I was surprised too; I had all the same complaints with Blind FOrest you did, but decided to give Will of the Wisps a try anyway because I *really* wanted to like it and was delighted to see that they learned their lessons;
Combat is a lot more enjoyable since you have an actual melee weapon with a clearly defined hitbox instead of that weird free-floating lightning-bolt thing, it's MUCH easier to discern what parts of the scenery are things you can climb on and which are parts of the background, the game's got a quest list to show (vaguely) where you have to go next, and you get the traversal abilities much earlier. Game is also a lot easier in general since enemies drop WAY more resources and less of it is dependent on emptying out a very finite energy pool constantly.
Only complaint is a weird one; Ori is SO maneuverable so early on that I have a hard time figuring out if something is a roadblock or if I'm just flubbing a jump.
Combat is a lot more enjoyable since you have an actual melee weapon with a clearly defined hitbox instead of that weird free-floating lightning-bolt thing, it's MUCH easier to discern what parts of the scenery are things you can climb on and which are parts of the background, the game's got a quest list to show (vaguely) where you have to go next, and you get the traversal abilities much earlier. Game is also a lot easier in general since enemies drop WAY more resources and less of it is dependent on emptying out a very finite energy pool constantly.
Only complaint is a weird one; Ori is SO maneuverable so early on that I have a hard time figuring out if something is a roadblock or if I'm just flubbing a jump.