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I wonder if the devs were expecting you to use Yang's elemental claws here and if they overestimated how much damage those can do?The next part was one of the toughest of the game, for some reason. The monsters can take more damage than they should, and Tellah just really shows his lack of growth. Yes, his spells are great, but his MP total is low and can only sustain three level 3 spells. Which is fine, they are overpowered at thsi point, but even level 2 spells are relatively expensive.
I guess you didn't review Brickroad's LP because those Ogres are vulnerable to some status spells which can (somewhat) easily win the fight for you.I could get everything, except for the Elixir, that was guarded by the three Angry Ogres, or however these jerks were called. They just decimated me.
They're maybe not that scary but the worst could be the flocks of vampire bats and the long drawn out animation for their blood suck attack.If enemies seemed scary, I just ran away, which works really well.
I think that was a giant blade in the Japanese version but that was censored out of the US version. Either way it is still a pretty cartoon or comic book villain thing to doThere was a fun scene, where Rosa is saved in the last second from a comically big metal ball, that would nearly have crushed her.
You might be remembering the boss that comes right after it.Until next time, when I'll go underground, and kill some horrible dolls. I remember that as one of the hardest bosses in the game.
No worries. I read it as sincere.For the record, Loki, I couldn't help but think back at this response and think that it might have sounded snarky
I guess you didn't review Brickroad's LP because those Ogres are vulnerable to some status spells which can (somewhat) easily win the fight for you.
They're maybe not that scary but the worst could be the flocks of vampire bats and the long drawn out animation for their blood suck attack.
You might be remembering the boss that comes right after it.
No, the pics are still there, and hosted on his personal site, it looks like. I viewed the page source and when I manually navigate to the embedded image URLs they work just fine. Ex:Considering that some of the pics are still there (like Deptfords version of Cids portrait), it's probably a case of pictures that are caught behind a paywall, at whatever site it was that made that change some years ago.
Rydia and Rosa equipped for Wisdom/Will? She knows what's up!
- while the general art direction including the character models themselves are credited to Akira Oguro, I feel compelled to highlight another part of the equation in background art director Airi Yoshioka. Yoshioka's career at Square spans at least a decade, nearly all of it in creating background art for some of the studio's handsomest games, from SaGa Frontier 2 to Final Fantasy IX to Final Fantasy XII. After her departure in 2009, her name's popped up in similar conceptual creative capacity in works like Ever Oasis and The Alliance Alive. In addition to her environmental art duties, she created a number of spectacular promotional pieces for this remake, showcasing her aptitude in capturing the essence of the cast as well as the world they inhabited. All of the art throughout this post is by her.
No, the pics are still there, and hosted on his personal site, it looks like. I viewed the page source and when I manually navigate to the embedded image URLs they work just fine. Ex:
@Mogri , any ideas?
It is likely because they're http instead of https.
I decided to play this too. I really wasn't planning to— I think I mentioned earlier in the thread that FF4 is the one Final Fantasy game I don't really care for— but I've been enjoying reading Felix's impressions, and, well, it just seemed like I ought to give it another shot. I've only played FF4 once before, several years ago, at a point when I had little experience with (or fondness for) the series as a whole… so, now that I'm a bona-fide fan, it became a prime candidate for a re-evaluation. I'm not expecting for it to suddenly become a favourite, but hopefully I'll come away with a certain appreciation for it. I'm playing the GBA version, since I enjoy its visuals and overall presentation the most.
I'll save my final thoughts until I'm done, but but some initial impressions:
- This is a very brisk game! Just over the weekend, I made it from the beginning of the game to Troia— encompassing Cecil's entire tenure as a Dark Knight and his transformation into a Paladin, battles against two of the Four Fiends, Palom and Porom's entire screentime, and several party shake-ups. I know the previous games were plenty quick too (I commented as such about FF3, even) but it feels even quicker here; I think it might be because this game devotes more attention to its story, so zooming through events is more noticeable.
