Aging Hipster Dragon Dad
I’m mean, the trailer was like 95% cutscene. I’m reserving my judgement on how the gameplay handles the tone of the setting until I’ve actually seen more than 10 fragmented seconds of it.
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Okay, before I start, I'm gonna get this this out of the way first. YES I remember the memory where Link is implied to have killed a shit ton of Enemies including a Lynel offscreen. NO that does not "fix" my concern. My concern cannot be fixed by a single shot of Link and Zelda surrounded by dead things. Do not point as that scene and go "BUT WHAT ABOUT" because I'M NOT HAVING THAT SHIT.
A Muso is the worst possible way to expand upon BOTW's past.
Muso's are games where you are inevitably a king shit badass who can send everyone flying effortlessly. That's not criticism or critique, that's a fucking DESCRIPTION OF THE GENRE. Musos are designed with that concept firmly in mind! You don't loses in a muso by running out of health and dying! You in Musos because the bossmonster jumped into the keep waaay on the other side of the map and turned it red before you could finish running over there. Musos are games where you start as an overpowered force of nature, and end as a level 99 godmonster.
How the fuck are they gonna apply that to a story that necessarily has to end with everybody dying?
More specifically, how the fuck are they gonna apply that to Link's story, which ends with him not dying in a glorious duel against the single avatar of all evil, but with him just getting shot and stabbed too many times while Zelda tries and fails to do the important thing until he runs out of blood and keels over.
That would never fucking happen in a Muso! As long as you got the Spin attack button, you're NEVER gonna fail in a muso!
It's just a bad fit.
You can play as Cao Cao at the Battle of Red Cliffs, which was a catastrophic and humiliating defeat for him.
You mean...like this?THROW A ROCK THROUGH HIS WINDOW AND SHOUT "U UP?" WHEN HE COMES TO SEE WHAT'S GOING ON.
HE'D HAVE TOTALLY GONE FOR IT. HW ZELDA AND HIM AREN'T EVEN DATING.
I find Fire Emblem Warriors far more satisfying and compelling to play, the downside being that it’s far duller than the joyful weirdness of Hyrule Warriors. Here’s hoping AoC can bridge that gap.I hope the AI is as easy to give specific commands to as in Fire Emblem Warriors, because that game had some good stuff, other than the horrifyingly low number of move sets. That's really the only thing I think they could do as some sort of "advancement" on what's already one of the best Warriors games. (I like the Pirate Warriors games but the Kizuna system would feel weird here)