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Picross, Nonograms, etc.

They have Light Crusader in there? Heck yes! Just what I never knew I wanted!
 
Has anyone looked into Logiart Grimoire yet? It's in early access on steam but it's coming to Switch with its full release too. I'll be waiting for Switch because I don't want to do picross on my PC, persnally. But It's by Jupiter, so it should be quality Picrossin'. It looks like it's got some extra mechanics. From the video, it seems like you do puzzles of elements like lightning or water, then combine those elements to unlock new puzzles. Probably more stuff? I dunno!
 
I just bought it, and am downloading it to my steam deck, so it's kinda like a switch. I'll probably get to try it out tomorrow morning.
 
So, Logiart Grimiore being early access, they haven't implemented keyboard or gamepad support. Steam deck handles that nice with the touchpad and triggers mapped to the mouse. I've done 4 puzzles, and yep, it's Jupiter Picross, with the same music cues when you finish up a puzzle. The beginning tells you that only mouse is working, but it gives you the option for buttons when starting a puzzle. The dpad worked, and maybe one button worked to select a square, but I couldn’t mark an unused square.

They referenced a Fusion system which didn't do anything other than add in a step to unlock some puzzles. Maybe that does something more later on? I dunno. There’s a little Vivi/Orko wizard who tells you all the stuff, and I did the first tutorial just because, which was quite good. Had a little animation showing you how to chart out overlapping squares.

I’ll try more sometime. The description said they get into some large puzzles, up to 40x30, and I like those when Jupiter’s consistent rules are applied. Maybe the extra stuff will be interesting?!? If not, it’s still good Jupiter design.
 
I did all the first level puzzles this morning. Each one was one of those fundamental building blocks Japan loves (fire, wind, water, earth, sun, moon, etc). To unlock the next level ones, they give you a prompt for each puzzle. The first one's "Water droplets are dripping steadily from above." I select the previously opened Water tab, then tried Sun because the sun's overhead. It didn't work, but Not Vivi opened up another puzzle for me, a 15x15 that goes in his Failure Warehouse.

Other unlocks use up to 3 prompts, and I assume you'll get more complex ones further down. It adds a very light metapuzzle element to things, nothing that I would say is Good, but it's there.
 
I finally picked up Logiart Grimoire to satisfy picross cravings and played for a little bit.

Pros: I like the concept of using puzzles as elements to unlock other puzzles in little meta-puzzles. For the first time ever, I actually pay attention to what the puzzles I'm solving were because now they're part of the game content. Instead of immediately forgetting "surfing" or whatever, I have to look back over the puzzles I've done to find, say, *sun* and *plant* to unlock *meadow*. The puzzles are also sorted into categories like "element," "tool," "weapon," etc. which reinforces that as well. The meta puzzles are pretty simple so far, so it's really more of an extra step to get certain puzzles, but...I kinda like that step, so far.

Although, some elements are a little obscure (like "brain" as an element/basic item) and some puzzles are just unlocked by solving a certain number of others rather than through meta puzzles (that could be good or bad depending on your view).

Cons: The mascot character suffers from a bad case of Please Shut The Fuck Up and the translation is serviceable but braindead. There are some extra animations that are neat the first couple times but quickly wear out their welcome, but to the game's credit you can turn those off.
 
Juufuutei Raden's Guide for Pixel Museum is releasing now (also on Switch). It's by Jupiter themselves, and has the hololive license which Raden's part of. I've never played a Picross before, and thus have no reference point for how good or not this one will be in context of what people want from the formula, but the theming is doing the heavy-lifting for me. Raden is a very unique presence in the context of her profession, as her personal passions and streaming subject matter aren't primarily focused on the nerd pop culture nexus of video games and other comparable pop culture entertainment. Instead, she is an adherent of arts, architecture and the cultural history thereof, a museum curator and an aspiring rakugo artist. Her video game content often presents things from that lens (a recent example: geeking out over Pokémon Legends: Arceus architecture) and her audience follows suit, with art museums as a whole following her and valuing her work. Her role in this game as such is true to life, as an authentic ambassador to the subject matter, and so that character-centric hook is a lot more interesting to me than other licensed spins on Picross have been.
 
Reminds me of the Terrible Trivium's tasks from The Phantom Tollbooth.
 
