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I'm accustomed to the Metroid-style "bosses guard a meaningful power-up/progress," so it's surprising how many bosses are just kinda there. In Super Metroid, skipping bosses requires advanced sequence-breaking techniques...here, it seems like you can just ignore several bosses, and there are others that only require a bit of rerouting to avoid (unless there are flags or something I'm forgetting that makes them necessary). Legion's such a spectacular setpiece, that I didn't realize all you got for beating it was some okay gear.
I keep trying to convince myself the wolf isn't lame. Its bark is nice for taking out frogs and toads (who, as in Rondo, are far more nightmarish than a good percentage of the undead horrors you encounter), and once you can sprint through enemies, that's pretty nice, but it still feels like more trouble to transform and change back, except for very particular rooms. I want the wolf to be cool, and I'm trying to get the most of out it!
Game is absolutely gorgeous. The rich backgrounds, the incredible character animation, the whole deal.
I want the wolf to be cool, and I'm trying to get the most of out it!
I did not know the bark could do that. (But I also didn't know that the wolf could doggy paddle until Red's LP of the SotN randomizer.)I keep trying to convince myself the wolf isn't lame. Its bark is nice for taking out frogs and toads (who, as in Rondo, are far more nightmarish than a good percentage of the undead horrors you encounter), and once you can sprint through enemies, that's pretty nice, but it still feels like more trouble to transform and change back, except for very particular rooms. I want the wolf to be cool, and I'm trying to get the most of out it!
Then I'm sure you can imagine the chill up my spine / knot in my stomach that I experienced when I was playing the preview version of Ritual of the Night and heard the croak of a frog...I keep trying to convince myself the wolf isn't lame. Its bark is nice for taking out frogs and toads (who, as in Rondo, are far more nightmarish than a good percentage of the undead horrors you encounter)
I've always interpreted Olrox's death as a Crocomire shout-out, yes.
It's weird that Dracula went full evil again in appearances that chronologically occur after this one, seeing how he was confronted with the truth of Lisa's last wish and seemed remorseful. Between the ending, the audiovisual spectacle of the experience, and the massive amount of fanservice for the vast majority of the series up to that point (sorry, Bloodlines and Game Boy titles!) this game feels so much like a grand finale. This could have been a very satisfying ending to the series (not that I'm upset it continued).
The only thing you will defeat by playing QFG5 is your own happiness.If I play QFG5 there will be a third defeated but that is highly, highly doubtful.
The only thing you will defeat by playing QFG5 is your own happiness.
It's weird that Dracula went full evil again in appearances that chronologically occur after this one, seeing how he was confronted with the truth of Lisa's last wish and seemed remorseful. Between the ending, the audiovisual spectacle of the experience, and the massive amount of fanservice for the vast majority of the series up to that point (sorry, Bloodlines and Game Boy titles!) this game feels so much like a grand finale. This could have been a very satisfying ending to the series (not that I'm upset it continued).
This is why I think Symphony and Aria have some of the most interesting writing of the entire series. I love the way Symphony expands on Alucard's characterization and parental relationships with just a handful of spoken lines, and Aria deals with the idea that Dracula can redeem himself through reincarnation. Both games try to come to grips with certain aspects of the overarching CV narrative in a meaningful way, which is perhaps more thought than a video game series about whipping Dracula actually deserves.Aria of Sorrow seems to account for this by establishing that Dracula is ultimately dominated by the chaos in his own soul—that is, he might like to stop what he's doing, but he's just too far gone to change. The final battle sees his reincarnation fight off the physical manifestation of that chaos and avoid succumbing to the same fate.
It was Dracula Dracula from the famous series Dracula and Friend's Fun Time Party Castle for the NES
Another person who cleared Soul Reaver here, so this is how that stacks up in the Bonus Dracula tally:
The Big Dracula just walks off and chuckles, so let us not count him. There was also a Hidden Dracula but he got lost on the way to the game and so was spared.
- Corpse Dracula, grounded and smeared
- Spider Dracula, roasted
- Merman Dracula, baked
- Juggernaut Dracula, incinerated
For an easier tally, there's also a Bloodlines clear for a legitimate Dracula, and Erzsébet Báthory who is at least an honorary Dracula.
Dracula's eyeball, rib, skull, brain, and crab claw have been defeated once more. It didn't delay the "Good!" message when I grabbed the orb. Either my timing was off or the game doesn't give you a message for the last boss. I thought I had got it spot on though. I leave it to your discretion, Drac.
Anyway that's one more Dracula (Wraith) added to the pile. Dissonance was a very fun revisit. A good Castle. Would refurnish again.
Two more draculas are defeated. I completed QFG4 yesterday and I defeated Ad Avis (a dracula) and I cured Tanya of her vampirism, though her good friend Toby had to sacrifice their life in order to save her.
If I play QFG5 there will be a third defeated but that is highly, highly doubtful.
That last part seems like kind of a dick move.With these and the other wins tallied, we have come to a total of 41.5 Dracula Points and a scant 3 days left in the month before my plans come to fruition.
Or, that's what I would be saying, if it weren't for a group of meddling vampire hunters who paid a visit to my castle last night and burned most of my extra coffins, staked five of my best spawn, and took my favorite cloak.
Does this Count what?Does this count?