The "Conquering the Prefecture" event in re;UniverSe is pretty generous! There are several ways to get a ticket that fishes up seven guaranteed SS styles. It's a bit overwhelming, even! Styles with Fired Up IV are more common than those with less, now, and I found my first V: [Squid Sashimi Is the Best!] Rocbouquet. She seems pretty strong! +damage vs Weak resistance on top of that Fired Up, occasional free wins via a "charm all opponents" passive, and a boss-melting random-targets spell at the top of her BP list. There's even a convenient S-tier staff that boosts her elements available in the Exchange shop for the event. Such power!
She was my first Fired Up V style too; I actually still use her in my lightning and shadow parties. That staff is invaluable because Any Rocbouquet is basically useless without it, due to the stupid way they do weapon elements. But yeah, attack-all E for 3 BP, a B-damage for 5, and her highest spell is obscenely good, and all dual-element (dual-element is always a benefit, because an enemy can be strong against one element, but damage calculates based on whichever element they're weaker against, so if they're strong against shadow but weak against lightning, OR vice-versa, that spell hits their weakness regardless.) Also, she can use both shadow-only and water-only attacks with that staff, so it allows that style to be an effective healer (or at least sub-healer) if you inherit water of life from another style.
I may be really getting into
Romancing SaGa Re; Universe.
T260G! That's the first one that's shown up on a banner since I started playing. It took me rather a lot of free Gems, but I did finally pull it. I don't know if it's good, ha, but it is funny. A counterattack that hits all enemies seems interesting, at least?
T260G [Mission: Gatalympics] shows her true strength once you unlock the other two abilities.
Oh, I see. Having Fire, Blunt, and Pierce all covered there also seems good! I didn't twig to Flame Thrower being remarkable because I've been using [Behold My All-Foes Magic!] Myriam for dishing out fire damage, which, well, it's right there in the name. All-targets Heat Wind at 5BP is a lot more spammable than column-target Flame Thrower at 8.
My perceptions of what characters/styles are strong is kinda warped, though, because the styles I've been using habitually are so built up versus the content I'm engaging with that a new incoming style needs to be really OP to catch my attention. (Hello, Squid Sashimi Rocbouquet.) Eventually I'll run enough Expeditions and whatnot that promising newbies will catch up, though.
That T260G isn't one of my best Styles, but I still use her a lot. Her skills are decent - a cheap attack-all, a nice fire-column, an expensive but powerful two-physical-type skill, and inherit railgun or rocket launcher; She lacks any really high single-target damage but has a lot of good area coverage, and multiple elements. But none of that really matters because her counter is INSANELY good. It's not a chance to proc, it's a guaranteed counter, which is relatively rare even among counter styles. It procs to any physical close-range attack (aggravatingly uncommon at times, but since it's a passive bonus that's always on, it's never bad to have). It can go off however many times she gets hit in a round. If it (or any counter) procs in the middle of a chain of multiple attacks, it stops the chain there. And of course, it hits everybody. She's in the front-line of my all-counter party and will probably never leave. It's totally possible to build a party with her in the front tank role and with a healer or two to keep her up/bring her back up, just let enemies shred themselves on her.
Speaking of damage types: the elements of an attack I get, but what's the deal with the little elemental markers on styles? There's cold damage, and then there's a water element, that's associated with styles and weapons instead of skills? I'm guessing that I should equip a +Water weapon to someone who has the water element on their style, but what does it do mechanically? An across-the-board damage buff? A damage buff to specific skills? (cold damage? skills native to a water style but not those inherited from non-water? spells as opposed to weapon skills?)
Some styles have an elemental affinity built-in. Usually it relates to their attacks (like Undine is water, and has water (and lightning) attacks, while say Blue is "light." But if they have any actual bearing on mechanics I don't know what they are; it's mostly just a shorthand if you're looking for styles with a certain type of skill. Except the filter also lets you filter by attack type without style type, so who knows.
OK, got it, thankya. So I have been doing things correctly, even if I wasn't 100% sure of the mechanics. The Eel Goby Staff (+INT, Water, Dark) from the Conquer the Prefecture event is absolutely purpose-built for Squid Sashimi Rocbouquet (caster with Water, Dark), then, ha.
I think the only mixed weapon/spell Style I'm using right now is Crusader (F), as [May My Prayers Reach You] Sophia. Equipping a strong smashy hammer would help with her Blunt attacks, while equipping a Light element hammer would instead benefit the healing spell and things like inherited Wildfire. Not too big a deal right now, but it sounds like I should keep an eye out for a style that has a strong heal without needing to split the ticket.
Casters are typically your best healers because their heals are usually the same element as their staves, whereas melee fighters will require a specific element of weapon that you'll need to grind for. Even Sophia (though once you do get a Light hammer she does absurd healing). Sophia's a special case since she's a pretty good healer even without a holy weapon, though (and ridiculously good with one. Like, every heal is more than your highest character's max HP, guaranteed).
Healing casters who avoid the element problem (some you may not have access to yet):
- Undine
- Taria
- Rocbouquet, now that you have the dual-element staff
- Princess White Rose
- Muse
- Sasha
- Sensei* - this one's a special case. He's (it's?) a martial artist, but his healing spell seems to scale on his martial arts skills... At least, I don't bother with a water-element fist on him or anything, and the healing he does competitive/useful high amounts. (His style with the heal isn't great, but there's a really good later one that can inherit it.)
- Blue (but only much later, with a recently-released-in-JP style)
- Fulbright the
- Jo* - she has the same problem as Rocbouquet, being dual-element, but you also get a dual-element staff around the same time that can cover her bases for you too.
Once you can grind elemental weapons, you can also use:
- Mei-Ling (light gun)
- Final Empress (light greatsword)
- Albert (light sword) - this one is notable because eventually, as SS weapons become slightly more common, there's an event that gives you a Light-element SS sword.
- Leon/King Leon - see above.
- Volcano - he's fire, but has a summer style with a water-element heal; the same staff Jo uses can let him heal competitively.
Those are just the ones I have, I'm probably missing a few.
By the way, that Taria in the event? The one with the attack-all that does petrify? That petrify spell is
ridiculously good. Even without the petrify rider, it's a pretty good attack-all. But, since status proc rates are influenced by INT (and charm), casters also make for your best bets when trying to get stuff like that to stick.