Ah. I couldn't remember where he was exactly but I knew it was his shop.
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
No, no, you should be able to get the best armor from Neko around the back of the Tree Palace after the continent sinks again. If you're not wearing Vanguards, you can do much better.
I don't know if I'd call it hidden, but it's an area where there's nothing obvious to do. Another thing that supports the "there was going to be more here" theory.Ugh, they hid the shop where some of the best armor can be bought? That's annoying. I was absolutely sick of the Tree Palace when I finished it, too, so I couldn't wait to get out of there, and didn't explore it after talking to Jema (who, hilariously, showed up literally the next time I booted the game up after my original post in this thread, assuming he dropped out of the narrative lol).
I swear that this was written up in a magazine that way at some point because I played FFA specifically because I thought it would be interesting to play his father's story. But I've never been able to find it in the last 10 years or so, so maybe a retcon, or the magazine said something unofficial?So is Serin, the Boy's dad, the hero from Final Fantasy Adventure, or possibly a descendent or something? If I remember correctly, in FFA, the girl who becomes the Mana Tree at the end of that game doesn't have any children, and I don't know how a Mana Tree reproduces, so I'm thinking it's probably just some unrelated person.
This is noted in the game and I think is something the remake makes clearer, but I honestly can't remember at this point. I don't recall it being entirely out of left field. Could be something where you have to talk to an NPC.What is with the Sprite disappearing at the end, and how did the Boy know he was going to? It may have been spelled out somewhere in the game and I missed it, but that felt like it came out of nowhere at the end lol. Poor Ted Woolsey.[/ISPOILER]
The main thing to know is that the first character you pick sets the beginning and end setting/bosses of the game and swaps certain characters in and out along the way. I am in the minority in that I hate Angela and Duran, both in terms of how they play and in terms of their shared story. My preferred party is Hawk and Riesz, either one is fine as first or second since I like their storyline the best. For my third party member it's between Kevin and Carlie. Kevin is more fun to play as but Carlie gets some great spells.So. Trials of Mana. I know there are a lot of tips to be had about that game. What are some good choices for my playthrough? I don't mean in the sense that I just want to steamroll the game, but it'd be good to have a nice mix of healing, attacks, and story or whatever. I know there are apparently class choices as well. If any of you could tell me some good options without spoiling too much, I'd appreciate it.
I swear that this was written up in a magazine that way at some point because I played FFA specifically because I thought it would be interesting to play his father's story. But I've never been able to find it in the last 10 years or so, so maybe a retcon, or the magazine said something unofficial?
This is noted in the game and I think is something the remake makes clearer, but I honestly can't remember at this point. I don't recall it being entirely out of left field. Could be something where you have to talk to an NPC.
The main thing to know is that the first character you pick sets the beginning and end setting/bosses of the game and swaps certain characters in and out along the way. I am in the minority in that I hate Angela and Duran, both in terms of how they play and in terms of their shared story. My preferred party is Hawk and Riesz, either one is fine as first or second since I like their storyline the best. For my third party member it's between Kevin and Carlie. Kevin is more fun to play as but Carlie gets some great spells.
Class changes are quite complicated and you want to choose that based on how your party balances each other out. For your first playthrough I wouldn't recommend worrying about it in advance, play the characters up until the first change to decide what your playstyle is, then revisit the class change FAQs and pick at that point.
Ooh, I may have to track down some scans of those old Nintendo Powers. I didn't start reading that magazine until the N64 days, and stopped during the early Wii era (I was an Ultra Game Players kid, you see).Great job! I haven't cleared Secret of Mana since back in the day. I like it a lot, but I do like SNES ARPGs like Zelda or Terranigma more. I'm probably due a replay here at some point. I definitely had a blast with it back in the day, and the Nintendo Power entries on it that were written like a travel journal were awesome.
I don't know where/if this game spells that out, but this kind of thing in particular (Mana and magical beings disappearing from the world) is a series-wide trope that happens in basically every game.What is with the Sprite disappearing at the end, and how did the Boy know he was going to? It may have been spelled out somewhere in the game and I missed it, but that felt like it came out of nowhere at the end lol. Poor Ted Woolsey.
You can get them on RetroMags, among other places. The issues you want are 62-64. The coolest thing that I almost forgot was that it features a ton of Katsuya Terada art. Good, good stuff.Ooh, I may have to track down some scans of those old Nintendo Powers. I didn't start reading that magazine until the N64 days, and stopped during the early Wii era (I was an Ultra Game Players kid, you see).
