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I was wrong for 20+ years, I'm sorry. Secret of Mana is a good game.

Kazin

did i do all of that?
(he/him)
I owned two different cartridges of this game over the years which I tried playing, I tried it on Wii Virtual Console, I tried it on SNES Classic, countless emulators, and I've even tried it once before on the Collection of Mana and I could never get into the game until this time, when it finally clicked, and I find myself near the end of the game, having had a pretty good - nearly great! - time with Secret of Mana.

It took the Gameboy to teach me how to love it.

I love the Gameboy aesthetic. I will play games for that system that I wouldn't go anywhere near on any other system, simply for the way the games look and sound for that underpowered little chonker. In between rounds of Dungeon Encounters (which I do like and will go back to), I realized I owned the Collection of Mana which had a Gameboy game I'd not played much of, and I remembered that another collection with Gameboy games in it - Collection of SaGa - completely made me fall in love with that series, so maybe I should at least give Final Fantasy Adventure a shot. So I did!

I had a grand old time with it. It's a pretty simple game. You go around, following basic quest lines, fighting absolutely simple enemies who basically wander and bounce around the screen, collecting weapons, armor, money, and temporary party members who themselves just wander around each screen, occasionally attacking enemies. It basically feels like a slightly janky Link's Awakening, except with almost no emphasis on puzzles (which is not a criticism, it's just a different game). The combat in Final Fantasy Adventure made me realize something about Secret of Mana, though - some weapons did zero damage to some enemies, but switching to a different one solved the problem and let me defeat them.

This was revelatory for my dumb ass.

To start praising Secret with a slight criticism, it doesn't tell you when you "miss" hitting an enemy. The only way you can tell is if no damage number pops up after an attack. I had thought this meant I was just rolling bad RNG numbers, and while that may be the case somewhat, switching weapons like you do in Final Fantasy Adventure usually solved the problem of just whiffing over and over again against the adorable creatures of Secret. In FFA, a little tink sound plays if you hit an enemy with a weapon that does no damage to it, which I wish was still in Secret, but regardless, this revelation (again, stressing that I'm just dumb, I should have thought of this over the past twenty years, I don't blame Secret for this) allowed me to start enjoying the combat, something I found nearly impossible to do before. It wasn't just this I had an issue with - having to move your character nearly to the edge of the screen to make it scroll has always (and still does, though I've gotten used to it) annoyed me, because the enemies like to get cheap hits in, often from offscreen. But, once I realized I could just switch weapons and probably hit whatever enemy was giving me trouble, I got into the rhythm of dipping in and out of the somewhat clunky ring menus, which made me start to even like those, which made me start using the Sprite's attack magic more, which made me realize bosses were not impossible walls (well, outside of two cases where they literally are walls lol) that stunlock you until you run out of candy, chocolate, and revival cups and get a game over. MP restoring nuts, though quite expensive early on, are worth their weight in gold! The Sprite, as annoying as the music is in the area where he joins your party (the only bad music in the game, by the way), is essential to clearing this game's bosses, at least for a newbie like me. The different enemies peppered through the games are not only adorably animated, but fun to figure out how to fight - when they're vulnerable, and when they're not. Telling your AI controlled partners to keep their distance but still attack makes things go much smoother, rather than try to fight everything by yourself, alone. The AI seems to know when exactly an enemy is vulnerable, which helps you learn when they are, which I'd not realized before.

It strikes me, typing this, that a lot of this is probably in the game's manual, but I've never owned that or thought to look it up online, alas.

Anyway, once you have magic, the bosses aren't very difficult for the most part, and mostly involve you figuring out which magic does the most damage to them, and spamming that while avoiding what attacks you can while keeping the Sprite's MP topped up. Sure, the boss fights could be deeper, but I don't really care, as to be honest, I kind of find unleashing the Sprite's magic after saving his MP for most of the dungeon quite fun. Some of those attack spells look pretty cool!

---

I've always wanted to like Secret of Mana. I mean, look at this:

tree.jpg


We've all seen that beautiful image. But every time I'd see it, I'd think to myself "gosh, Secret of Mana is a gorgeous game. I want to learn to like it. I have to beat it one of these days." I'd boot the game up on whatever platform I was playing at the time, get some ways into the game, and give up in frustration for various reasons. But even during the past twenty years where I thought I'd never be able to like the game, I always admired the graphics and music of it. I've had several Secret of Mana songs on my phones over the years, and I've always thought the graphics of Secret were lush and beautiful in an extremely SNES kind of way. That's a bit hard to explain, so I hope you know what I mean, but basically the game looks like an SNES ass SNES game, but awesome. The animation of the Boy's hair as he runs back and forth. The animation of the Girl and the Sprite as they cast spells. The animation of all the enemies and player characters as they attack and get hit. All of it great. I'd not made it to the ice area in any playthrough prior to this, but the glowing trees were not what I expected. Even the desert looks good, if a bit bland compared to pretty much the rest of the game. It's so nice to be able to enjoy the above while also enjoying the gameplay itself.

