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lincolnic

can stop, will stop
(he/him)
Finally got to pick up the DLC again yesterday now that I'm home from vacation, wandered into what I thought was a side area that turned into another area that may be in the critical path? And possibly farther along than I'm supposed to be. Anyone who's finished the DLC so far, is Romina a required or optional boss? I stopped at that fight yesterday, but I don't want to go past it if it's going to push the story farther along before I'm ready. I still have so much other stuff to do!
 

Sarcasmorator

Same as I ever was
(He/him)
I've defeated every major boss except the last one (stopped at the door last night). Have a couple minor things to hunt down (two furnace golems and a death rite bird, maybe a hippo or two? and I think I missed some ashes), and I might get some of the bell bearings that I just learned are hidden in jars, but I've squeezed it mostly dry at this point. This has been an absolute feast.

Romina is required, but not until after you beat Messmer. No harm in killing it now though, if you can. You just won't be able to do the step after until you do the step before.

Make sure you advance the new NPCs' side quests as much as you can before you encounter (just encounter, like go into his boss room, I believe) Messmer. There are a few things you can miss if you don't. There are also some things in the DLC that you have to choose between, so you can't get everything in one playthrough.
 
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lincolnic

can stop, will stop
(he/him)
Thanks! I turned around and decided to explore the Shadow Keep instead. Now I'm at Messmer and this guy kinda sucks, huh?
 
Thanks! I turned around and decided to explore the Shadow Keep instead. Now I'm at Messmer and this guy kinda sucks, huh?
He does, indeed, suck. Worth noting there is a summon sign in his arena, which makes things much more manageable in my view.

I'm currently on the final dungeon after wrapping up some sidequests. Might take a break for a little bit: I'm all Elden Ringed (Elden wRung?) out after playing through most of NG+ and the DLC.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I think I've completely exhausted what I can do without triggering the Event in northern scadu altus on my second run character, so it might be time to actually move on and gain access to some of the major bosses beyond just the first two. Although I do still have a catacomb or two to clear... And I want that lightning bolt spell. Though I forget which one you find it in...
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I think I just found that. Turns out going through that area to reach Rauh Base actually doesn't set off the Event. Good to know! That means I actually have a couple more areas to explore if I want to. Like Charo's Hidden Grave or the recluse's river.
 

Tomm Guycot

(he/him)
So I've already broken one quest line and in the interest of not losing out on any other content could anyone provide light non-spoilery advice?

Early on I killed one of the white bugs that are horrific foes in ER but meek lil buddies in the DLC. This caused the tubby merchant friend to invade and it was late so I wasnt thinking much of it and defended myself, killing him. But when I realized what I'd done I looked it up and apparently this means I missed some important item?

But where I am now - basically I took a straightforward path until I reached Shadow Keep, then I found the coffin ride and went on a world tour, having visited basically the entire map outside of lands blocked by Shadow Keep. In the Abyssal Forest I didn't proceed beyond the Winter Lanterns because I am a baby. But I found Blue flower land, Red flower land, southern Finger Ruins, and the underground chasm where you eventually fight Orphan on a horse.

So the only areas I have left THAT ARE OBVIOUS FROM THE MAP are second Finger Ruins (NE?), north of Shadow Keep, the green elevated area West of Shadow Keep, and whatever darkness lies beyond the first Castle.


Mainly I want to make sure I can do whatever item trade I've heard about with Jolan and I guess another character? But any other useful NPC advice is appreciated.
 

Sarcasmorator

Same as I ever was
(He/him)
You should still be fine to do the quest you're talking about, I don't think the other NPC stuff affects that at all. If you've encountered or Messmer then the quests for everyone will have advanced and you can no longer side with hornsent or Ansbach against Leda, or vice versa, in the Shadow Keep, which means you won't get a talisman or ash or two. You will eventually get everyone's equipment regardless, I believe. Killing Moore early means you got his armor set early, but I'm not sure if you can still get the other foragers' cookbooks. They're all for various pickled livers except for what Moore would have given you if you'd found all six before advancing his quest (which I also missed). His own book seems like less useful stuff. I believe Lord's Divine Fortification offers greater effect than the holy liver, which is probably the one you'd most want for the DLC.

For Jolan, at the end of that questline you will need to decide if you want her ashes (and by extension, the paired ashes of her sister, which requires her ashes) or her sword. Iris of Grace for the first, Occlusion for the second.
 
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lincolnic

can stop, will stop
(he/him)
He does, indeed, suck. Worth noting there is a summon sign in his arena, which makes things much more manageable in my view.
I actually managed to take him out without too much trouble after coming back fresh yesterday, thanks to a very good cooperator (and also the thing in your spoiler).

Having put significant progress into the DLC now, I feel comfortable saying that the exploration is top notch and I hate almost all of the boss fights. I think From might've finally pushed them too far.
 

R.R. Bigman

Coolest Guy
Did Moghwyn get a huge buff in the years since I played last? He seems much harder this time, and I have special thing to counter his blood curse. He still gains a ton of health back, regardless. Very different from when I killed him in one shot with my mage.

