• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

  • TT staff acknowledge that there is a backlog of new accounts that await confirmation.

    Unfortunately, we are putting new registrations on hold for a short time.

    We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.

    ~TT Moderation Staff

Gripe about What You're Playing 2: Bellyache-tric Boogaloo

Octopus Prime

Mysterious Contraption
(He/Him)
I was surprised too; I had all the same complaints with Blind FOrest you did, but decided to give Will of the Wisps a try anyway because I *really* wanted to like it and was delighted to see that they learned their lessons;

Combat is a lot more enjoyable since you have an actual melee weapon with a clearly defined hitbox instead of that weird free-floating lightning-bolt thing, it's MUCH easier to discern what parts of the scenery are things you can climb on and which are parts of the background, the game's got a quest list to show (vaguely) where you have to go next, and you get the traversal abilities much earlier. Game is also a lot easier in general since enemies drop WAY more resources and less of it is dependent on emptying out a very finite energy pool constantly.

Only complaint is a weird one; Ori is SO maneuverable so early on that I have a hard time figuring out if something is a roadblock or if I'm just flubbing a jump.
 

Ludendorkk

(he/him)
Only complaint is a weird one; Ori is SO maneuverable so early on that I have a hard time figuring out if something is a roadblock or if I'm just flubbing a jump.

Man this is my number one complaint in platform games. See also: the slope you can almost, but not quite, walk up
 
So I'm playing Borderlands 3 and up until now I've been really enjoying it as Zane. I've beaten the base campaign, Moxxi's Heist and Bounty of Blood with only a little trouble here and there but I've been able to adjust gear or my action skills and gotten past it.

However! Yesterday, I started Guns, Love and Tentacles and was once again having fun shooting all the things in the face. I've once again had minimal issues until I reached The Empowered Scholar. And honestly? Fuck this boss, fuck this boss so hard. This fucker has four phases to him, a crap ton of adds, including one that he empowers and makes it hard to shoot at him and, the worst part, platforming elements. See, the Scholar will first regen health with four crystals around him. Not bad, just shoot the crystals. Oh, but the second time he does it he goes off to a platform that you can't shoot all the crystals from the the main arena. So you need to jump onto a floating platform to reach the last one. And if you happen to mistime your jump either before or after knocking out the crystals you die and have to restart from the beginning of the fight. And he does this a third time. To make it even more fun, the second and third times he generates shields and armor, so if you don't have the weapons to knock those types off, you are screwed.

So yeah, in between being a damage sponge, the adds, and the platforming, FUCK THIS BOSS.
 

Becksworth

Aging Hipster Dragon Dad
I’ve only just got into Will of the Wisps, so don’t know if my final opinion of it will be better or worse than the Blind Forest, but my initial opinion is that of visual overload. I’m playing on Series S (4K/60 FPS), so I’m almost wondering if it would have been better to try this on the Switch because of the visual downgrades, and not in spite of them.
 
I tried and dropped both Ori games, and the visuals were a large part of it. The whole screen is just packed with bloom, particles, layers, blur, light sources, swaying animations, etc. I would definitely say "overload" is an apt description. Looks lovely in a screenshot, but I found it almost tiring to play against.
 

nataeryn

Discovered Construction
(he/him)
I got Assassin's Creed Odyssey for Chistmas. Its mostly fine. Its just not an assassin's creed game.
Kasandra literally says when asked to go kill a guy "I'm not an assassin"...
And why does my girl not have a shield? If I said Greek soldier, you'd imagine someone with a spear and a shield. Bayek had a shield. Lots of enemies could break your guard so you couldn't just sit behind it.
The leap of faith is barely in this game. most AC games will signal LoF locations with some birds or something. Odyssey has the LoF and there are usually a pile of straw or whatever, but you can't stay in the pile. You pop out of it and if you try to go back in, you just walk on top of it. I went to a synch spot and it was literally just the trellis on top of a 2 story building. And they don't even do anything in terms of revealing the map.
 

karzac

(he/him)
I tried and dropped both Ori games, and the visuals were a large part of it. The whole screen is just packed with bloom, particles, layers, blur, light sources, swaying animations, etc. I would definitely say "overload" is an apt description. Looks lovely in a screenshot, but I found it almost tiring to play against.

I'm not having quite the same overload, but I do d turn off motion blur early, which was a good decision.
 

