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Armored Core VI Announced, but will it have Patches?!

I've been a fan of the series since I got the PSP ports of 3 on impulse, worked backwards, then back forwards again and I'm pretty happy with AC6 but wish I had more time to sink into it before my controller went on the fritz and I got a little sidetracked. It kind of feels like they kind of picked and chose elements from throughout the series and worked them together into something solid. Took me a long time to break the train of thought I *had* to stagger everything for it to 'count' which was getting me way too tilted early on. (Hell, I think it wasn't until the Ibis fight before I went "I'm actually damaging this thing pretty steadily even without setting off the big flashy notification")

Hoping they do a For Answer/Verdict Day type follow up of some kind even if it might be tough to do like, story wise, but the engine seems fun enough to play with I'd like to see more. I guess these days it's probably more likely to get Scholar'd into a new expansion/edition, yeah?
 
Tough to tell, dlc is always an easier sell than just the same game you already bought but more which is how a lot of people see that type of thing even when it isn't. I would definitely prefer it cuz idk how much stuff could or would carry forward into it. Back with 4 and 4A only emblems could.

More than anything I want more parts, more story would be cool too but lemme cobble together knockoffs of all the old ac designs
 

Sarcasmorator

Same as I ever was
(He/him)
I got this for Christmas and am having fun with it! I haven't tried an Armored Core since the PS2 days, I don't think, when I kinda bounced off of the one I played (2 or 3, maybe?). Just starting to get some of the finer points of mech building down, and I'm enjoying that puzzle (and I greatly appreciate how you can strip down your AC and sell everything to start over with all your earned money and try again. Currency in this game is more like endlessly respeccable experience).
 

Peklo

Oh! Create!
(they/them, she/her)
Selling parts back at cost is fortunately something every single game in the series (as far as I know and have played) from the first one has been consistent about. Going into debt is still a theoretical possibility through overspending ammunition, but practically I've also never seen it happen for my own part.
 

Regulus

Sir Knightbot
The Nexus era games actually did have part values depreciate if you use them at all before selling them back. Ammunition and repairs tended to be a lot costlier in the older games, too, so ending up in the red on any given mission was a lot more conceivable. Particularly if you leaned on weapons like high capacity machine guns. But even then, you would likely have to make an effort to actually end up in debt.

This is not really a factor in AC6. Repair costs are miniscule and you can just replay missions if you really need more cash. The only drawback to selling gear back is that you can't access the store from the mid-mission retry menu, so you're stuck with what's currently in your garage.
 

Sarcasmorator

Same as I ever was
(He/him)
Yeah at this point I'm starting to stock some alternate gear. Generators and FCS modules are cheap enough that I've just been keeping them along with the most recent set of weapons I've used when I rework something. (Early in Chapter 3 right now.)
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Dang, you're making quick progress. Balteus, the Cleaner and Sea Spider are all often considered major roadblocks. Keep up the good work!
 

Sarcasmorator

Same as I ever was
(He/him)
Balteus took me... a lot of tries, and a few near wins. The Cleaner took me six or eight (and a couple trips to the drawing board). The Spider took, I think, two. Lucky with loadout on that one, I guess! I think my Elden Ring endgame troubles taught me the value of mixing up a build that's not working right away and seeing if the next thing does better.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
That's a good lesson, even moreso in AC than in Souls games. Not one I personally followed as I found a powerful build and stuck with it, mind you, but a good lesson nonetheless.
 

Sarcasmorator

Same as I ever was
(He/him)
It's really been the arenas that have drilled the lesson in for me. I try what I have against one, then I die, then I adjust, then I win.

There was one I took out entirely with 10-pod missiles and chainguns. Melted them. Not a build I'd use in general. But it only takes a minute to swap things out.

I do have a "main" build right now though: laser shotgun on right, plasma rifle and laser blade on left. Right shoulder is dealer's choice (grenades right now). Still haven't messed around with alternate leg types yet but the new bipedal setup in Chapter 2 (Firmeza, I think) has done well for me.

I'm finding it a fun sort of combat puzzle each time. Reminds me a bit of X-Wing Minis in a way, where you make a list and try it out and tweak it for next time.
 
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Adrenaline

Post Reader
(He/Him)
People talk about tweaking their build constantly in this game but Songbirds and Gatling Guns carried me through most of it.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
It was Songbirds and Zimmerman shotguns for me, but yeah. But I almost wish I'd found more viable combos that I could win with as easily, so I could engage with the switching around. It just seemed to me every time I tried something else that I was missing out on something, like I was sandbagging somehow. But that's just me, I'm glad you're finding fun and success in the variety approach.
 

Sarcasmorator

Same as I ever was
(He/him)
I am using songbirds a lot but I really like the plasma rifle + something combo even though double shotguns or chainguns work real nice. I don't want the game to always just be "two kinds of weapons" y'know?
 

Adrenaline

Post Reader
(He/Him)
When I played the Souls games and Bloodborne I didn't switch weapons much either. I like finding something that works for me and getting good with it.
 

Sarcasmorator

Same as I ever was
(He/him)
When I played Elden Ring I was always a bit frustrated at how I'd find a neat new weapon but it would be underpowered because it wasn't smithed up at all, so usually I'd put it away and go "maybe on another playthrough." So being able to try something different in this whenever I want is a big point in its favor, imo! There are a lot of neat pieces of equipment and configurations to try; I like seeing what these things do (even if some, like the pepperbox shotgun, don't do a whole lot compared to other things)!
 

Sarcasmorator

Same as I ever was
(He/him)
It really is tough to break the shotguns --> songbirds --> shotguns rhythm once you get into it though. It eats so many things alive.
 
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