IIRC, the hero worries that destroying the Mana Beast will cause the Sprite to vanish because it's a magical being and destroying the beast will end magic in the world. Earlier in the game when you go to the Sprite village they've all disappeared. I think the implication is that Sprite crosses over to wherever their people went and is fine there, with that ending scene.I don't know where/if this game spells that out, but this kind of thing in particular (Mana and magical beings disappearing from the world) is a series-wide trope that happens in basically every game.
Please tell me there's a book containing his art, because it's incredible. The detailed inkwork with the relatively flat colours really pop tooYou can get them on RetroMags, among other places. The issues you want are 62-64. The coolest thing that I almost forgot was that it features a ton of Katsuya Terada art. Good, good stuff.
As a kid, I thought that maybe if you went through the entire game without using any of the sprite's magic, the ending would change. So I did that.
(It didn't change)
I also never figured out that you needed to cast Mana Magic with both characters, so the final boss was always a bit of a slog for me.
So is Serin, the Boy's dad, the hero from Final Fantasy Adventure, or possibly a descendent or something? If I remember correctly, in FFA, the girl who becomes the Mana Tree at the end of that game doesn't have any children, and I don't know how a Mana Tree reproduces, so I'm thinking it's probably just some unrelated person.
So. Trials of Mana. I know there are a lot of tips to be had about that game. What are some good choices for my playthrough? I don't mean in the sense that I just want to steamroll the game, but it'd be good to have a nice mix of healing, attacks, and story or whatever. I know there are apparently class choices as well. If any of you could tell me some good options without spoiling too much, I'd appreciate it.
What is with the Sprite disappearing at the end, and how did the Boy know he was going to? It may have been spelled out somewhere in the game and I missed it, but that felt like it came out of nowhere at the end lol. Poor Ted Woolsey.
I don't know, but if there isn't, there needs to be. I fell in love with his art before I even knew it was his illustrations to begin with back in those days. Stylistically, the stuff he did from that era is what I wish I could pull off.Please tell me there's a book containing his art, because it's incredible. The detailed inkwork with the relatively flat colours really pop too
I HAVE BEEN SUMMONEDPsst, @Lyrai
Please tell me there's a book containing his art, because it's incredible. The detailed inkwork with the relatively flat colours really pop too
The original version was busted to hell and back. There's a tryhard romhack that fucks up the difficulty and makes the game unfun (like most romhacks do) that _also_ includes a bunch of bugfixes. After being dragged for making an unfun piece of shit, the dude grudgingly released a bugfix only patch, but then later deleted it. If I find it, I'll post it.For example: If you're not using AGI to unlock ninjutsu, it has no impact on your game.
Hiroo Isono. He did that art, and he is sadly no longer with us, but he released several artbooks, all filled with that vibrant rich forest work. Dude loved his forests, and according to an Art of Mana interview, a LOT of the visual style of the Mana Games was influenced and driven by a fervent desire to replicate Isono's artwork. The birds that fly by on the title screen of Secret are a direct result of the artwork Isono showed Koiichi Ishi and Hiromichi Tanaka. They have effusive praise for Isono's art in their interview, and it's easy to see why.I've always wanted to like Secret of Mana. I mean, look at this:
We've all seen that beautiful image.
Oh dang that would be fascinating.There's a tryhard romhack that fucks up the difficulty and makes the game unfun (like most romhacks do) that _also_ includes a bunch of bugfixes. After being dragged for making an unfun piece of shit, the dude grudgingly released a bugfix only patch, but then later deleted it. If I find it, I'll post it.
This was, for 20 years, my feeling on the game, near verbatim. I've come around to it, partially because it's not quite a full action game like it's often described, it's a weird hybrid of action and turn based. Even though I like the game now, it still feels weird hahaI think the graphics and music for Secret of Mana are great.
I don't like the game play. AI companions have major path finding issues and casting magic disrupts the flow of the action in an action RPG.
Exactly. It's ATB 3.0 or something. Chrono Trigger is its sister game for deeper reasons than being developed at the same time, they're different answers to the question "how do we make ATB more real time?"it's not quite a full action game like it's often described, it's a weird hybrid of action and turn based.