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This game is fanfic.
This game is the best fanfic.
This game is the best fanfic.
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I can always bump it down to easy if I get fed up with it, so it's not a huge problem or anything, just that up until now I got away with not having to repeat anything to complete character upgrades.That sounds depressingly similar to upgrade badges in the OG Hyrule Warriors that require Ganon materials.
Serious suggestion: are you playing on Hard? Link is still my strongest/most consistent fighter even on Hard, but it might bump up your challenge just enough and be more satisfying for you. Doesn't really address the whole not being forced to use characters aspect though.It's very empowering, but at the same time I'm missing out on a bunch of other fighters that I've not used since their training missions.
I like Impa enough, but I struggle with grasping the mechanics of her absorbing symbols and keeping them stocked in the heat of battle. Sometimes it seems like I lay and absorb a symbol without ever touching ZR or pressing X outside a combo? Maybe I just need to spend some time with her toying about in the Meditative Realm or whatever that's called. Still, she's usually my second pick after Link so far.
THEY ARE COWARDS BECAUSE THEY ARE UNWILLING TO CONFRONT THE CORE THEME OF THE PREMISES THE GAME WAS SOLD ON, IN FAVOR OF AN "ACTUALLY EVERYTHING IS FINE" FIX.Just cos you don’t like fanfic doesn’t mean the writers are cowards.
This game goes for it too. It's just that what it's going for is different.
Although the premise of the story seems at first to be that time travel undoes the trauma of the original game, it still hits a lot of the same beats anyway - because, after all, if they didn't, they wouldn't be the same characters. In practice the time travel serves the same purpose as Hyrule Warriors 1, allowing characters who never interacted to meet.
But viewed from another axis, it serves as a first for the series and one that audiences have been insistent on sometimes to the exclusion of all other concerns: this is a game where the title character, Zelda, is the main character. The story is about her growth and her insecurity. Cutscenes follow her perspective. It's not telling her story through Link's memories - Link's just sort of the fifth Champion, one more in the parade of people around her who aren't visibly struggling with their destiny.
I'm not sure if I'd characterize that as courage, exactly. Conforming to the backstory of Breath of the Wild would leave half the cast's stories unresolved. The "cowardly" decision to indulge in impossible but longed-for character beats like Sidon and Mipha reuniting by making all of the characters part of the story, rather than extra-canonical add-ons like in HW1, is less cowardice and more just plain obvious given everything else they had already written around it.