got first credits early this afternoon. the game's good, and it's fun and polished as one might expect given that despite being a sort of niche underdog from has been bordering on an AAA studio since like...DS2. but it still manages to avoid feeling totally unweird and sanded off. though most of the friction is in boss fights, which...yeah, i still dunno. i felt pretty strong at all the ones i fought by the time i beat them and felt like i was vibing with the game even in that regard. and then i got to the final boss (hal) which was just way too hard for me to keep normal hits on and avoid, though admittedly i didn't spend quite as long trying to understand things as cel, much less balteus who took me several hours and even the better part of one after i equipped the bubble gun. so i shot him with 30000 missiles and the moonlight
i think the thing is that the stagger tends to trivialize normal ACs since they're practically dead once you hit it despite the fact that in most cases (...minus...the aforementioned) the enemies aren't actually really set up to kill you for getting staggered without there being two of them or something (which are probably my favorite fights in the game, lol). as a result, bosses have to have something bigger going for them, which is usually either "mostly impervious bodies with weakpoints" (silly and videogamey, but i thought these were fairly fun for the most part) or "feeling like fighting an AC with cheatcodes" which...i did not like so much. bosses that pester you constantly with gigantic attacks that require pretty specific stamina management while dodging constantly any time you press a button if they aren't committed then flying far away with seemingly infinite stamina, ridiculously good aim, and gigantic numbers in general are, well, totally beatable, but get sort of monotonous to me. especially because stagger does flatten offense so much unless the boss can weasel out of staggers before you can hit with a payload (which is extremely how i felt on the final boss). even enemies with high bullet resistance can usually be ground to stagger with shotgun blasts or gatling guns and then, assuming you haven't just held down the button to overheat during that, they suddenly start taking tons.
related to all that, the escape mission near the end of the game was probably the one i found funniest overall. though i liked most of chapter 4 a lot, and i enjoyed that stage at the end of it a bunch too, it's definitely the coolest "map" area in the game so far and even for my high jumping bird legs wasn't the easiest to traverse and fight in.
also, i really like the music. on its own merits, at least, since certainly i'd agree with people who feel the older games' music was more interesting, and in particular the fact that the only vocals i can remember are choral is a bit of a bummer. buuuuuut i still think the blend of synth drones with stuff like industrial and 00s trance elements is a cool aesthetic that feels a little retro even for a polished modern sound. i hope they can go out there a lot further if this game gets its expansion or sequel or whatever
but this one'll keep me in it a while longer. i'm glad they made this