If the election was today, I would vote for a shark over a tyrannosaur for the office of mayor
Kicking off with a game that is no stranger to controversy; Kingdom of Amalur: Re-Reckoning is, by all accounts, a pretty darn good open-world RPG in the mold of your Skyrims or Dragon Ages or the like. And despite it doing pretty okay for itself, it managed to flop hard enough that the State of Rhode Island bankrupted the studio [citation needed] and then it was forgotten and is now being re-released by THQ-Nordic, which has its own suite of problems. The game can not catch a break, even when Rhode Island ain't looking to bust some kneecaps over it.
And speaking of genuinely unexpected re-releases, you don't get re-releases less expected than Stubbs the Zombie: Rebel Without a Pulse. Which... I'm sure somebody was clamoring for. Who, I couldn't guess, but here we are. Wouldn't be in my top 5 choices for Original XBox games to re-release on present day consoles, that's for sure. Anyhow, it's a game where you're a Zomboy in a retro-futuristic 1950s city and you turn guys into more zomboys in order to fight on your behalf; like Pikmin, but with a loamier scent.
Less completely inexplicable, but still pretty unexpected, we have a two-pack of Stranger in Sword City and it's semi-prequel Saviors of Sapphire Wings. And these are first person dungeon crawlers in the Wizardry vein; build yourself a team of Monster Choppers and chuck 'em into dungeons that will 1000% kill them before they take more than five steps in any direction. I'm lead to understand that even by this genres standards the difficulty is high and the mechanics are obtuse, but I am also told that it's one of the better games in the genre so I will be keeping a careful eye on it.
It's a NIS game, so it will definitely go on sale before long.
And in keeping with this weeks theme, we have Explosionade DX, which was one of the secret stars of the sadly forgotten XBox Live Indie Game service; kind of a cross between Bubble Bobble, Cybernator and gave it weird bouncy physics. Bounce around monster-infested levels with the goal of BLASTING ALL CRITTERS in your giant mecha-tank that's apparently made of Flubber.
Fiinally breaking the cruel cycle of technically retro unexpected re-releases, we have a new game; Sign of the Sojourner. Which is a narrative-focused deck-building game where you use the cards you accumulate cards as you chat with people, and then use those stories to connect yourself to other people. You know... like real life relationships, except with an compelling video game mechanic!
And finally, we have a re-release of a fairly recent and popular game so it's not really keeping with the theme; Plants vs Zombies: Battle for Neighborville; which I infer to be Plants vs Zombies, except as a Splatoon-em-up. And, honestly, those two games feel like they'd mesh together pretty nicely and the game does look pretty fun.
Certainly the zombie exploding game I'm most enthusiastic about.
Kicking off with a game that is no stranger to controversy; Kingdom of Amalur: Re-Reckoning is, by all accounts, a pretty darn good open-world RPG in the mold of your Skyrims or Dragon Ages or the like. And despite it doing pretty okay for itself, it managed to flop hard enough that the State of Rhode Island bankrupted the studio [citation needed] and then it was forgotten and is now being re-released by THQ-Nordic, which has its own suite of problems. The game can not catch a break, even when Rhode Island ain't looking to bust some kneecaps over it.
And speaking of genuinely unexpected re-releases, you don't get re-releases less expected than Stubbs the Zombie: Rebel Without a Pulse. Which... I'm sure somebody was clamoring for. Who, I couldn't guess, but here we are. Wouldn't be in my top 5 choices for Original XBox games to re-release on present day consoles, that's for sure. Anyhow, it's a game where you're a Zomboy in a retro-futuristic 1950s city and you turn guys into more zomboys in order to fight on your behalf; like Pikmin, but with a loamier scent.
Less completely inexplicable, but still pretty unexpected, we have a two-pack of Stranger in Sword City and it's semi-prequel Saviors of Sapphire Wings. And these are first person dungeon crawlers in the Wizardry vein; build yourself a team of Monster Choppers and chuck 'em into dungeons that will 1000% kill them before they take more than five steps in any direction. I'm lead to understand that even by this genres standards the difficulty is high and the mechanics are obtuse, but I am also told that it's one of the better games in the genre so I will be keeping a careful eye on it.
It's a NIS game, so it will definitely go on sale before long.
And in keeping with this weeks theme, we have Explosionade DX, which was one of the secret stars of the sadly forgotten XBox Live Indie Game service; kind of a cross between Bubble Bobble, Cybernator and gave it weird bouncy physics. Bounce around monster-infested levels with the goal of BLASTING ALL CRITTERS in your giant mecha-tank that's apparently made of Flubber.
Fiinally breaking the cruel cycle of technically retro unexpected re-releases, we have a new game; Sign of the Sojourner. Which is a narrative-focused deck-building game where you use the cards you accumulate cards as you chat with people, and then use those stories to connect yourself to other people. You know... like real life relationships, except with an compelling video game mechanic!
And finally, we have a re-release of a fairly recent and popular game so it's not really keeping with the theme; Plants vs Zombies: Battle for Neighborville; which I infer to be Plants vs Zombies, except as a Splatoon-em-up. And, honestly, those two games feel like they'd mesh together pretty nicely and the game does look pretty fun.
Certainly the zombie exploding game I'm most enthusiastic about.