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Picross, Nonograms, etc.

RT-55J

space hero for hire
(He/Him + RT/artee)
They have Light Crusader in there? Heck yes! Just what I never knew I wanted!
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Has anyone looked into Logiart Grimoire yet? It's in early access on steam but it's coming to Switch with its full release too. I'll be waiting for Switch because I don't want to do picross on my PC, persnally. But It's by Jupiter, so it should be quality Picrossin'. It looks like it's got some extra mechanics. From the video, it seems like you do puzzles of elements like lightning or water, then combine those elements to unlock new puzzles. Probably more stuff? I dunno!
 

John

(he/him)
I just bought it, and am downloading it to my steam deck, so it's kinda like a switch. I'll probably get to try it out tomorrow morning.
 

John

(he/him)
So, Logiart Grimiore being early access, they haven't implemented keyboard or gamepad support. Steam deck handles that nice with the touchpad and triggers mapped to the mouse. I've done 4 puzzles, and yep, it's Jupiter Picross, with the same music cues when you finish up a puzzle. The beginning tells you that only mouse is working, but it gives you the option for buttons when starting a puzzle. The dpad worked, and maybe one button worked to select a square, but I couldn’t mark an unused square.

They referenced a Fusion system which didn't do anything other than add in a step to unlock some puzzles. Maybe that does something more later on? I dunno. There’s a little Vivi/Orko wizard who tells you all the stuff, and I did the first tutorial just because, which was quite good. Had a little animation showing you how to chart out overlapping squares.

I’ll try more sometime. The description said they get into some large puzzles, up to 40x30, and I like those when Jupiter’s consistent rules are applied. Maybe the extra stuff will be interesting?!? If not, it’s still good Jupiter design.
 

John

(he/him)
I did all the first level puzzles this morning. Each one was one of those fundamental building blocks Japan loves (fire, wind, water, earth, sun, moon, etc). To unlock the next level ones, they give you a prompt for each puzzle. The first one's "Water droplets are dripping steadily from above." I select the previously opened Water tab, then tried Sun because the sun's overhead. It didn't work, but Not Vivi opened up another puzzle for me, a 15x15 that goes in his Failure Warehouse.

Other unlocks use up to 3 prompts, and I assume you'll get more complex ones further down. It adds a very light metapuzzle element to things, nothing that I would say is Good, but it's there.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I finally picked up Logiart Grimoire to satisfy picross cravings and played for a little bit.

Pros: I like the concept of using puzzles as elements to unlock other puzzles in little meta-puzzles. For the first time ever, I actually pay attention to what the puzzles I'm solving were because now they're part of the game content. Instead of immediately forgetting "surfing" or whatever, I have to look back over the puzzles I've done to find, say, *sun* and *plant* to unlock *meadow*. The puzzles are also sorted into categories like "element," "tool," "weapon," etc. which reinforces that as well. The meta puzzles are pretty simple so far, so it's really more of an extra step to get certain puzzles, but...I kinda like that step, so far.

Although, some elements are a little obscure (like "brain" as an element/basic item) and some puzzles are just unlocked by solving a certain number of others rather than through meta puzzles (that could be good or bad depending on your view).

Cons: The mascot character suffers from a bad case of Please Shut The Fuck Up and the translation is serviceable but braindead. There are some extra animations that are neat the first couple times but quickly wear out their welcome, but to the game's credit you can turn those off.
 
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