Maybe I should bail and just slog through the crummy last third of the game. The game is too big to play through three times!
 

jpfriction

(He, Him)
Did Moghwyn get a huge buff in the years since I played last? He seems much harder this time, and I have special thing to counter his blood curse. He still gains a ton of health back, regardless. Very different from when I killed him in one shot with my mage.

Maybe I should bail and just slog through the crummy last third of the game. The game is too big to play through three times!
I beat him the other day at about level 100. Mimic tear just kind of tore him to shreds while I threw rocks at his face. Seemed about the same as my first go round.

First tentative steps into the dlc area went less well.
 

Sarcasmorator

Same as I ever was
(He/him)
Finally finished! Have a small handful of items to hunt down. DLC last boss was a bit bullshit, not sure I'd want to fight on NG+. But overall probably the best DLC I've ever played; feels like an integral part of the game now that it's here.
 
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Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Do lots of exploration to find scadutree fragments, those are key to keeping up with the somewhat insane damage scaling in the DLC areas.

Do as much NPC interaction as you can if you want to get all the lore; use a guide if you really want to be sure because a lot of it is easily missable.
Mainly I want to make sure I can do whatever item trade I've heard about with Jolan and I guess another character? But any other useful NPC advice is appreciated.
I'm pretty sure these are not missable; I think I only got the rewards for these two quests after beating the last boss. Or at least, right around the time of the last boss. So no worries on that front.

In general for the other NPCs' quests though, try to go around clearing up NPC quests before fighting Messmer (as in making a first attempt, regardless of whether you beat him), as that ends up advancing certain quest states to the point where you can miss them. Explore the specimen chamber very thoroughly for Ansbach's quest, and the fissure for Thiollier's. You might need some hints on how to do Thiollier's at a certain point. The oblique hint is: 4 times.
 

lincolnic

can stop, will stop
(he/him)
Did the Abyssal Woods and Midra's Manse today. The former felt like a pretty big let down after all the work it took to get there. A fairly empty map and forced stealth sections aren't what I come to Elden Ring for. The latter location, on the other hand, was very fun. Concise, extremely atmospheric, very fair boss at the end. This place could've (and maybe should've, given how much of a slog it is to get there) been bigger and I would've been happy about it.

The only part of the map I have left to explore is the dragon area, although I need to do a step in Jolan's quest before I do. Past that, the end of the DLC is in sight! I did a slight respec of my character to get more of out my weapons and spells and I'm kinda regretting not doing it sooner. Maybe I'll give NG+ a try after this. I almost never do NG+ runs, we'll see.
 

Sarcasmorator

Same as I ever was
(He/him)
Abyssal Woods are only forced stealth if you don't want to parry the guys. I went back afterward and got two of them (and a talisman from one) but didn't feel the need to keep trying; I hate parrying and the timing is really exact.

I've run around to gather the last few items I want before finally doing a NG+. A little annoyed I missed out on Swift Slash.
I’m about to finish my Chaos run and will start the DLC maybe tomorrow. Any tips for getting started, stuff to focus on?
Do some exploration first, Scadutree fragments are really important for survivability. Advance NPC quests as much as you can before heading toward the Shadow Keep or other places much north of Castle Ensis, which triggers an event. Advance them again before you encounter Messmer (and keep an eye out for red summon signs—once you go into Messmer's room, those will no longer appear and you'll potentially miss out on some items). Keep an eye out along the east edge of the first big area as you head north, there's a fun new weapon to find.

There are LOTS of fun new weapons to find.

Also, there are some places on the map it is hard to reach, generally because you need to find and go through a passage or cave or catacomb that's a third of the way across the map in a different direction first. When they say it's the size of Limgrave, it's really more like two or three Limgraves stacked on each other. The required critical path for the DLC ending is actually very short, but you'll need/want to do a lot more than that just to have the damage resistance needed. Last boss is reallllllly tough.
 
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lincolnic

can stop, will stop
(he/him)
Abyssal Woods are only forced stealth if you don't want to parry the guys.
I've got a str/faith build rocking the new anvil hammer, I can't remember the last time I parried anything. Why equip a shield when you've got a perfectly good roll button?
 

Sarcasmorator

Same as I ever was
(He/him)
Yeah I'm garbage at parrying, I gave it some tries just to get the thing, but it is really not my play style.

A big strength of this game is in how the way I play it is nothing like the way other people might play it.
 

Peklo

Oh! Create!
(they/them, she/her)
Returned to this for the first time since launch. I was going to anyway, but a change of platforms necessitated starting from scratch to reach the DLC... and unfortunately I'm not the kind of player who enjoys or is built for taking games like this selectively, so an all-encompassing playthrough was what it would be; it's why this game is not one for my replay books thanks to its bloated scale, unlike most of its predecessors. Approaching the DLC with that baseline mentality, it lasted over 60 hours for me, so at this point I'm extremely glad murmurs from within From have signaled that Elden Ring is as far as they will or can push the scale of their projects. Here's hoping.

