Some bits from a Famitsu interview that I forgot to post here:
The main characters are credited with voice actors, which I don't think we knew? Yuki Ono (Josuke from JJBA4) as Vampire Guy and Ayaka Suwa (A2 from Nier Automata) as Diva #5 are the only particularly big names. I don't really care about voice actors but some of y'all might.
"We decided on character designs during a drinking party"
Slightly fewer party members than in Scarlet Grace (I think that's what it says), but there are a lot more variety because of races.
They came up with more than 17 worlds, but they knew that wasn't feasible for development - some folks even suggested cutting a couple more, but Kawazu was like "naur it has to be 17"
Interviewer: ScarGrace's protagonists all had unusual jobs, it kind of feels like the same is happening with EmaBeyo
Kawazu, speaking about a game with a Robot Songstress Who Lost Her Voice And Body and Literally The Prince of Darkness: Eh, I think they're pretty normal?
Bonnie and Formina exist because Kawazu wanted a girl best friends like how Balmante and Arthur are boy best friends in ScaGra.
Siugnas's party is all men. They decided from the start his team would be all goodlooking men. I wonder if this means just his starting party or if characters have a set list of people they can actually recruit?
The character artist keeps referencing someone named on the art team named Takahashi, who did some of the design work - she apparently designed Siugnas and the Puppet masks. Kuramochi's Siugnas design was apparently a lot sluttier lmao.
Siugnas is the only vampire in the game? So it seems like less of a SaGa Frontier Mystic and more of a Vampire Guy From RS3? He can suck blood in combat, but they don't clarify anything about it.
The world is supposed to feel different depending on which characters you're playing - they specifically mention how in ScaGra, Balmante and Talia may have different storylines, but ultimately the various events that happen in the world are largely the same between games, but EmeBeyond it's supposed to actually feel different. Progress is also different if you play the same character story.
Kawazu: Don't worry, if you follow the Green Line, you'll reach the end.
Emerald Vision exists because Kawazu was like "ok we use these lines during development, so it's fine for the player to see them too"
Kawazu: Games today are really long, and they make me say "I'll take me 3 months to beat this game" and so I wanted to bring back the feeling of being a young person who would be like "I'm going to beat this game in 3 days this weekend"
Tsunanori is essentially a tutorial character like Urpina. Ameya has a lot of endings for her scenario.
Originally they were planning on having the game out in 2021, but the pandemic happened so development slowed down. Preproduction began when they were working on ScarGrac Ambitions.
The rewind feature lets you make different choices in a cutscene, but you can't rewind out of a battle.