So, I told you that story so I could tell you this story.
Heavensward is the first expansion of Final Fantasy XIV, and marks patch 3.0. With it came an expanded level cap to 60, three new jobs, new primals and threats to battle, and some would argue the best story of the entire FFXIV saga. With the conclusion of the Shadowbringers story, I would highly disagree with that sentiment, but that's a discussion for another time.
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TABLE OF CONTENTS
PROLOGUE - Shadows of the Holy See
CHAPTER 1 - The Heretic and The Whale
CHAPTER 2 - The Bull
CHAPTER 3 - The Rose
CHAPTER 4 - The Truth
CHAPTER 5 - The Tragedy
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For now, though, as the trailer reminds us all, things look pretty bleak for our heroes. Minfilia, Y'shtola, Thancred, Yda, and Papalymo are all missing in action, as a result of the Scions' flight from Ul'dah.
Tataru Taru, the Scions' receptionist and bookkeeper, has had little to do without a Rising Stones to manage, and being unable to travel about. She has been developing her crafting skills on the side, however...
Alphinaud, the young commander of the Crystal Braves, has had his certitude in his abilities badly shaken. Hindsight is 20/20, and the expansion is, in part, the building back up of Alphinaud into the hero and leader he was truly born to be.
The Scions have been staying in the care of Ser Haurchefant Greystone, of House Fortemps, one of the High Houses of Ishgard. Haurchefant has been lobbying the Holy See to grant his charges asylum in the city. The reason why they haven't been granted leave to enter yet is because of Ishgard's focus on the war effort, against the Dravanian Horde.
The Dravanian Horde is a host of draconic creatures (full dragons, wyverns, and the like), led by the Great Wyrm, Nidhogg, who, for 1000 years, has been in a cycle of waking and slumber, waking to attack Ishgard and its holdings.
For Ishgard's part, it is a city that has grown up in ten centuries of constant war. A theocracy, led by a line of priest-kings, the current of whom is Archbishop Thordan VII.
Our heroes have allies within Ishgard, however, such as the likes of the commander of the Temple Knights, the leader of most of Ishgard's military, Ser Aymeric de Borel, a lowborn Elezen who, despite his station in youth, has earned his stripes in battle. It was he who reached out to the Scions when Nidhogg awakened once again to terrorize the lands of Coerthas. In addition, Satznswys's old 'friend', Estinien Wyrmblood, the Azure Dragoon of Ishgard, will play a pivotal role in the events to come. There are many mysteries that have been left to be explored. For example, what designs do the Ascians have on Ishgard, and how are they manipulating events behind the scenes? Will the Scions of the Seventh Dawn be reunited with their missing comrades? What is to become of General Raubahn Aldynn, last seen having had his arm severed at the Bloody Banquet of Ul'dah that took the life of Sultana Nanamo Ul Namo? And why has the Dragonsong War, as it is known to Ishgard, been going on for a thousand years? These questions, and more, will be answered as the story takes shape.
Everybody got all that? Good.
To resume the story we need only speak with Alphinaud, but once we completed the final Main Scenario Quest of A Realm Reborn, We unlocked the breadcrumb quests to start back with our Job's trainers. For jobs released in Heavensward and prior, every two levels, starting at 50, all the way to 60, have quests associated with those levels, and there are job skills that are gated behind those quests, like when we unlocked Dragonfire Dive on Dragoon, or Perfect Balance on Monk, or Hallowed Ground on Paladin. It's important to keep up with those quests as you progress through the main story, as the skills you earn in Heavensward will develop the jobs that you play, and lacking those skills when running dungeon and trial content severely handicaps you.
"Tataru, I miss Moenbryda too, but I don't know about wearing my hair the same way..."
Alphinaud seems to have come out of his weeks-long, or perhaps even months-long funk. The timeline for how time passes is not one-to-one with the real world. Some events are explicitly written to take a certain amount of time after one another, but a lot of this is kept vague to let the player's headcanon be whatever it wants.
Furthermore, Alphinaud, your voice has changed. The same can be said of pretty much the entire cast of Final Fantasy XIV. Between expansions, Square Enix decided to go with a British voice acting studio for its English casting, and for the most part, the cast slides into their new roles fantasically. The cast has worked on other games as well, most notably Xenoblade Chronicles.
Alphinaud insists that he will go to Ul'dah to settle the matters, but that's plainly insane, as Haurchefant is quick to point out.
"But now is not the time for drastic action. You yet have allies upon whom you can rely. There is no need to act alone." As I stated upthread, there's friends like the Doman refugees, Pipin Tarupin of the Immortal Flames, the other two Eorzean heads of state...
Alphinaud asks forgiveness for his impatience.
I guess all the stuff with the Dravanian Horde has cooled down enough for their request for asylum to be granted. That's good news!
