone she meets, in a way that's not naive but very deliberately committed to adhering to that baseline. It's somewhat unusual for
SaGa because the series is full of heroes who are not particularly heroic in a morally good sense, but in the older definition of the word in pursuing great deeds at whatever that cost may be to themselves or others. If her individual qualities didn't endear herself to me, her companions would, because the default gathering of misfits that are assigned to work with her is an outstanding gallery of weirdos that I immediately latched onto.
For that strong start and the gradual process of learning to play this game, her scenario is what I played most thoroughly out of the three: if there was a battle, I would challenge it, and I managed to hit a groove where I didn't have to walk away from a single one, even though several were rated Hard and one was even Brutal. The win for that latter one was particularly exhilarating and fully reawakened the sensations that
Scarlet Grace crafted years ago, in that yes, this is probably the best RPG battle system ever conceived, and working your way through it makes you feel like a brain genius just because the interactions had in it are so flexible and dynamic. The way United Attacks work now might even lower the barrier of entry for the spectacle since it's easier to set them up in their basic configurations, but all the wrinkles added by Chases, Pursuits, Interrupts, Deflects, Counters, Overdrives, Showstoppers... it's overwhelming at first blush but when you start internalizing the rules there's just nothing like it in anything else, and that's on top of the
SaGa dopamine of glimmering techs of which you can feast in multiple flavours this time. I've always argued ever since starting to familiarize myself with the series that it contains proportionally the most battles in the genre in relation to other play elements, and the state its mechanics on that front are in now more than justify the emphasis it has on them.
Combination of performance concerns and sense of investment in what I've played so far probably means I'll stick with the Steam release of the game upon full release. Those Switch performance woes aside, what these demos have presented of the game has been absolutely stellar.