I've been messing around with the (only partially functioning since the DLC release) first-person mod. It's pretty cool to see the game from this perspective! You'd think this would only make the game harder, but there are a couple things that are easier. First off, your character is not in the way of your view at all, and enemies take up much more of the screen, so reading their movements ends up easier in 1v1s. Though, for bosses, you might need to, uh, look
up to see when an attack is coming. Second, there's a custom bit of code in the mod that allows you to take a single step
during an attack animation. It ends up making it this really cool hybrid of how the King's Field and post-Demon's Souls era games play. It also hijacks the lock-on to provide auto-aim for ranged attacks, so you don't just have to free aim everything. It, uh, took me a while to figure that out though, so I kept turning the auto-aim off and manually aiming incantations without a crosshair, so uh. Oops. There are some other features, but they don't work in post-DLC Elden Ring versions, so I've got them turned off. Even without the full set of features, first-person Elden Ring is easily my favorite game feel a first-person melee combat game has ever had.
The real reason to check the game out like this is seeing all the small details it's easy to overlook in third-person, even if you know they're present. For instance, I'm spotting things like
Godwyn's eyes near Those That Live In Death, how perfectly manicured Body Type B's nails are, and how the Catch Flame animation involves the Tarnished doing an unintentional backhanded peace sign.
Here's a video of what it looks like in action against an Erdtree Avatar. At the time I recorded, I was playing with another mod to replace the roll animation with the quickstep animation to ease how
strange seeing a third-person action game from the character's point of view can be. The mod maintains the properties of each class of roll despite using the same animation for each, but I ended up turning it off because I wasn't quite sure if was making heavy rolls as lengthy as they should be.