Sega Master System & Games (1987 or so)
I just really like the look of this thing. A black ziggurat with obscure markings. I love that they decided to print the console's connection layout right on the front of it, as if plugging it into your television -- sorry, TV SYSTEM -- is some sort of space-age future tech. And I like the burgundy labels on the carts. Even without the splash of artwork the Mark III carts have, the synergy with the label on the front of the POWER BASE makes for a pleasing presentation. It feels somewhere between the utilitarian lines of the NES and the alien curves of the Mega Drive. Professional, a little futuristic, but not exactly thrilling.
Then there's the games, with their legendary terrible graphic design. The serif font, graph paper background, and navy blue color, paired with typically minimalistic artwork, confused a lot of US buyers. Are they games or textbooks? Heck, I almost passed up one of the system's best, Zillion, because the art they decided to use is so vague. It depicts one of the game's ubiquitous computer kiosk screens, but divorced of context, it made me think the game might be about spreadsheets or something.
These are honestly so bad that they wrap right back around to appealing for me. It's right on the line between awful and brilliant. Like how TransBot features the name of the game over a photograph of someone's hand holding the game card, which also has the name of the game.
I don't know exactly what was going through Sega of America's minds when they came up with these designs. Maybe it was similar thinking to Nintendo - they knew consumers felt betrayed by the overzealous artwork of the Atari age, promising epic oil paintings but delivering a few bleeps and bloops. But Nintendo's answer to this problem -- the minimalistic "black box" series -- is considered iconic, while the SMS is a laughingstock. But if you were to look at them together, you might notice they aren't
that different. It's just a few choices that set them apart.
Anyway, I also think the boxes look great on a shelf.
My kit came with the infamous Light Phaser. Oddly, the gun only worked on only the older of my two cathode ray tube TV SYSTEMS. The look of it reinforces the sci-fi feel of the console. And hey, the gun isn't just a cool accessory, it's also featured in the anime
Zillion, which was co-developed by Sega and Tatsunoko to tie in with the Mark III. Bizarrely, neither Zillion (the game), nor its SMS sequel, uses the light gun.
So far, I've got a handful of games. I purchased
Zillion, TransBot, and
Space Harrier. Zillion is the real heavy-hitter here, and the one I've spent the most time with. I've been mapping out the game's maze-like world and loving it. Space Harrier I've been unable to get working -- I get an error when I boot it up. I've bought a second copy to see if it's a problem with the cart or the console. TransBot is a great 10-minute-burst kind of game. And I kinda like transforming robits, y'know.
My system also came bundled with
Hang-On/Safari Hunt,
Shooting Gallery,
Missile Defense 3-D, and a boxed copy of
Out Run. The latter, like Space Harrier, also doesn't work, and was advertised as such in the listing. I'm not sure how often carts fail for this console (and yes, I've cleaned everything thoroughly). Everything else works fine, though, but of course I won't be able to play Missile Defense without those keen 3-D goggles.
I've waffled on owning one of these things for the better part of a decade and a half. But I'm glad I dived in. There's tons of weird stuff to tease out of this library, and unlike some other obscure gaming machines (
narrows eyes at PC Engine), it's not too expensive to collect for.