Do you ever think that some games are a little *too* video?
So we're going to kick things off with something that actually got a surprise release two weeks ago, and which I neglected to include last week because that week was particularly dense; can't nobody say that Octo never does his due diligence in all regards for these threads. It's simply impossible to even infer that from any standing rules I may have repeated often or included in the weekly thread tags that I am lax in any regard in these write-ups. Anyway, that's a very wordy way of introducing Risk of Rain Returns; a remake of the first RoR game, and from the developers of the first RoR game. Some people prefer the original RoR to the sequel (I'm not among those people, but I can see where they're coming from) and this release has a heap of gameplay tweaks in addition to looking that much spiffier.
Wander through a bunch of 2D murder-arenas and explode the *crap* out of everything that has the sheer temerity to put make itself visible on screen.
Now on the different emotional spectrum from Risk of Rain is Worldless which is a Troid with turn based combat where you're some kind of lady made of constellations who had the bright idea to get stranded on a strange lifeless world and figures "WELP!" better get to monster choppin', that'll get this mess sorted out proper". You've got troidin' for moving from place to place, and Mario RPGing for dealing with weird monster made of EVIL GEOMETRY and a storyline that is described as "perplexing?"
On a kiiiinda similar note, we have In Stars and Time, and a casual glance tells me "Oh; that's an Undertale". It sure looks like an Undertale, and I was going to leave it at that because, well... what more needs be said; then I looked at the trailer and said "Well wait a gal-dang second here?"
Because, yeah, it looks like an Undertale, but it's also a dang ol' Groundhogs Day-er and maybe a *squidge* of Stephen Universe?
It looks... really rad and I immediately put it in my wishlist; JUST YOU TRY AND STOP ME
Next up we have not one, but TWO wildly distinct retro collections; The Irem Collection Volume 1 is a collection of three shmups; Image Fight, Image Fight 2 and X-Multiply. As I've said before, shmups ain't a genre I'm well informed on, but I know that Image Fight and its sequel are infamously difficult examples of the style. The other collection is The Jurassic Park Collection, which is a collection of (almost) all the 8 and 16 bit Jurassic Park games, which ran quite a gamut in terms of gameplay styles. These are the Limited Run Games ports, so it has some QoL improvements like savestates and rewind; and that hoenstly probably helps with the SNES Jurassic park quite a lot since that was an incredibly ambitious game held back by the total lack of any kind of way to suspend your game. Also because it didn't convey any of its main gameplay objectives and there were a LOT of them.
Alina of the Arena is an indie game and that means it's either a Troid or a Deckbuilder and I already mentioned this weeks Troids upthread a bit. It was another one of those games where I was initially going to be kind of dismissive but the trailer looks *reall* cool and then I said "Geez, maybe I need to re-examine my priorities?". But not much since I loves me a deckbuilding RPG. This one seems to borrow a bit from the good bits of Into the Breach as well as Gladiator, so... look... I know when I'm being pandered to...
And I appreciate it! Keep it up, fellas!
Anyway, you're a l'il scamp who is stuck in a gladiatorial death game where her performance in appealing to the crowd in the time honored field of Condemned Criminals Engaging In Monster Destruction causes the spectators to help you out by chucking items into the arena; and also all the violence you inflict winds up weirding up enemy positioning which is the key to surviving.
And finally, not one but two talky-based adventure-em-ups, one that is a bit steamier, but also looks... pretty cool since the focus is just as much on being a Choose Your Own Adventure Star Trekky deal is Starlight Drifter (discover a broke-ass spaceship and romance the crew while also trying to navigate a vast treacherous galaxy) and the one that is a bit more murder-y with its sci-fi trappings is Dyschronia (which appears to be something more Zero Time-ish)
Read about visiting scenic: The Future and Smooch/Survive everything that wants to kill you!
And that's all! Go away!
So we're going to kick things off with something that actually got a surprise release two weeks ago, and which I neglected to include last week because that week was particularly dense; can't nobody say that Octo never does his due diligence in all regards for these threads. It's simply impossible to even infer that from any standing rules I may have repeated often or included in the weekly thread tags that I am lax in any regard in these write-ups. Anyway, that's a very wordy way of introducing Risk of Rain Returns; a remake of the first RoR game, and from the developers of the first RoR game. Some people prefer the original RoR to the sequel (I'm not among those people, but I can see where they're coming from) and this release has a heap of gameplay tweaks in addition to looking that much spiffier.
Wander through a bunch of 2D murder-arenas and explode the *crap* out of everything that has the sheer temerity to put make itself visible on screen.
Now on the different emotional spectrum from Risk of Rain is Worldless which is a Troid with turn based combat where you're some kind of lady made of constellations who had the bright idea to get stranded on a strange lifeless world and figures "WELP!" better get to monster choppin', that'll get this mess sorted out proper". You've got troidin' for moving from place to place, and Mario RPGing for dealing with weird monster made of EVIL GEOMETRY and a storyline that is described as "perplexing?"
On a kiiiinda similar note, we have In Stars and Time, and a casual glance tells me "Oh; that's an Undertale". It sure looks like an Undertale, and I was going to leave it at that because, well... what more needs be said; then I looked at the trailer and said "Well wait a gal-dang second here?"
Because, yeah, it looks like an Undertale, but it's also a dang ol' Groundhogs Day-er and maybe a *squidge* of Stephen Universe?
It looks... really rad and I immediately put it in my wishlist; JUST YOU TRY AND STOP ME
Next up we have not one, but TWO wildly distinct retro collections; The Irem Collection Volume 1 is a collection of three shmups; Image Fight, Image Fight 2 and X-Multiply. As I've said before, shmups ain't a genre I'm well informed on, but I know that Image Fight and its sequel are infamously difficult examples of the style. The other collection is The Jurassic Park Collection, which is a collection of (almost) all the 8 and 16 bit Jurassic Park games, which ran quite a gamut in terms of gameplay styles. These are the Limited Run Games ports, so it has some QoL improvements like savestates and rewind; and that hoenstly probably helps with the SNES Jurassic park quite a lot since that was an incredibly ambitious game held back by the total lack of any kind of way to suspend your game. Also because it didn't convey any of its main gameplay objectives and there were a LOT of them.
Alina of the Arena is an indie game and that means it's either a Troid or a Deckbuilder and I already mentioned this weeks Troids upthread a bit. It was another one of those games where I was initially going to be kind of dismissive but the trailer looks *reall* cool and then I said "Geez, maybe I need to re-examine my priorities?". But not much since I loves me a deckbuilding RPG. This one seems to borrow a bit from the good bits of Into the Breach as well as Gladiator, so... look... I know when I'm being pandered to...
And I appreciate it! Keep it up, fellas!
Anyway, you're a l'il scamp who is stuck in a gladiatorial death game where her performance in appealing to the crowd in the time honored field of Condemned Criminals Engaging In Monster Destruction causes the spectators to help you out by chucking items into the arena; and also all the violence you inflict winds up weirding up enemy positioning which is the key to surviving.
And finally, not one but two talky-based adventure-em-ups, one that is a bit steamier, but also looks... pretty cool since the focus is just as much on being a Choose Your Own Adventure Star Trekky deal is Starlight Drifter (discover a broke-ass spaceship and romance the crew while also trying to navigate a vast treacherous galaxy) and the one that is a bit more murder-y with its sci-fi trappings is Dyschronia (which appears to be something more Zero Time-ish)
Read about visiting scenic: The Future and Smooch/Survive everything that wants to kill you!