The 32 & 64-Bit era of gaming (also known as the 5th Console Generation) was a time of tremendous upheaval. For 25 years video games had had mostly two-dimensional graphics (and when graphics looked 3D it was almost always due to some clever tricks). Game music had evolved beyond beeps and boops, but aside from a few PC and Sega CD games, was still limited to MIDI tracks, which still produced many fantastic and iconic soundtracks, but were still a far cry from full-on bands and orchestras. For a decade, too, the industry had been dominated by two players, with one reaping the lion's share of game players and dollars.
All that was about to change,
The 5th generation was incredibly diverse and creative, and it altered forever how we saw and played games. Sure, some of the early games of the era may not be much to look at by today's standards, and many games from then take some getting used to to play, but the end of one century also defined what games were going to look and play like in the next. So let us pay homage to Talking Time's Top 50 32&64-Bit Video Games!
A note on ranking: If a game got the same number of points, I broke that tie with number of votes. If that was also tied, I then went with whichever game was ranked the highest among individual lists. Thankfully I didn't have to use the final tiebreaker, which was whichever game had more votes at that rank (if that had been equal, then I would have called a tie). So if at first it looks like two games should be tied, please look at the other criteria before commenting.
Okay, let's get started!
All that was about to change,
The 5th generation was incredibly diverse and creative, and it altered forever how we saw and played games. Sure, some of the early games of the era may not be much to look at by today's standards, and many games from then take some getting used to to play, but the end of one century also defined what games were going to look and play like in the next. So let us pay homage to Talking Time's Top 50 32&64-Bit Video Games!
A note on ranking: If a game got the same number of points, I broke that tie with number of votes. If that was also tied, I then went with whichever game was ranked the highest among individual lists. Thankfully I didn't have to use the final tiebreaker, which was whichever game had more votes at that rank (if that had been equal, then I would have called a tie). So if at first it looks like two games should be tied, please look at the other criteria before commenting.
Okay, let's get started!