---

I'd heard over the years that due to Nintendo cancelling the SNES CD add on, large chunks of this game were excised and/or never implemented. I'd been curious what those were, and how much you could actually tell (I'd heard of some old Ted Woolsey interview where he says something along the lines of "you can literally see where content was cut"). There were hints, but then I got to the Moon Palace and it was obvious that that area was unfinished. A guy has to ferry you to the Palace, you can't land there with your dragon buddy. They'd made a unique space-y moving background that you run around in for one room in which you solve a super easy puzzle, and then it's over and you're done. Clearly there was going to be more there. What were they planning? What could it be? It's so tantalizing, just out of reach...

I loved it.

Here's why, and I'll keep this digression as short as I can. One of my favorite things about my favorite show Doctor Who is that it has 97 missing episodes, which we only have the audio and a few off screen photographs of. All of them are from the 60s, all are in black and white, and all the ones we can see very much feel like they were produced in another place (in the sense that "the past is another country"). We have to use our imagination to fill in what was happening on screen as we listen to the audio, imagine Patrick Troughton's expressive face react to events, look up pictures of actors in those episodes from other television shows and imagine what they were like in Doctor Who (well, this is something I do. It might be the dorkiest thing I do, frankly). Secret of Mana's cuts feel similar to me. What was that Moon Palace going to be like in the original version? The ferry ride there implies they were building up to something big and weird. The moving background of stars is so out of left field for the game thus far that you have to think the rest of the dungeon, had they been able to make it, would have similar weirdness going on. I want to see it so bad! And I'm an extremely new convert to even liking the game!

You can tell that they wanted to have several story threads weave through the game that kind of... don't, eventually (caveat: I have seven of the mana seeds, so if Jema suddenly reappears, my apologies, I haven't seen him in ages and assume he's dropped out of the story by the point in the game I'm at). The beginning of the game is so fleshed out - you can get the Girl and the Sprite at different times depending on how you approach the game at that point. This playthrough, I got the Sprite first quite by accident! Any nonlinearity goes out the window pretty quickly, though, which doesn't bother me (Final Fantasy X fan that I am). The Sprite village feels like there was going to be more there - yes, I'd imagine they'd always intended everyone to have been killed there, but had the game been produced the way we've heard it was supposed to be, maybe you'd talk to all those people before they were slaughtered, or something. Then there's this:

santa.jpg


I'd heard about this on Retronauts, and was always curious the context in which he appears, and it is absolutely out of nowhere. You run into Rudolph who tells you that you need to rescue him, then you go do the Ice Palace dungeon and fight the boss, who turns out to have been Santa because he'd been trying to use the mana seed to make more children believe in him, but it backfired and he'd turned into the monster.

WHAT?!

I assume they'd flesh that out a bit more, maybe by having some children in a village somewhere lament about how they don't believe in him or something, only to have him appear after you rescue him and deliver them presents or something. I dunno. It's so weird! Charming as hell, but weird!

There are other examples, these are just what stick out to me on first look. If there's like an interview or something I can read that details what was left out, I'd love to read it.

---

Elsewhere on the internet, everyone's least favorite poster aturtledoesbite* posted a thread saying this game sucks, and I found myself agreeing with him. I'm pleased to say turtle and I were wrong, and this game is good, and now only turtle is wrong, and all is thus right with the world. When I finish Secret (I assume today, I feel like I'm pretty close to the end), I plan on playing Trials, which I've never even touched before. Maybe I'll try Legend after that, which I've also not played!

I'm a Mana series fan, and I really never thought I would be. Hooray! Please feel free to talk about other reasons why you like the game, and/or to dunk on me for not liking it for so freaking long.

*this is a long running joke between me and turtle, just indulge me this brief shitpost
 

Phantoon

I cuss you bad
One of us

One of us

Secret of Mana is the game that made me realise that trying to be objective when you review a game is a fool's errand. It's janky and buggy, with a story that doesn't make as much sense as it should. It's got obvious missing content. The combat is weird. If you're one of those people who starts with full marks and docks points off for failings it's getting a terrible mark. And yet...

