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I'm reasonably certain the co-op mode was an afterthought. It's fine, it's playable, but the second player isn't adding anything and it's getting much of an experience. That said, I'm very happy it's there because that means I can play with my son. We've reached the point where he can play the main character and only occasionally needs to hand me that controller.I am quite cranky that the only co-op option seems to be Bandana Waddle Dee. I get why they would want to limit the second player on stuff like Mouthful Mode but they really should have had the option to play around with more than one power.
The demo didn't have pause screen descriptions/boss profiles/lore. Are they (or some equivalent) present in the full game?
In all fairness, it seemed like you had an axe to grind with this game even before it was released.
Completion goals are there for if you reach the end of the game but want to keep playing. I appreciate them in a short action game. Ignore them if you don't want to do them.
Real Kirby's Dream Land 3 energy with those.the "achievements/goals" in the stages which feel like a cheap way to force replays by not telling you what they are (and not being super interesting in the first place).
the "achievements/goals" in the stages which feel like a cheap way to force replays by not telling you what they are (and not being super interesting in the first place)
as for descriptions of powers, they're simply far more limited in application than usual.
Real Kirby's Dream Land 3 energy with those.
Is it weird that I actually preferred Triple Deluxe to Robobot?I'm enjoying it overall - would be hard not to. Just feels a little tentative to me. I wonder if we're going to get the Planet Robobot to this game's Triple Deluxe someday. Now that will be special.
Ooof don't know if I will like this game after all then