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Kirby and the Forgotten Land

zonetrope

(he/him)
Anyone pick this up? I'm through the first world, and it's trivially easy, but it's super creative, charming, and fun, especially on co-op. And it definitely feels like a Kirby game, to calm anyone's fears that the series' identity would get lost in the transition to 3D.

Favorite bit so far has been murdering a bunch of Awoofys in the mall food court just trying to enjoy their hamburgers. Kirby, still low-key an asshole.
 

Sprite

(He/Him/His)
I am quite cranky that the only co-op option seems to be Bandana Waddle Dee. I get why they would want to limit the second player on stuff like Mouthful Mode but they really should have had the option to play around with more than one power.
 

Beowulf

Son of The Answer Man
(He/Him)
I am quite cranky that the only co-op option seems to be Bandana Waddle Dee. I get why they would want to limit the second player on stuff like Mouthful Mode but they really should have had the option to play around with more than one power.
I'm reasonably certain the co-op mode was an afterthought. It's fine, it's playable, but the second player isn't adding anything and it's getting much of an experience. That said, I'm very happy it's there because that means I can play with my son. We've reached the point where he can play the main character and only occasionally needs to hand me that controller.
 

zonetrope

(he/him)
I should clarify that the co-op isn't terribly robust, but my own personal, extremely low standard is "more engaging than sweeping up star bits with a pointer in Mario Galaxy."
 

Bongo

excused from moderation duty
(he/him)
Staff member
I've made it to post-game, and dang but these new treasure roads have got some teeth. You're telling me I have to do all that in a minute and forty?
 
I wish all the treasure road levels were safely quarantined into some post-game challenge area I could ignore. They're making it difficult for me to enjoy this game, which I know is pathetic. Can't move on until I make the target time, which I know is only worth 50 coins. Pathetic, like I said! Currently stuck on the hammer one.
 

Bongo

excused from moderation duty
(he/him)
Staff member
The target times all rely on One Weird Trick. For Hammer I think you want to use aerial attacks almost exclusively.
 
I'm only in world two, but clearing the target time on treasure roads being a non-trivial task has been one of my favorite things so far. I wouldn't really call them difficult at this point per se, but I'd expect a one star early-stage challenge to be a total cakewalk, and they're actually something I'll likely fail a couple of times before squeaking out a win with only a second to spare. Makes for a nice mix up against the regular stages.
 
I’ve tried a lot more than a couple of times and I’ve gotten within .15 seconds of this target time the past two times but I’m just bad. Unhappy playing what must be for every other person a delightful little game. Wish I were different! Oh, well.
 

Beta Metroid

At peace
(he/him)
The demo didn't have pause screen descriptions/boss profiles/lore. Are they (or some equivalent) present in the full game?
 

madhair60

Video games
The demo didn't have pause screen descriptions/boss profiles/lore. Are they (or some equivalent) present in the full game?

some equivalent. is this a spoiler? I don't think it is - the collectable gachas you can collect have lore/writeups of the new stuff.

as for descriptions of powers, they're simply far more limited in application than usual.

sorry but my honeymoon is o-v-e-r with this game and I no longer like it very much. but I will save judgment for the credits and beyond
 

ArugulaZ

Fearful asymmetry
In all fairness, it seemed like you had an axe to grind with this game even before it was released.
 

Bongo

excused from moderation duty
(he/him)
Staff member
The movesets are simpler than prior Shinya Kumazaki works, but some of them have a lot of nuance.
 

madhair60

Video games
In all fairness, it seemed like you had an axe to grind with this game even before it was released.

nah I resent that. i wasn't crazy about the idea of it but I can assure you my current irritations with the game would have been there anyway. like I said, I'm waiting to see how I feel about it at the end. there's plenty I do like but the negatives are creeping in for me. mostly, so far, the timed stuff, which is just not to my taste at all, and the "achievements/goals" in the stages which feel like a cheap way to force replays by not telling you what they are (and not being super interesting in the first place). early days, early days.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Completion goals are there for if you reach the end of the game but want to keep playing. I appreciate them in a short action game. Ignore them if you don't want to do them.
 

ASandoval

Old Man Gamer
(he/him)
Completion goals are there for if you reach the end of the game but want to keep playing. I appreciate them in a short action game. Ignore them if you don't want to do them.

