If I timed this correctly, I'll have this thread posted minutes before a Nintendo Direct airs that will likely invalidate it. The sacrifices I make for you people...
Kicking things off with something announced a few scant weeks ago, and apparently developed in a rush, is the latest Voice of Cards game, Voice of Cards: Beasts of Burden, which takes the established (stripped down, visually neat) RPG and makes it a Pokemon-y type deal instead of a more Dragon Quest-y thing like in the first two games; instead of getting equipment you seal monsters into cards with bespoke attacks and whip those at enemies. I really liked the first game, and haven't fired up the second one yet, but I feel confident saying this is a *right corkin' good* little nugget of an RPG.
Now if you don't want a video game about exploiting fictional monsters, how about one about exposing real ones? Svoboda 1945: Liberation is a detective game about a photojournalist on the Czech border not long after the fall of the Nazi regime and rise of a similarly opressive Communist regime, who finds some incriminating photos of your grandfather which makes you say "Oh... uh... hmm... not... this... isn't a great look", so you decide to ehad out and either prove or expose your grandpas good/bad name. Not sure which, since this is one of them games what has some pretty bleak morality at its heart.
Next is Little Orpheus, which was supposed to come out months ago, but then there was some... stuff... in the news that made a puzzle platformer about a doofy russian explorer getting into pratfalls a bit of a harder sell. I guess that's all been squared away though because here it is. Enjoy scenic: The Mysterious Hollow Earth and avoid deadly traps because this is a biome that exists to murder human beings.
And still speaking of... umm... Eastern Europe, I guess (or at least "east of the Middle of Europe"), we have XIII, the third attempt to make a video game based on the graphic novel that asks "What if The Bourne Identity didn't have anyone named "Bourne" in it?". Or at least it's the third attempt to make that same first video game; as there was a remake of the original game released last year, and it was so poorly received that the studio took a mulligan and brought out THIS one which at least looks and plays closer to the original, which still wasn't a *great* shooter, but at least looked cool. This one tries to look that cool, whether it succeeded is up to YOU, the viewer.
Next is Reknum DX, (Reknum? damn near killed 'em!) an 8-bitty Troid-em-up. The trailer has a lot of footage of a guy looking very passive as he holds a controller in his hand; which is simply compelling film-making.
Absolute Tactics: Daughter of Mercy is the other new release I'm most jazzed for this week (again, writing this shortly before a Direct), and that's mainly because of a positive mental association; what we have here is an SRPG that looks *similar enough* to Fell Seal to make me think "Hey, is this a sequel to Fell Seal?". And as Fell Seal is one of my favorite SRPGs in recent years, that's all I needed to know!
It's *not* a sequel to Fell Seal, I should state, that's just my brain playing tricks on me, but now I have this positive sense memory and ain't nobody shakin' that loose. And even if it lacks that pedigree, it still looks and sounds really good, and it immediately went into my wishlist
If that's not enough strategizing in an RPG for you; there's also Dungeons III, but in this case, it's not an SRPG like Final Fantasy Tactics so much as it's like Sim City, as this game is more in line with the likes of Dungeon Keeper; you build yourself up a monster infested hell-dungeon and use bespoke rooms to lure in progressively more powerful minions, and then use them to protect your precious Big Glowy Bad-guy Ball from armies of encroaching heroes.
And wrapping things up is the game I'm THIRD most interested in pre-watching a Nintendo Direct; Fore Tales, which is also the second game this week to strike its fancy with my by reminding me of another game I already like (in this case; Banner of Ruin, and Citizen Sleeper) AND ALSO the second to feature a primarily playing-card based visual theme. This one here is a story driven game about varmint-peeps what be in a kooky fantasy land, and you've got to roll dice and deal cards to figure out how the story is going to progress from there. Looks rad.
Well, SURELY that's everything
Kicking things off with something announced a few scant weeks ago, and apparently developed in a rush, is the latest Voice of Cards game, Voice of Cards: Beasts of Burden, which takes the established (stripped down, visually neat) RPG and makes it a Pokemon-y type deal instead of a more Dragon Quest-y thing like in the first two games; instead of getting equipment you seal monsters into cards with bespoke attacks and whip those at enemies. I really liked the first game, and haven't fired up the second one yet, but I feel confident saying this is a *right corkin' good* little nugget of an RPG.
Now if you don't want a video game about exploiting fictional monsters, how about one about exposing real ones? Svoboda 1945: Liberation is a detective game about a photojournalist on the Czech border not long after the fall of the Nazi regime and rise of a similarly opressive Communist regime, who finds some incriminating photos of your grandfather which makes you say "Oh... uh... hmm... not... this... isn't a great look", so you decide to ehad out and either prove or expose your grandpas good/bad name. Not sure which, since this is one of them games what has some pretty bleak morality at its heart.
Next is Little Orpheus, which was supposed to come out months ago, but then there was some... stuff... in the news that made a puzzle platformer about a doofy russian explorer getting into pratfalls a bit of a harder sell. I guess that's all been squared away though because here it is. Enjoy scenic: The Mysterious Hollow Earth and avoid deadly traps because this is a biome that exists to murder human beings.
And still speaking of... umm... Eastern Europe, I guess (or at least "east of the Middle of Europe"), we have XIII, the third attempt to make a video game based on the graphic novel that asks "What if The Bourne Identity didn't have anyone named "Bourne" in it?". Or at least it's the third attempt to make that same first video game; as there was a remake of the original game released last year, and it was so poorly received that the studio took a mulligan and brought out THIS one which at least looks and plays closer to the original, which still wasn't a *great* shooter, but at least looked cool. This one tries to look that cool, whether it succeeded is up to YOU, the viewer.
Next is Reknum DX, (Reknum? damn near killed 'em!) an 8-bitty Troid-em-up. The trailer has a lot of footage of a guy looking very passive as he holds a controller in his hand; which is simply compelling film-making.
Absolute Tactics: Daughter of Mercy is the other new release I'm most jazzed for this week (again, writing this shortly before a Direct), and that's mainly because of a positive mental association; what we have here is an SRPG that looks *similar enough* to Fell Seal to make me think "Hey, is this a sequel to Fell Seal?". And as Fell Seal is one of my favorite SRPGs in recent years, that's all I needed to know!
It's *not* a sequel to Fell Seal, I should state, that's just my brain playing tricks on me, but now I have this positive sense memory and ain't nobody shakin' that loose. And even if it lacks that pedigree, it still looks and sounds really good, and it immediately went into my wishlist
If that's not enough strategizing in an RPG for you; there's also Dungeons III, but in this case, it's not an SRPG like Final Fantasy Tactics so much as it's like Sim City, as this game is more in line with the likes of Dungeon Keeper; you build yourself up a monster infested hell-dungeon and use bespoke rooms to lure in progressively more powerful minions, and then use them to protect your precious Big Glowy Bad-guy Ball from armies of encroaching heroes.
And wrapping things up is the game I'm THIRD most interested in pre-watching a Nintendo Direct; Fore Tales, which is also the second game this week to strike its fancy with my by reminding me of another game I already like (in this case; Banner of Ruin, and Citizen Sleeper) AND ALSO the second to feature a primarily playing-card based visual theme. This one here is a story driven game about varmint-peeps what be in a kooky fantasy land, and you've got to roll dice and deal cards to figure out how the story is going to progress from there. Looks rad.
Well, SURELY that's everything