Heavensward is the first expansion of Final Fantasy XIV, and marks patch 3.0. With it came an expanded level cap to 60, three new jobs, new primals and threats to battle, and some would argue the best story of the entire FFXIV saga. With the conclusion of the Shadowbringers story, I would highly disagree with that sentiment, but that's a discussion for another time.
-------------------------------------------------------------------
TABLE OF CONTENTS
PROLOGUE - Shadows of the Holy See
CHAPTER 1 - The Heretic and The Whale
CHAPTER 2 - The Bull
CHAPTER 3 - The Rose
CHAPTER 4 - The Truth
CHAPTER 5 - The Tragedy
-------------------------------------------------------------------
For now, though, as the trailer reminds us all, things look pretty bleak for our heroes. Minfilia, Y'shtola, Thancred, Yda, and Papalymo are all missing in action, as a result of the Scions' flight from Ul'dah.
Tataru Taru, the Scions' receptionist and bookkeeper, has had little to do without a Rising Stones to manage, and being unable to travel about. She has been developing her crafting skills on the side, however...
Alphinaud, the young commander of the Crystal Braves, has had his certitude in his abilities badly shaken. Hindsight is 20/20, and the expansion is, in part, the building back up of Alphinaud into the hero and leader he was truly born to be.
The Scions have been staying in the care of Ser Haurchefant Greystone, of House Fortemps, one of the High Houses of Ishgard. Haurchefant has been lobbying the Holy See to grant his charges asylum in the city. The reason why they haven't been granted leave to enter yet is because of Ishgard's focus on the war effort, against the Dravanian Horde.
The Dravanian Horde is a host of draconic creatures (full dragons, wyverns, and the like), led by the Great Wyrm, Nidhogg, who, for 1000 years, has been in a cycle of waking and slumber, waking to attack Ishgard and its holdings.
For Ishgard's part, it is a city that has grown up in ten centuries of constant war. A theocracy, led by a line of priest-kings, the current of whom is Archbishop Thordan VII.
Our heroes have allies within Ishgard, however, such as the likes of the commander of the Temple Knights, the leader of most of Ishgard's military, Ser Aymeric de Borel, a lowborn Elezen who, despite his station in youth, has earned his stripes in battle. It was he who reached out to the Scions when Nidhogg awakened once again to terrorize the lands of Coerthas. In addition, Satznswys's old 'friend', Estinien Wyrmblood, the Azure Dragoon of Ishgard, will play a pivotal role in the events to come. There are many mysteries that have been left to be explored. For example, what designs do the Ascians have on Ishgard, and how are they manipulating events behind the scenes? Will the Scions of the Seventh Dawn be reunited with their missing comrades? What is to become of General Raubahn Aldynn, last seen having had his arm severed at the Bloody Banquet of Ul'dah that took the life of Sultana Nanamo Ul Namo? And why has the Dragonsong War, as it is known to Ishgard, been going on for a thousand years? These questions, and more, will be answered as the story takes shape.
Everybody got all that? Good.
To resume the story we need only speak with Alphinaud, but once we completed the final Main Scenario Quest of A Realm Reborn, We unlocked the breadcrumb quests to start back with our Job's trainers. For jobs released in Heavensward and prior, every two levels, starting at 50, all the way to 60, have quests associated with those levels, and there are job skills that are gated behind those quests, like when we unlocked Dragonfire Dive on Dragoon, or Perfect Balance on Monk, or Hallowed Ground on Paladin. It's important to keep up with those quests as you progress through the main story, as the skills you earn in Heavensward will develop the jobs that you play, and lacking those skills when running dungeon and trial content severely handicaps you.
"Tataru, I miss Moenbryda too, but I don't know about wearing my hair the same way..."
Alphinaud seems to have come out of his weeks-long, or perhaps even months-long funk. The timeline for how time passes is not one-to-one with the real world. Some events are explicitly written to take a certain amount of time after one another, but a lot of this is kept vague to let the player's headcanon be whatever it wants.
Furthermore, Alphinaud, your voice has changed. The same can be said of pretty much the entire cast of Final Fantasy XIV. Between expansions, Square Enix decided to go with a British voice acting studio for its English casting, and for the most part, the cast slides into their new roles fantasically. The cast has worked on other games as well, most notably Xenoblade Chronicles.
Alphinaud insists that he will go to Ul'dah to settle the matters, but that's plainly insane, as Haurchefant is quick to point out.
"But now is not the time for drastic action. You yet have allies upon whom you can rely. There is no need to act alone." As I stated upthread, there's friends like the Doman refugees, Pipin Tarupin of the Immortal Flames, the other two Eorzean heads of state...
Alphinaud asks forgiveness for his impatience.
I guess all the stuff with the Dravanian Horde has cooled down enough for their request for asylum to be granted. That's good news!
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