Aside from those logistics, I very much enjoyed this DLC and think it far outstrips whatever the base game has to offer; if there was a way to have a ready-made character base enter the DLC at will, then going forward it would be all I wanted Elden Ring to be on revisits. All the monotonous drudgery of the main game in its environmental and encounter design is, if not altogether nullified, then severely reduced through much more topographically and, crucially in my mind, more thematically interesting world design than the rigid expanses and border transitions of Yellow Zone, Blue Zone, Red Zone or White Zone in the main game could ever illustrate. Verticality has a purpose and a presence in a macro-sense for charting the space allotted, and junction points can exist as seemingly nondescript little nooks instead of grand passages. The way the spread-out-too-thin nature of the main game necessitated, as open world works nearly always do, pulling from a template of repeating Activity Spots that became rote for that fact is not really a concern here because the more literally layered, denser map design sensibility in play only rarely demands simply filling out space, lending the vast majority of the experience a bespoke quality. The aforementioned biome theming of the base game also did most of the heavy lifting for the visuality of those extremely large spaces and left a blended-together impression in its wake; for essentially treating the entirety of the map in the DLC as a single contiguous space with less defined borders, the aesthetic for each segment of it has to be more detail-oriented in its expression, and effectively more striking as a result, leading to more engaging exploration in the moment and more invested recollections after the fact. For qualitative, descriptive analogies, you could put it: Shadow of the Erdtree is to Elden Ring as King's Field II is to King's Field III--for those unfamiliar, that is the utmost praise.

As far as weaponry, I used Reduvia exclusively through the base game, and felt the experience was extremely simplified in execution because of it; a bleed-infused projectile that can be launched repeatedly for very little FP made spacing much less of a concern, and allows for circumventing many of the execution-heavy combo strings enemies and bosses might throw your way; it's what I ended up doing all the way up to the DLC's final boss, which at first felt ridiculous but then turned out just fine after figuring out that for just this one fight, summoning NPCs and thus inflating the boss's health pool was a detriment rather than an advantage.

The way to play and contend with From's increasingly overdone boss design sense in their most gigantic game to date was to reduce the demands of my own execution as much as possible; I will do punch runs or whatever else in shorter games, but not here. Reduvia was one way, and new favourites from the DLC had other spins on it: the perfume bottle weapon class was instantly appealing thanks to its flashy style alone (stuck with the fire variety for pure DEX-scaling; technically poison would've been ideal for the arcane build but poison as a status effect in this game never feels worth it) but its uniquely lingering hitboxes interact with the combat engine in a novel way that can really trivialize things if used properly; the same goes for the Rolling Sparks skill that again allows one to stay out of harm's way while exploding everything in front of them for high damage. The other weapon I adored was the Dancing Blade of Ranah, which I pulled out any time I just wanted to hold L2 to see health bars melt; if there's a large target that's not employing constant pressure, dancing them to death is often the quickest way to do it. It didn't hurt that as someone who has no interest in the armour side of the attire selection in these games, the associated set was just the kind of battlefield dress I was looking for, and wore to the end. These were the tools that allowed me to essentially skip most bosses for how strong they are in the relative power curve; I don't know what Messmer can even do except die. Elden Ring isn't my ideal for how I like these games to be designed on the combat end of them, but the one boon of its ludicrous scale is that by the end of it you can be just as if not more overpowered as the opposition is.
 

R.R. Bigman

Coolest Guy
Holy shit, when did they patch in Torrent for the last boss!? It makes that fight way better. It’s almost like it was designed for using Torrent all along…
 

Sarcasmorator

Same as I ever was
(He/him)
Here's what I think happened: they thought maybe it made the last boss too easy, and took the horse out. Then the DLC had a tough final boss with no horse, so they put it back in, because that's now the real "endgame challenge" boss.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I've said since the very beginning that the final boss (base game) felt designed around Torrent, and I wasn't nearly alone in that sentiment. I was shocked when they finally patched it in; I just wish it hadn't taken them two years.
 

R.R. Bigman

Coolest Guy
I beat the first big boss of the DLC, the
Dancing Lion.
I slathered buffs on me and my Spirit Ash/NPC buddies and they did most of the fight for me. Perfumes are quite effective!

I’ve only found two scadutree blessings so far, and those were the ones on the critical path. They aren’t as plentiful as I was hoping.
 

Sarcasmorator

Same as I ever was
(He/him)
There are a lot of them off the critical path (which is, in truth, super short, and that part of Belurat isn't technically even part of it). Some are held by various enemies.
 

Fyonn

did their best!
So it turns out that Holyproof Dried Liver is stronger than the other Dried Livers, so if you miss out on Holyproof Pickled Liver, it's fine actually. Holyproof Dried Liver gives 35% damage negation, but the Holyproof Pickled Liver gives 25% damage negation, just like the rest of the Pickled Livers.
 
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