It's more than the sum of its parts. The story is indeed bonkers at times, but it's charming and characterful. The combat is weird, but it's something you can handle, and fun. The bugginess is only because of the sheer ambition of what it's doing, which is unlike almost every other game - what if Final Fantasy, but fully real-time? It has obvious cut content, but it's already a long game and it adds to the mystery, as you said.

It doesn't hurt that it has one of the very best soundtracks in gaming, with unusual soundfonts for the SNES. It's possibly the best looking game of its vintage on SNES, too. And if you get the chance to play three player, do. It's awesome.

It's one of my favourite games from my all time favourite console. What an experience. I'm delighted you got to see in it what I do, Kazin.
 

Mr. Sensible

Pitch and Putt Duffer
Secret of Mana's soundtrack outstrips any possible issues one might have with the game itself. It was a revelation in 1993 and it's only gotten better with age
 

Kazin

did i do all of that?
(he/him)
Secret of Mana's soundtrack outstrips any possible issues one might have with the game itself. It was a revelation in 1993 and it's only gotten better with age
Agreed. Listen to this weird shit:


That is fantastic.
 

4-So

Spicy
My brother got Secret of Mana as Xmas present in 1993. I remember looking at Nintendo Power screenshots and I thought the game looked terrible for reasons I don't remember, and I used to heckle him about wanting it. Within a very short amount of time after watching him play it, I realized I was totally wrong. Picked up a copy for myself about a year or so later after I had already watched him play through it numerous times. Classic game.

I sometimes miss the Golden Age of Squaresoft, where they could do no wrong.
 

Beowulf

Son of The Answer Man
(He/Him)
The other marvelous thing about SoM at the time was three-player co-op for an action-rpg. UNHEARD OF.

I also have wistful wonderings of what might have been in a fleshed-out Secret of Mana and was deeply disappointed when the "enhanced" Steam version contained one of them. I have to guess they had much bigger plans for the post-Empire segments, once you have Flammie and can travel the world, because that's where things really start getting thin. The back-and-forth to Sage Joch feels like a placeholder fetch quest; the dark cave feels unfinished and the light tower and moon dungeon even more so. (And Tascina should have had an actual quest attached or at least a real boss.) There should have been more branching story at that point; everything gets locked into linearity. And there are minor sidequests like visiting the lighthouse and retrieving the Sea Hare's Tail, but there aren't nearly enough--it feels like they wanted to have reasons to revisit previous areas and run around doing things. The last three giant dungeons get repetitive and feel like they were padded so the game felt long/hard enough and so that you got enough weapon orbs. Basically, you get Flammie and the pacing goes out the window. It's not quite Disc 2 of Xenogears, but it's the same issue.

...Which also explains why they didn't take the time to build it out in the remake. You never hide new content 2/3rds of the way through a game, where half the players won't see it; and they didn't need to change anything early on.
 

Sarcasmorator

Same as I ever was
(He/him)
I bought SOM while on a vacation with a friend's family; we went to a store and I saw it and it looked cool, and I had some money, so I got it and spent the next 3-4 days reading the manual (didn't bring SNES with me). Thought it was great at the time, and while I have not finished a playthrough in many years, every now and again I still like to try.
 

Phantoon

I cuss you bad
Agreed. Listen to this weird shit:


That is fantastic.
Oh yeah, that's what I'm talking about.

Meridian Dance is not only epic as hell but it goes for over 1 minute and 44 seconds before it repeats and is basically prog rock on a SNES soundchip

 

YangusKhan

does the Underpants Dance
(He/Him/His)
I encourage everyone who loves the soundtrack to give the 2018 remake OST a listen as well. It's pretty awesome sometimes!

 

Kazin

did i do all of that?
(he/him)
I cannot find Ceremony on YT from the remake. Did they include that song? (It's always been my favorite SoM song because of how weird it is)
 

Kazin

did i do all of that?
(he/him)
Ah, perfect, I couldn't find that video. Thanks! I will peruse that.

Ceremony still sounds weird in a different way. I like it! Though I prefer the SNES version.
 

Phantoon

I cuss you bad
They also did a rerelease by Kikuta on iTunes a few years ago. It sounds great, like I'd imagine the SNES CD version may have sounded.

D'oh, it's probably the one Yangus listed. It's called Secret of Mana: Genesis
 

YangusKhan

does the Underpants Dance
(He/Him/His)
No that's a different one. Genesis doesn't cover the whole soundtrack. Mine was from the 2018 remake with 3D models and such.
 