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On the one hand, Raden's cool for being so unique and the fine art puzzles have been some of my favorite ones from previous Picross entries across the 3DS and Switch. On the other hand, the branding / VA / art info puts it at more than twice the cost of one of the standard Picross S entries, and I'm pretty sure I have a backlog of at least one full game on my Switch I haven't gotten to, having purchased S6 before realizing that I hadn't finished all of S5. It'll be good to have on the wishlist once I finish up those incomplete games and that seasonal urge for Picross / Nonograms hits.
Another noteworthy recent release is Every 5x5 Nonogram, a collaborative web game.
Oh no. Oh no. What did we ever do to you to curse us like this. This reminds me of the randomized daily training puzzles from Pokemon Picross.
 
Yeah I have zero knowledge of Raden but the actual puzzle subject matter looks cool, so I’ll probably slot that one in after I run out of the regular S series, since I’ve already done the Sega and Namco ones which are the only branded ones I have any familiarity with.

As for the web widget, evil. I contributed 16 and will try not to go back for a while.
 
Welp, I beat Picross.

Which is to say, I completed every puzzle (including bonuses) in Picross S1-S9 over the last I'm not sure how many months. Plus the Sega and Namco ones. My completion clock on S9 alone is around 34 hours, so even accounting for the fact that the first few are shorter that's probably like 300 solid hours of Picross.

Now I have Picross withdrawal. Sadly I don't know/care enough about Overlord, Shield Hero, Kemono Friends, or Doraemon for those licensed ones to be interesting. The V-tuber one focusing on classical art could be fun but it's over twice as expensive as most. I've tried a few other publishers' Picross takes but nobody ever does it as well as Jupiter. I guess I could try the Logiart Grimoire one? It's also in the expensive tier but slightly on sale at the moment...
 
I assume that you skipped Picross S+ because you had already done all those puzzles when they were first released?
 
Get Logiart, you won’t be disappointed. I played through all the puzzles in early access, and then again when it was officially released (with new content) and the saved games weren’t compatible. The giant puzzles would take me hours, good stuff.
 
I assume that you skipped Picross S+ because you had already done all those puzzles when they were first released?

Indeed.

Get Logiart, you won’t be disappointed. I played through all the puzzles in early access, and then again when it was officially released (with new content) and the saved games weren’t compatible. The giant puzzles would take me hours, good stuff.

Hmm, okay, maybe I will snag it while it’s a few bucks off…
 
I recently had the realization that if I went back and replayed the earlier Picross games, it's not like I would remember the puzzles or anything. Go ahead and reset your data and just go through again, if you want!

But also, Logiart Grimoire is definitely worth checking out, I recommend it.
 
Yeah, I’m enjoying it, but it’s kinda dangerous. With regular Picross I’d just do a row of normal puzzles, a few unlocked multi-part things and a color one and call it a night. Here the puzzle-combine nouns to unlock-puzzle loop has some serious “just one more thing” energy making my keep playing longer that I meant to.
 
I'll be forever bummed we never even got the 3DS version of Final Fantasy Pictlogica.
Damn, I forgot about that and now I'm bummed about it all over again. FF would be an amazing picross theme game (in the vein of the namco and sega ones).
 
Yeah that would be an insta-buy, obviously.

Meanwhile I’m getting to the end of Logiart Grimoire and it’s not pulling punches. Just spent nearly 2 hours completing a single tricky 40x30.

The add-on DLC (which I apparently got the first installment of free?) is… weird.

Also I dunno if there used to be some social component that’s gone now or they just ran a contest in Japan or something, but there’s a bunch of extra user-designed puzzles to do, but no design mode I can find.
 
Okay picross nerds, this Logiart Grimoire bonus puzzle has me well stumped, and this time I haven’t been able to scare up some Reddit post where someone was stuck the exact same place. Anybody see a next move?

IMG-2360.jpg
 
I have a hunch that if you fill in the bottom row with temporary marks, all of them pushed as far to the left or as far to the right as would be legal, and then follow the implications in the rows immediately above using more temporary marks, you will find a contradiction that you can work from.
 
I did try that trick on the ends of rows all over, but maybe I can push it farther, I’ll give it a shot…
 
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