TE-Ryan

a good boy
I'm finding Doom Eternal very difficult. I don't remember Doom 2016 being this difficult. It was challenging, yes, but not to the point of "stuck on one level for two hours because I keep getting killed a dozen times in every other combat encounter".

Might have to ratchet this one down to Easy. It's a lot of fun, but... just a little too much for me.
 

Riot.EXE

Fighting Game Enthusiast
(He/Him)
I'm finding Doom Eternal very difficult. I don't remember Doom 2016 being this difficult. It was challenging, yes, but not to the point of "stuck on one level for two hours because I keep getting killed a dozen times in every other combat encounter".

Might have to ratchet this one down to Easy. It's a lot of fun, but... just a little too much for me.
The DLC is even harder, as it just acts like, "the next stages after what was the final boss" so it assumes that you're just still playing and already good.
 

Issun

My Neighbor Chocobo
Playing Metal Gear 2: Solid Snake and got to the first boss but have not managed to procure any weapons. Like, every game I've played in the series hands them to you right away WTF?

Edit: Never mind. I checked a walkthrough. I did not realize you could enter the trucks. So I started over and this time should go much better.
 
Last edited:

Zef

Find Your Reason
(He/Him)
I finally started Final Fantasy VII Remake over winter break, and I want to throttle whoever decided that Items should also be subject to the new ATB.

Spells and Abilities, sure. But Items? They're already consumables. It's not like I'm not going to spam Potions whenever I get the chance. And given how sharp the damage curve gets for your active Leader, major attacks just guarantee I'll spend the next five minutes dodge-rolling all over the place while my ATB fills up and I can heal just one tiny bit of damage, then I'll do it again for another five minutes so I can heal another tiny bit.

(Also, did anyone actually watch the Honeybee Inn dance number? The rhythm minigame is already tough, with the camera going all around the prompts, that the only way I could watch the performance was thanks to Youtube.)
 

Lokii

It's always time for burgers
(He/Him)
Staff member
Moderator
ATB goes up very quick when attacking so you can look for openings to get a couple strikes and build gage.
 

Zef

Find Your Reason
(He/Him)
Yeah, but FFXV was extremely easy because items were dirt-cheap and your income increased exponentially as the game went on, plus, even if your whole party was KO'd, you had a brief window in which to use a a Mega-Phoenix. The only "difficulty" lay in that Fiends depleted your Max HP gauge, but Elixirs could bring it back up and they were just as plentiful as Potions.

FFVIIRe has me just as broke as a Megaten game, I can only afford a few Potions at a time, and I end up going through my whole stock within a dungeon (if not a single boss battle) so I usually have to grind within view of a bench just to stay alive. That's why I don't think that "instant items" would throw off the difficulty like they did in XV.

(FTR, I just finished the Sewers, and I last saved at the entrance to the Train Graveyard. I was originally very excited and giddy at the appearance of Hell House but I never had any ATB during the 1.5s it doesn't have God Mode on so it took me about 40 minutes to bring down and the fanservice turned to pure frustration.)
 

Octopus Prime

Mysterious Contraption
(He/Him)
I’ve been enjoying Immortals: Fenyx Rising, but whenever I fire it up I get an request to sign up for Ubisoft’s newsletter. I don’t wish to sign up for Ubisoft’s newsletter, and there’s no “No, I’d rather not” option for it. So I’m reduced to putting my Switch into airplane mode when I start the game and then turning it off once I actually start playing.

Its not a big gripe, but it is juuuust annoying enough that it makes me want to play the game less
 

Aeonus

Still not amused
(he/him)
To pile on with Zef's complaint, I got FF7R for Christmas and I was just telling my friend last week that I wish there was another difficulty setting that's just like Normal except you take half the damage from everything*. Now I'd just play on Easy, but when I tried that I barely got to engage with battles at all before everything died, and that was even less satisfying.

*: Well, I wouldn't mind if they made the really tanky enemies go down easier, so maybe increase stagger duration and fill rate while I'm wishing for things?
 

Cyrael

...we're shy.
(he/him)
Dragon Age: Inquisition has too much content but very little of it feels rewarding or interesting. Coming off of two, where almost every side quest was fully voiced and while yes I retreaded the same zones a lot, at least I felt engaged.

How many giant open desert zones are there gonna be?!
 
Top