They'd be a lot easier to ignore if they weren't tied to the main goal of the game. Even if you get more than enough Waddle Dees playing the game normally, you really going to let them stay cramped in a cage and not at home with their friends? Monster.

Long winded way of saying I agree with Stu.
 

Bongo

excused from moderation duty
(he/him)
Staff member
The only mandatory feature in the town can be unlocked with just the unmissable waddle dees well in advance of when you need it. Everything else is minigames.
 
They're sentient beings and they should be free! Unfortunately this means I will be looking at the corner of the screen for hidden paths more than I'd like to but that's life. Not fun but much less frustrating than the travel roads, which I know have lower stakes in terms of narrative and gameplay. You don't need to beat the time to get the fancy star; (?) I'm aware. Nevertheless, they are achievable with some effort so I'm going to do all of them although they ensure I spend most of my playtime failing. Demoralizing. Like I said, I wish I were different. Or the game were different...
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I get it. I hated sacrificing Cyber-Elves in Mega Man Zero, which made the games a hell of a lot harder.
 

gogglebob

The Goggles Do Nothing
(he/him)
the "achievements/goals" in the stages which feel like a cheap way to force replays by not telling you what they are (and not being super interesting in the first place)

I feel like what is here is the best way to implement "achievements" in a Kirby game. I very much distinctly enjoy "dumb" achievements in videogames, and have vaguely been begging for "I stood on that thing" or "I found that secret passage" recognition from the game itself since I was a kid. I cannot give a damn about achievements in videogames where it is like "you beat the game in less than an hour" or "you are now level 99", but I absolutely adore any achievement that is like "oh, you beat an even 500 woofy boys" or "you found the magic cave of treasure". It feels like a weird kind of recognition from the developer, and I feel a deeper connection to games that recognize... that I have OCD, I guess. It is hard to describe, but it is a situation unique to videogames (I would not expect Terry Pratchett to mail me a gold star because I noticed Page 300 referenced something that was said on Page 1). And half the fun of those things is that you are not given a checklist, you just find something, and then you see that there is recognition for it. The seamless way to do it is like Bloodstained where you do something ridiculous like balance on a closing drawbridge, and then find there is a literal reward sitting there for you for having done so... but "you got an achievement" works for me, too. I mean, half those Kirby "achievements" could just be another Waddle Dee cage in the secret cave listed in the achievement, or a cage that disappears when you fall in lava and "miss" the challenge of not doing so... but I'm fine with it just being a message and +1 on the stage score card.

All that said, I appreciate that, if you clear a stage without accomplishing "the cool thing", you will receive a hint to what you are supposed to do. I remember Kirby's Dreamland 3. I remember looking at a FAQ over and over again with the question of "what the hell was I supposed to do to make this flower happy?" I appreciate the hint, even if it does come off as a checklist for revisiting a stage, as it saves me having to be completely stuck and consulting an outside source.

As ever, YMMV, but I am digging it.

as for descriptions of powers, they're simply far more limited in application than usual.

I believe the traditional descriptions of powers are provided if you equip something and then talk to the Upgrade Waddle Dee. Not exactly the same (or as useful as immediately having it in the field), but it feels like the same info you would receive otherwise about charging and practical applications and whatnot. I also appreciate how the challenge areas seem to force you into "learning" some of these extra techniques, like how the needle challenge is set up to emphasize how you gain momentum when you skewer a baddie.

I am generally enjoying this game.

... Not a big fan of how the bosses seem to encourage long distance sniping, though...
 

madhair60

Video games
I'm enjoying it overall - would be hard not to. Just feels a little tentative to me. I wonder if we're going to get the Planet Robobot to this game's Triple Deluxe someday. Now that will be special.
 

Sprite

(He/Him/His)
I can’t get over how the theme song uses the same motif as the Perfect Strangers theme song. I can’t not sing “Stand-ing taaaaall” every single time.
 

Sarge

hardcore retro gamin'
I'm enjoying it overall - would be hard not to. Just feels a little tentative to me. I wonder if we're going to get the Planet Robobot to this game's Triple Deluxe someday. Now that will be special.
Is it weird that I actually preferred Triple Deluxe to Robobot?

I'm going to get this game eventually, but I'm not lacking for entertainment options right now...
 
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