i can't blame you for FALLING RIGHT BACK INTO THE SYSTEMFucking hell I need to come up with more than one joke.
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i can't blame you for FALLING RIGHT BACK INTO THE SYSTEMFucking hell I need to come up with more than one joke.
Your post actually helped me a bit - realizing it didn't matter which direction I pushed which stick in meant that so long as I got the two directions pressed, it doesn't matter which stick does what (if that makes sense), so I just started doing better lol.Yeah I hate the double slide arrows. It’s weird seeing one trigger that requires two inputs, and it’s really weird when the inputs switch between two arrows pointing out and two arrows pointing in. They’re the same inputs!
Makes me glad they added simple mode as an escape hatch.
I just looked up the arcade game and maaaaan, I would totally plop down $300 or whatever for a fancy arcade controller. Every self-respecting rhythm game should have an overpriced peripheral.I did eventually do that on 3DS but I didn't turn them down immediately in the demo.
So I'm having a weird relationship with the physical aspect of playing this game. I played Curtain Call for a hundred hours or whatever, sure, but some years ago I discovered a couple places in my city that had the All-Star Carnival release exclusive to Japan, and I ended up playing that cabinet quite a bit too. The arcade cabinet has such better control input compared to the consoles it's not even funny. Even when I played Curtain Call I preferred the touch screen-hybrid control scheme, which is not present now of course. The biggest change I made while playing the demo was to use the shoulder buttons for triggers instead of trying to use both sides of face buttons, because trying to hit face button triggers while also hitting all the slide triggers with analog sticks was pretty much impossible. I bring up All-Star Carnival because its controller uses 4 buttons for slide and button triggees, but the slide buttons are within thumb distance of the main buttons, meaning you don't have to contort your hands around much at all to play it.
This is also why I brought up All-Star Carnival. I believe Supreme difficulty never existed until that arcade release, and with the inherent advantage its control scheme offers compared to conventional controllers, I am wondering how feasible that difficulty even is with this console release now that those note charts are extracted from their original play context. I really can't emphasis enough how much easier it was to play Theatrhythm on that arcade cabinet.
SameI just looked up the arcade game and maaaaan, I would totally plop down $300 or whatever for a fancy arcade controller.
... you people blowing through the whole demo in a day have too much free time.
Failed an easy-marked mission to get two treasure chests in a field stage which I either A- or S- ranked but got none. Do I need to up a luck stat for that or something? Do they drop more on higher difficulties? Or did I just have bad RNG?
Those stat increase items are available to use in the demo, @Peklo ?! I couldn't find it in the menu... Is it the collectacard sacrificing for stats like in Curtain Call?
Wait, what mechanic? I played a bunch yesterday, then did one song today and didn't notice anything special happen. But I did hit 2k rhythmia yesterday, so is it just rhythmia bonus that doesn't even display if you're maxed?Maybe playing daily songs like in Curtain Call (which is a mechanic present in the demo, even though maxing out at 2,000 rhythmia is bonkers easy) will net us stat up items