- It's been twelve years and I still can't hear the Four Fiends theme without the lyrics
I'm joining the FFIV-a-thon in playing my favourite version: the DS remake.
- more of a personal fixation than anything but the DS era of video game text and typefaces is some of my most fondly regarded: razor-sharp pixelated fonts conveyed through the pleasing LCD pixel grid of the system not only results in sheer legibility but an aesthetical high-point for the written word in many cases, and FFIV is beautiful to just read along with on that basis. It wasn't so long ago that FF ports were known for their extremely attractive interfaces instead of the modern inverse.
I did not know that there were lyrics. I wished they had them in the Theatrhythm version of the song, it's great. Thanks for showing me.
But first things first - dwarfs never felt quite right with me in these games. They have their own spin, with their invisible faces and creepy, shining eyes, but, considering that it's the only Tolkien race in these games, they always felt a bit too generically fantasy to me. Not much of a problem, it felt just a bit weird.
It helps that I find dolls creepy in general, so I always get a small horror vibe from this. It's obvious, that something isn't right here.
We get a nice reunion. And then, the Hand happens. It was great.
I just absolutely love that a Paladin, a High Summoner, a White Mage/skilled Archer, a Karate Man, and a Dragoon, all stand and stare as a disembodied hand crawls all over the place, vaguely approaching the Crystal, and then actually snatches the Crystal, and not one of them thinks of grabbing it by the wrist and stuffing it in a bag.
I can see Brick's screenshots and his own gifs just fine in the Archives, it's many other people's image responses that are long gone. (And also I wish I could quote those responses because the photoshops got magical.)
It's interesting you say that… I've actually been having a somewhat tough time in the game. Nothing too bad, but enemies deal a lot of damage and generally outpace my healing, so random mobs are surprisingly threatening. The Magnetic Cave was the most difficult part of the game so far: partly because Cecil has no way of attacking so my offensive capability is dramatically decreased, but also because the enemies within are mean: ogres hit for an obscene amount of damage (and take way too long to go down), while the porcupines counter each attack they receive. Just a huge drain on resources, so I ended up running from most encounters in there.It's nice that you play the GBA version, that means you can talk about differences in difficulty (if you like, of course). Just in general, I'd be interested in points where the game gets hard.
Oh yeah, sorry; like Peklo said I was referring to the Hyadain fan song. I figured it was well-known enough, particularly amongst a certain era of nerd (of which I count myself) that I could be a bit vague in how I alluded to it. That's my bad.I did not know that there were lyrics. I wished they had them in the Theatrhythm version of the song, it's great. Thanks for showing me.
I have a similar feeling, and I think it's because of the gulf between their importance in the setting and their importance in the narrative. FF4's dwarves are the sole inhabitants of the underworld, have a sophisticated civilization with their own technologies, and are the guardians of their crystals… but they have no real role in the game other than to just be another town to roll through on your quest. There's something odd about that, like there's an entire aspect of this world and its history that's left unexamined and unexplored. In contrast, FF3's dwarves (and gnomes, for that matter) don't have any of this going on— they just have their own little town— which makes it easy to accept them as just a funny little aspect of the world and nothing more.Regarding the dwarfs, they ARE in FF III too. They don't even feel that way to me there. It's just here, where they just feel out of place to me.
That said, I think the root cause here is that I'm somewhat underlevelled. Peeking at some walkthroughs, they all suggest grinding out a few levels at certain points (namely when a character joins), which is something I haven't done. The resulting effect is that, for where I am in the game (Tower of Babil), these walkthroughs recommend a level of 40… and my party is down in the mid-twenties! 40 seems utterly excessive to me but I can easily believe that I'm 5-10 levels below what I should be at this stage. But I've been managing just fine, so I'm not about to change my approach here.
A bit late, and it's not much, but Cecil can use a bow.The Magnetic Cave was the most difficult part of the game so far: partly because Cecil has no way of attacking so my offensive capability is dramatically decreased