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Contras, Probotectors, and the legacy of war

LBD_Nytetrayn

..and his little cat, too
(He/him)
"Flying choppers"?

Ah, forgot/missed they were Japanese.

Hm, might make things tricky there, then.

In other news, just caught this video of Maximilian Dood and three friends playing 4-player arcade mode. I don't know if I'll ever get to play that, so I thought I'd see what it's like:


Yooooo, I did not know you could grab a teammate's leg while they're hanging and hang off of it. I want to see where that comes in handy!
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I was curious how I'd do in the one-hit kill mode of Operation Galuga, and was surprised to see that the regular enemies retain their full health bars in the process.

I didn't fare too well there as a result. XD

Weren't most enemies-- some exceptions, like the guy's laying on the ground behind cover, sure -- one hit kills in the original games? Like the snipers and riflemen? I was kind of interested in seeing how I would do in that situation by comparison, if they and I largely died in one shot.
 

Regulus

Sir Knightbot
FWIW, I thought the extra durable enemies were awkward. It's particularly bad with 8-way aiming. With one hit kills and 8-way, there were sections of the final stretch where I think you're better off just using overload to skip past them.
 

R.R. Bigman

Coolest Guy
Most enemies taking three to five shots threw me off a number of times. I can only assume it’s to balance having multiple people shooting up the screen, but it sucks in single player.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Is it really a bump in difficulty if the enemies get nerfed when you do?
I don't know if I'd say it's a bump -- there are difficulty levels for that, after all -- but more of a different kind of difficulty?

I mean, you're still dead in one hit instead of three or more.

It's just something I'm curious to try.

As others have noted, it throws me off on occasion, too, when I don't remember regular stage enemies won't die in one hit. Doesn't happen often, but occasionally muscle memory seeps back in, I guess.
 

ShakeWell

Slam Master
(he, etc.)
Yeah, I get that. Also, I think the more different difficulty levers the player can pull, the better.
 

Tomm Guycot

(he/him)
Fewer enemies in Contra were 1-hit than you remember.

But part of it is to balance the insane rate of fire on all your weapons compared to the originals.
 

ShakeWell

Slam Master
(he, etc.)
Yeah, that makes sense. The NES could only have so many projectiles on screen and trying to rapid-fire the Spread usually makes it shoot way fewer bullets in the NES game.
 

Tomm Guycot

(he/him)
So a massive patch has gone live on most platforms / will shortly go live on Switch. We fix a ton of bugs and weird things that weren't showing up properly ingame and had been driving me insane. Like 60+ things. enjoy.
 

zonetrope

(he/him)
This is a damn good time. I was getting a little frustrated at the sheer amount of stuff on screen by stage 4, but I realized I was playing on one-hit kill mode, and this game is very very difficult if you insist on playing it like original Contra. So I'll probably turn the health bars on going forward and just focus on enjoying myself. I also appreciate this island's commitment to rooftop solar panels.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I got sidetracked by an assignment and then catching up on other stuff after, but I left off at (I think) the last stage, so I need to finish it up and hopefully write about it soon.
 

ShakeWell

Slam Master
(he, etc.)
You definitely did.

Now to unlock everyone else. I'm looking forward to finding out which of the hidden characters have alternate versions of weapons. Really hoping Brad has an exploding punch.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I haven't beaten it yet, but there's already so much Contra crammed in here from across the franchise, I really have to wonder how you follow it up for a sequel (hopefully).
 
I had been playing Operation Galuga with my sister. We both work different hours so it took me a while to go through the game on Story mode. I enjoyed Operation Galuga a lot.

The Castlevania OST an immediate buy from the perk shop for me once it was unlocked! Very fun extra.

***

I did not realize Beowulf was the original Contra.

If I had known that old English poems had spread gun toting super soldiers in them, I may have been more interested in high school.
 

gogglebob

The Goggles Do Nothing
(he/him)
Excuse me? He clearly had a sword. That was the gun of its time (because it can summon fire dragons).
 

ShakeWell

Slam Master
(he, etc.)
Had anyone else discovered this fun Easter Egg?

If you're listening to the Classic Konami soundtrack, and you use the Overload for the Homing Missile the drones turn into pixel art Vic Vipers. I haven't seen anything else like this, but I'm definitely curious now.
 

ShakeWell

Slam Master
(he, etc.)
Oh, wait, it looks like it's maybe not the soundtrack? Just when it's a level 2 Overload? Or it also does it with the Castlevania soundtrack?

Also, I clearly haven't unlocked "Konami Code," which I assume is a perk that comes after everything else?
 
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