Every time I play Metroid Fusion, I like it more. I liked it at the time it came out, of course, but when Zero Mission came out I thought "well, that eclipses Fusion easily," but as time goes on, I find Fusion more and more interesting. The "out of bounds" exploring is a big part of it - honestly, when I played Portal years later (as I came to that game several years late, like in 2010 or so), it reminded me, of all things, of Metroid Fusion in the way exploring areas that you weren't "supposed" to felt... sneaky on the players part, which no other Metroid game has done, imo.
It's a fun game with great aesthetics*, and the traditional Talking Time complaint that it's not as sequence-breakable as Super Metroid** holds no water for me. I never cared about that. It's not as linear as it's reputation and doesn't suffer for the linearity it does have.
*including the Fusion suit, Vaeran
**which may just be Brickroad's opinion, I'm not sure, but those arguments from like 2008 or whatever about Fusion stuck with me, so apologies if that's not the consensus here any more, since that guy hasn't been here for years.
EDIT: Ugh, I didn't mean to start a new page, go back and read Peklo's excellent post to which this is sort of a response. Or someone quote it so it's on this page.
It's a fun game with great aesthetics*, and the traditional Talking Time complaint that it's not as sequence-breakable as Super Metroid** holds no water for me. I never cared about that. It's not as linear as it's reputation and doesn't suffer for the linearity it does have.
*including the Fusion suit, Vaeran
**which may just be Brickroad's opinion, I'm not sure, but those arguments from like 2008 or whatever about Fusion stuck with me, so apologies if that's not the consensus here any more, since that guy hasn't been here for years.
EDIT: Ugh, I didn't mean to start a new page, go back and read Peklo's excellent post to which this is sort of a response. Or someone quote it so it's on this page.