Hah, nice! Did my playthrough influence that retrospective, by any chance?
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This motherfucker. I was stuck here for SO LONG.![]()
Near the castle's top, they fight their next boss, a sentient fireplace!
the journey continues after a small pit stop in the town for restocking and refitting.
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Something is clearly off about their transport,
I think the upcoming bit of the game after you do this assault on the wind kingdom directly benefits from grinding . Spoilers for next couple events of the game: I have never been clear if the design intent is to leave without class changing, do the Ghost Ship (one of my favourite areas) and Bucca Island then come back ready to class change. Because both those areas are ones where spells of the first class change are incredibly helpful and Bucca Island is just really tough overall so maybe the intent is to have the player grind? I can't remember now if the royal family tells you to go back and class change after you've freed the place, I think so? I always spent a bit of of time leveling up so I could class change before I got on the boat.
The Remake, by some forbidden balancing alchemy, makes sure you're the exact right level to Class Change by the time you clear the boss of this area (and you've been keeping up on fighting presented monsters). Like VV, I recommend class changing before you leave the area, because future bits of the game really assume you have done so, and there isn't another obvious opportunity for some time.
Alright, I'll bite: what are all the classes available to my current team? What would your personal recommendations be? Everyone, feel free to chip in on this matter, without worrying about spoiler tags.
That isn't actually my intent, it just seemed like it would take a really long time to level up on the foes being served in the Laurentian mountains and castle, and I generally don't enjoy grinding in any game. But don't worry, the next time I come across an elemental seal, I'll be sure to get the levels and change classes! At what level can they class change?I get it, you want to get through all these games as fast as possible, but it's a bummer.
Level 18. I feel like the next area is going to be really tough if you aren't close to that already but we'll see!That isn't actually my intent, it just seemed like it would take a really long time to level up on the foes being served in the Laurentian mountains and castle, and I generally don't enjoy grinding in any game. But don't worry, the next time I come across an elemental seal, I'll be sure to get the levels and change classes! At what level can they class change?
This is no longer in the remake at least. Also I think in the original enemies only drop seeds for your current path until you do the second class change, so at least it's 50/50? After you change they drop all four. I think?I guess it's not necessary to use a spoiler her, it's just a really awful mechanism. I thought it was really stupid, even when I played it as a teenager, were I didn't mind grinding that much. Today I'm just baffled by how awful a decision it is.
Ah, I forgot about that! It was a cute touch.It was kind of implied in the original that you were on some kind of turtle, but the remake went ahead and stuck Buskaboo's signature flag at the center of the island.
General Trials complaints, and comparisons to the previous two games
I definitely wish the game would bother explaining the classes better, but I suspect that's a consequence of it being developed for the SNES, with limited budget for both UIs and text. Presumably the remake avoids this particular issue and is more upfront about what they do, but I can only imagine someone playing it back in the 90s getting all lost and confused, unless they were described in the manual or something.
The original Japanese manual provided some information on class changing. So the intent was for it not to be a complete mystery.
Here is a translated page from the manual
The original Japanese manual provided some information on class changing. So the intent was for it not to be a complete mystery.
The original Japanese manual provided some information on class changing. So the intent was for it not to be a complete mystery.
Here is a translated page from the manual
Ah, I suspected it would be something like this. Interesting that the manual considers the special strikes to be the most important aspect of each class, and not, y'know, the spells.
I broke out my Super Famicom copy and manual and confirmed there is more info on other pages.I mean... kinda sorta? Is there more to it than the names? The remake goes into detail right there on the screen with what stats are impacted and the general direction of the skills ("this class has an emphasis on healing"). This is just names and one "fatal action". Or, put another way, you go ahead and tell me the difference between God Hand and Warrior Monk (without mentioning Clover).
If that's all that is provided by the manual, I am maintaining the original intention was to have no idea what you are missing on the other side, and starting a new game to find out. The difference between "Ranger" and "Ninja" sounds significant and alluring without any further context.
There are 48 spells in this game? And items for every single one of them?Thank you to @Blergmeister for that link, details of unique attacks per class are on pages 39, 40 and details of the spells are on 46 and 47. Honestly there's probably more but the manual is pretty dense so I haven't gone through the translations page by page.
There are 48 spells in this game? And items for every single one of them?
Luck: Bit of an oddball stat. I couldn't figure out what it did, but per the patch notes, it influences the odds of chests being trapped, chest trap wheels having less traps on them, critical hit rate, critical damage bonus, and denying enemies counter attacks. Either way, doesn't sound important, but a few points every now and then couldn't hurt.
Plus the special attacks! This game has a LOT going on.There are 48 spells in this game? And items for every single one of them?
I made two videos demonstrating this, as I do really enjoy the effect myself, and think more people should be able to appreciate it. Here:The gradual sunrise/sunset cycle is especially pretty, although I'm having trouble finding a video that shows it.
i don't think i knew about this but i appreciate deeply that this is similar to how agility works in xanadu. also unlimited saga lockpickingIt's funny when you never put any points into luck, and opening any given chest is a grueling ordeal to the point that you just start ignoring the "treasure".
Everything that's been said about this makes me think that the game could have an additional mechanic like FF2/Saga for increasing stats. Is there anything like that in the remake?what all the stats do
This spritework is quite lovely. I like it.
So Kevin has going through the process of becoming part man and part beast and uses that form to kick dudes?
I'm not sure exactly what that monster was transformed into but I see it also likes kicking dudes (and dudettes).![]()
Hawkeye's form altering spell is AWESOME!!!