can stop, will stop
For me, the soundtrack is a reason not to play it. No way am I gonna listen to fake breathing sounds for hours at a time.
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I watched exactly the same video to get through exactly the same room. Woof. If it helps, I'm pretty sure that was the last of Those One Rooms in the series.In this case, it was a room where you have to use a spring to jump through a one-tile gap in a tall wall - made difficult because the gap is at a height that is quite challenging to obtain. After spending 10 minutes trying to pull it off, then another 5 looking for hidden blocks and pipes (these hacks are getting trollier as they go on), I watched drkrdnk’s video to see what to do.
Well I believe there's 17 exits, so I'm at least more than halfway through. Update: I got through the rude lines, and it was a ton of fun. Now I'm on conveyor ropes, which is...kinda annoying to be honest. They can't all be winners, I guess.You're getting so close to the end now! Not too many exits between that one and RNG Castle, right?
I haven't seen Darkside Remastered, but I watched Juz's playthrough of the original version on YouTube and it looked very tough. Is the updated one as tight?
Oh, I thought "rude lines" meant the conveyor rope level. Which one is rude lines?Well I believe there's 17 exits, so I'm at least more than halfway through. Update: I got through the rude lines, and it was a ton of fun. Now I'm on conveyor ropes, which is...kinda annoying to be honest. They can't all be winners, I guess.
The Darkside Remastered is tight, but not quite Morsel tight even though it tries to be.
Oh yeah, I didn't mean right this second. Just in the general sense, if you're still enjoying them, keep it going whenever you feel like it.Honestly, I’m trying not to burn through them too quickly. Being able to have a self-contained kaizo experience in 45 minutes is so nice, I’ll be kind of sad once they’re all done. Plus, they’re easy enough that my kid doesn’t lose patience when I play them on the living room TV with the Super Nt. So he’s been watching me play them, and then we’ll watch videos of other people (usually Juz) playing them too. It’s been pretty great! I was skeptical when Lush put out a dozen hacks in as many weeks, but this kind of serial platforming experience has been tons of fun.
He already found one, in Field of Dreams -- you know the second jump, where you have to go from the rotating platforms at the start to the winged blocks so you can jump up and hit the coin block to knock the shell down? Turns out if you're good enough, you can hit the coin block directly from the winged platforms with a well-timed spin jump, which allows you to get over to the secret exit nearly a whole second faster. That doesn't sound like much, but in a game as optimized as QW2, little edges like that really add up.Oh man, stew runs of QW2? Now that's gonna be interesting. I wonder if he'll find some revolutionary new strats?