The party ventured forward, after a long, tedious trip to cash in another gear seed. I really don't understand why the developers didn't just spread the ultimate gear around the climactic, potentially final dungeon. These seeds were more trouble than they were worth!
Seeds aside, they spotted the vampire from earlier, and followed him down a pit, landing with the full force of gravity and no sense of grace whatsoever.
The vampire taunts them, and reveals the villains' grand plan - turn earth into hell, and resurrect their dark emperor to lord over everything forever. Then he begins battle, with a succubus and a blood wolf backing him up. He is a pretty stereotypical vampire, relying on lots and lots of potent spells, many of them multitarget. Of course, by now the characters had grown strong enough to return the favor, with Riesz's summon and Kevin's third special move making mincemeat out of him!
Btw, Riesz's summon explains why this class is called the Dragon Master - she literally summons Jormungandr, the world spanning snake, to raise hell upon her foes! Quite nasty when you think about it!
Anyway, falling down the pit sent the party quite a ways back, so they retreated, restocked, and then pushed on.
The path ahead was unclear, so I ended up a little lost until I stumbled upon these light bridges, which had spontaneously formed! Huh. Weiiiiirrrdddd....
Anyhow, they reached Isabella's castle's first floor, which was filled with denizens of the underworld, like demons and dark knights. By now Hawkeye had picked up a spell that rendered anyone enchanted invisible, causing all enemy attacks to automatically miss them! This was a great spell indeed, and ended up making battles noticeably easier. Of course, the dungeon was still long enough and challenging enough to extract its fair share of resources, but things ended up flowing a lot more smoothly from that point on.
They reached the throne room...and were immediately tossed down a pit! Which led them to a strange refight with...the very first boss of this game? Why?
His stats had definitely scaled up, and he was doing considerably more damage, but well, he was now facing a full team that had grown vastly in power, and so stood little chance of defeating them. He did, however, exact a noticeable toll on my supplies, and I was starting to get worried.
Then Hawkeye unlocked Nature Aura, letting Kevin do his powerful area wide special move. That worked amazingly well...until a dark knight decided to unleash his own special move and kill everyone, because my party was at half HP.
At that point I decided to go hog wild with the stockpiling, and used my money to get vast swathes of honey elixirs, poto oils, cups of wishes and the works.
This went better, and the team eventually got to their second boss refight - the...sentient fireplace? Sure, let's go with that. This time, Hawkeye had unlocked a technique that reduced max HP by a quarter, and used it against all bosses. This considerably sped them up, and while it couldn't be repeatedly applied, its existence was highly appreciated.
The fireplace...didn't really stand a chance. The team had acquired powerful aoe moves, removing the one major advantage it had. It still had some tricks, like miniaturizing them or casting Hawkeye's max HP debuff on them, but in the circumstances, these came off as cute, desperate attempts to inflict some kind of damage.
Then Hawkeye got a spell that halved current enemy HP. While this obviously didn't work on bosses, it
did work on the enemies around, who provided much more interesting and dangerous fights than these snoozeworthy bosses. Though, in the process of fighting them, I ran into a rather nasty bug where lining up "big" moves too close to each other locked up the game. This bug forced another restart and made me resort to savestates for probably the first time in this entire series, which dampened the experience a bit. The fights themselves were entertaining, it's just that I would have liked to enjoy them without any showstopping bugs getting in the way.
But wait! The refights didn't end there! The harpy was their third rematch, and it was the worst of the lot, being even more of a chump than the crab! Its only trump card, its massive evasion, was completely negated, and it went down in a hurry!
The party finally came face to face with Isabella in her chamber. She sarcastically congratulates the heroes for making it this far, and then fiercely insists on protecting her dark emperor, no matter what. Hmm, maybe I'm reading a bit too much into this, but is there a thing between them?
Then she turns into a weird cat woman.
What.
Once I get past the shock of fighting one of the major antagonists as an anthropomorphic cat, the actual battle is....weirdly underwhelming. She's mostly a melee attacker, and while she does decent damage with her fists, that's easily mitigated by this team, who doesn't spend a lot of time fighting her in melee. Funny how far they've come...In hindsight, this also means that the life draining enchantment was largely wasted, and it would've probably been better to go for the class with slightly higher strength, and thus, more raw attack power. Ah well.
At her death, she mutters about how she cares for the dark emperor because he was originally an innocent boy who was wrongfully painted as an harbinger of doom by a prophecy, and subjected to torture. This upbringing made him hate humanity, and he brought ruin upon the kingdom that had wronged him, before being forced into the underworld. Huh. So...did they have a thing for each other? We may never know. That aside, this feels like a really abortive attempt at writing a sympathetic villain, and doesn't really go anywhere.
There is no respite for our heroes, however - it turns out they had been successful in summoning the dark emperor, and he intends to use Elliot as his vessel. Then, to spite the party, he breaks the Mana sword and taunts them...but is quickly halted by an intense flash of pain. The Goddess is still alive, and still intends to stop him. Furious, he vows to defeat the Goddess and destroy her sanctuary, and flies off with Elliot!
The party hurries there, but, judging from its appearance, they are already too late! The holy land revisit is as beautiful as it is bleak, and the experience is only accentuated with its foes: shapeshifters that are quite creative and delightful, if not particularly hard.
Up ahead, they confirm their worst fears, as they stumble on the dark emperor gleefully looking at the ruined tree's husk. The fairy charges him, but is sharply thrown aside and killed! He then reveals his grand plan: turn earth into hell, punish humanity, and establish demonic superiority over other species for all of eternity.
He knocks the party down when they oppose him, but the fairy expresses her trust in Hawkeye and revives them! Apparently she and the Goddess are still alive, despite being kicked down. I dunno, this feels too much like a major contrivance to justify a climactic final battle between the party and their arch antagonist, despite the antagonist defeating God itself and becoming all powerful.
Speaking of, he is the final boss, and he's...honestly quite underwhelming. He mostly throws big multitarget spells of all sorts, like every lazily made JRPG final boss ever. The party thankfully has enough damage and bulk that this barely phases them. On occasion, he throws out a nasty curse that debuffs all statuses, which is actually more concerning, as my magic dispels are a lot more limited than my heals.
As is customary of all JRPG final bosses, he has a second form. And, as is also customary, it's just as boring as his first. There was one moment where he was curiously spamming attack and defense buffs on himself, but aside from that, it was more of the same, and just padding for the final fight. It's a bit funny how all the bosses after the shadow beast were such massive downgrades, but so it goes sometimes.
On his defeat, the fairy reveals that, despite the tree being gone, the world still had a chance - she would become the new Goddess, and would return in full splendor after a thousand years! It turns out, she and all the other fairies were seeds of the tree, and would continue its legacy. Huh, neat. Sure beats sacrificing women from a clan to keep the world alive!
The party dissolves, each returning to their home for a homecoming. These scenes are pretty cute, especially the one where the leader of the Nevarl thieves, Flamekhan, promises to learn terraforming to transform their land! Kevin's homecoming has a few confusing bits from his dad, but still reads as very wholesome, especially with his dog friend being alive the whole time!
And with that....
So, how did this stack? It was a pretty fun game, clearly having more sophistication and intrigue than its predecessor. I do have some minor complaints about some of the game's idiosyncrasies, like not being able to run in combat or all "big" moves freezing all action, and towards the end the game did start to drag a little, but on the whole it was a great time, and its structure lends itself well to replays. Hell, I am tempted to start a new playthrough with the leftover characters already!
Well, that takes care of this game, and this project as a whole. It was, on the whole, a very entertaining and enlightening experience, and I certainly hope I can have more experiences like in the future. See you all next time!