I can quit the level and come back to it without losing the checkpoint, but when I turn off the console it goes away. Are you using save states to store your progress between sessions, or loading the ROM up and starting from the title screen each time?
Oh, interesting - and also kinda shitty! Though I guess that's how regular SMW would work, but it's still annoying. I'm using OpenEmu, which I guess makes a save state every time you close the ROM? I hadn't thought that hard about it but that has to be what's going on. When I open a ROM it does give me the option to pick up from where I left off last time, so I assume if I said no it would load into the title screen instead.
Man, I've gotta get me a job where I can play kaizo. Best I can do is watch some on YouTube when things are slow.
Nah, don't get me wrong. My normal workday ends at 7 PM, so by the time I'm done with that and have dinner, I don't have too many hours left in the day. If I'm already tired, I'm less likely to want to grind out some kaizo and I'll probably play something else. (But I'd be lying if I said I didn't occasionally get the chance to play during the day when things are really slow.)
By the way, I've gotta say I'm impressed by how closely our times seem to be aligning on Ryu World. Feels like I'm almost always within about 10 minutes of the times you told me, I can practically use your run as a template.
Yeah, that's pretty cool! I wonder if that'll continue through the final stages. If so, please look forward to a very quick Ultra Star clear.