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15ish pulls and no such luck yet. I got duplicate Elysium on my guaranteed 10th, haha.If you pull Surtr off the new mini-event banner build her; she's basically one of the best guards to murk things with due to the combination of her skills and doing Arts damage by default.
Congrats! I did another ten-roll and got nothing above four stars, but oh well. I don't really get hyped for banners, so I'm hard to disappoint.Yeah, I burned most of my accumulated pull tickets/currency but I got one copy of her which is good enough lel.
Yeah, that's been nice! One widget per Sanity you spend on anything outside of Annihilation. You get a better Sanity:clockbits payoff if you play the event stages, but you don't need to farm them specifically like you did with the Gavial event. I also like that you can pick up unlocks for the story vignettes from past mini-events, given I started the game too late to have seen any of those when they debuted.Thankfully you can do pretty much anything and get event currency this time around since it's a mini-event, so that will let me grind out the promotion stuff on sat/sun.
With the start-of-month turnover of the certificate shop, I picked up a few more headhunting permits and... two back-to-back 6*! No Surtr, though. +1 Potential for Saria (no complaints here) and my first Aak, who I hear is really good if you build a squad around his quirks. Still chilling out and E2'ing people, I'll get around to playing through chapter 7 eventually! Amiya and Projekt Red promoted, working on Siege.Congrats! I did another ten-roll and got nothing above four stars, but oh well. I don't really get hyped for banners, so I'm hard to disappoint.
This sounds awesome. I have hope more gachas will start including more macro-like features, because people can already achieve this with phone/emulator software even though it's nominally going against the Terms of Service.Auto Deploy then places your units with the same timing you used, fires their active skills at the same time, and so forth. Even some random elements, like "when you deploy this unit, another random unit gets +X HP and +Y ATK", will select the same targets.
That's an obscene number of yellow cert, given I obtain maybe two in a day if I'm lucky. I don't know that I have that kind of patience, given that filling out my Operator collection to 100% isn't really a thing I'm ambitious about. But at least now I can purchase what looks fun or convenient knowing it's non-optimal, and can shout "NOT PRO STRATS!" like a friend of mine does.The best use of your yellow tickets is to buy the tokens for 5 and 6 star operators (rotates every standard banner) you don't have; yes, it's expensive, but if you don't have the unit yet you get that unit. Once you have all the units (or all of the headhunting ones, anyway), you can save up 270-ish yellow tickets to buy out the headhunting tickets entry, which will net you 10 or so individual pull tickets and 3 10x pull tickets.
A small extra tip here is that even the recruitment permits on level 2 of the green cert shop are profitable in terms of certs, if you're recruiting often enough to use them (at least for 9h recruits). It's not a huge profit, but that's on top of increased chances at operators.Yellow tickets are a long-term sort of thing; once you max out the common 4* draws you'll start getting more when you do headhunts/recruits and trade in the excess. But since 5 and 6 stars are tied to mercy rates for acquisition and thus much rarer buying the tokens can get you good units you don't have yet as a catchup mechanic.
In Fungimist as we got it, I think this was in tension with the huge knowledge benefit you got from having seen a combat map before. Roguelikelike mode or not, I didn't think going into maps blind at high stakes was a great fit for Arknights.I think Fungimist would've been better if there was a wider variety of event and combat tiles; what was there was neat, but the small variety of possible encounters sorta held it back (despite the mode being a real pain to actually clear a run).
Yeah, the typical result of a recruitment permit is 10 green cert, so getting back 2/3 of your stake in the many cases when you don't score a yellow cert isn't too stingy.A small extra tip here is that even the recruitment permits on level 2 of the green cert shop are profitable in terms of certs, if you're recruiting often enough to use them (at least for 9h recruits). It's not a huge profit, but that's on top of increased chances at operators.
Thanks for the detailed explainer! It sounds like I can look forward to getting my clock cleaned by full-size CC circa May, then. I've managed to get full rewards out of a few more of the practice contracts since I last posted about it, so I should be able to clear some low-risk boards at least.But forget all that for now - as briefly discussed earlier, today I wanted to talk about Contingency Contracts.
whoaa. That's Zeromus versus... Edge, Cecil, Rydia... somebody I don't recognize, Rosa maybe?... and Edward? See, that's the nonsense I wanted when I installed the game, but I didn't get over the early game grind to witness it. I guess Edward is actually good in FFRK? He was such a meme character in the original IV!First one of these I’ve sub 30ed. Had an AO left on Edge and a Dyad finishers left on PCecil. Not really considering trying Dragon King yet, but here or IX should be a good starting point.
It's more that the vertical screen is so big and the party composition is so spread out.zeromus is so smol
This is the term the community uses, but now that you mention it, I don't remember if or where it appeared in-game. It might've been just in CC preseason, or even someone's translation from the original Chinese event. "Contingency level" is kind of a mouthful though, so I don't foresee the usage changing.Funny that it's not consistent with the term "risk". In the practice missions it calls it "contingency level". Kinda like how zero-Morale Operators in the base are "fatigued" on one screen and "distracted" on another. Localization! It's hard!
Oh, I see. Having Fire, Blunt, and Pierce all covered there also seems good! I didn't twig to Flame Thrower being remarkable because I've been using [Behold My All-Foes Magic!] Myriam for dishing out fire damage, which, well, it's right there in the name. All-targets Heat Wind at 5BP is a lot more spammable than column-target Flame Thrower at 8.I was referring to the attacks. Flame Thrower is a column Fire attack and Pop-Knight attacks all with Blunt/Pierce, giving T260G some pretty nice multi-target coverage.