Phantoon

I cuss you bad
Oh right. Well, Genesis is very worth a listen, it's true to the spirit of the original but cleaner
 

Exposition Owl

more posts about buildings and food
(he/him/his)
I was a Final Fantasy Adventure superfan--I must have played through that game a dozen times at least. So, I desperately wanted to love Secret of Mana. However, my brain sickness made it really hard for me to resist spending hours just walking in circles leveling up my magic and weapons, even though I wasn't enjoying it. Memories of doing that have made SoM hard for me to come back to. Now that I'm diagnosed and medicated, I could probably play the game without worrying about the fact that not all of my spells were at the maximum available level. Still, the experience has given me kind of an allergy to grinding. So, could any Tyrants who aren't obsessive-compulsive tell me how much magic grinding is actually necessary to get through the game?
 

Violentvixen

(She/Her)
I misremembered that Ceremony won the Stressful Music Thunderdome I ran but what won was The Oracle, which is a twisted version of Ceremony:


This game was so damned important to me growing up, I understand why people complain about it but I don't care.
 

Beowulf

Son of The Answer Man
(He/Him)
I was a Final Fantasy Adventure superfan--I must have played through that game a dozen times at least. So, I desperately wanted to love Secret of Mana. However, my brain sickness made it really hard for me to resist spending hours just walking in circles leveling up my magic and weapons, even though I wasn't enjoying it. Memories of doing that have made SoM hard for me to come back to. Now that I'm diagnosed and medicated, I could probably play the game without worrying about the fact that not all of my spells were at the maximum available level. Still, the experience has given me kind of an allergy to grinding. So, could any Tyrants who aren't obsessive-compulsive tell me how much magic grinding is actually necessary to get through the game?
Relatively little--I played through it with my wife and son last year as part of our covid Family Gaming Nights, and we did very little grinding because grinding mixes badly with ADHD 7-year-olds. Run your magic points down before you hit an inn; get the sprite's magic to level 3-4 and the girl's water magic to level 5ish (and moon magic to level 2-3 if you like buffing against the Mana Beast) by endgame and that's all you really need.
 

Kazin

did i do all of that?
(he/him)
A number of years ago, I listened to it on basically a weekly basis for a while!

Haha nice. It's another entry in my "Secret of Mana is good partially because it's weird" theory.

Relatively little--I played through it with my wife and son last year as part of our covid Family Gaming Nights, and we did very little grinding because grinding mixes badly with ADHD 7-year-olds. Run your magic points down before you hit an inn; get the sprite's magic to level 3-4 and the girl's water magic to level 5ish (and moon magic to level 2-3 if you like buffing against the Mana Beast) by endgame and that's all you really need.
Well, if that's the case, I am properly leveled for the endgame other than moon magic (unless I should level whatever the last spell is you get presumably with the 8th mana seed, which I don't have yet). Hooray! I will probably beat it today or tomorrow. Finally, after all these years, Secret of Mana completed! Been a desire of mine for a while, just couldn't push through it.
 

narcodis

the titular game boy
(he/him)
No matter your feelings on the game, the soundtrack is a JRPG GOAT soundtrack and hiroki kikuta is a genius.
 

Sarcasmorator

Same as I ever was
(He/him)
Well, if that's the case, I am properly leveled for the endgame other than moon magic (unless I should level whatever the last spell is you get presumably with the 8th mana seed, which I don't have yet).
You're probably going to want to level it up a bit.
 

Violentvixen

(She/Her)
I have always been obsessive about getting all weapons/magic as high as they can currently level as soon as unlocked so I'm no help here, ha. I always liked revisiting areas to grind for whatever reason.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
The Pure Land is where the number balance gets kinda wonky. You absolutely need to make sure you have the best armor you can buy (from Neko in... the Pure Land lol) or you will die in like 2 hits from anything.
 

Violentvixen

(She/Her)
Oh yeah, that's true. But it's good place to grind and gets some great armor drops, I think the Griffin Helms are the best in the game? You also can't go back once you beat it so spend some time grinding there for sure, thankfully it's a pretty big area with frequent saves.

It's another area with a beautiful soundtrack too. I always found it relaxing.

 

Beowulf

Son of The Answer Man
(He/Him)
The Pure Land is where the number balance gets kinda wonky. You absolutely need to make sure you have the best armor you can buy (from Neko in... the Pure Land lol) or you will die in like 2 hits from anything.
No, no, you should be able to get the best armor from Neko around the back of the Tree Palace after the continent sinks again. If you're not wearing Vanguards, you can do much better.
 
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