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WisteriaHysteria said: My favorite Final Fantasy, with my favorite cast, setting, and soundtrack. It's also the foundational FF to me, as it is the game that most defines the franchise's identity as ambitious, trail blazing, ever changing, and forward looking versus other franchises that prefer to always look in the rear view mirror.
Sarge said: I'm going to go on record as not actually caring a ton for the PSX Final Fantasy games (FFVII = good, FFIX = meh). But FFVIII was my favorite of the lot, and while I also tired about halfway through Disc 3 of trying to do all the optional stuff, it regained momentum when I decided to just make the final push.
Sarge said: Despite getting off to a slow start, Suikoden II eventually becomes a riveting tale of politics, friendship, and... vampires? What it loses in brevity from the first game, it more than makes up for down the stretch.
WisteriaHysteria said: Greatest RPG ever made, in any time period.
To be fair, this was a good era for JRPGs and their adjacent genresI think TT might like JRPGs
There really isn't a lot here that couldn't have been done on an SNES, much like the first game.
I think there's a big question! I dunno if Issun has said the exact numbers, but I'm pretty sure our sample size here is only in the teens. This list is a lot of fun, but any sufficiently small sample size is bound to have skewed/unrepresentative data. Look no further than #15 on the list, I'm honestly gobsmacked that S2 didn't rank in at least the top10, and that less than half of the people voting gave it a vote. I have my suspicions on what will be the #1, but there's no real way of making an educated guess without the field narrowing some more. My money is on either MGS1 or Zelda OoT. And even that could be wrong if a dark horse candidate like Xenogears can build up enough momentum.There's almost certainly no question of what #1 will be.
And Suikoden... man, I should've voted for Suiko2 even though I personally didn't come to the series until the PS2 era, and much to my shame have never even done a full play-through of it. I hope it gets another re-release someday.
Peklo hit on it already, but Suikoden 1&2 absolutely could not have been done on the SNES. Just from a save file perspective, SNES carts did not have the save file capacity to handle Suikoden games beefy save files that took up multiple blocks on PS1 memory cards. On account of just how many variables there are in the game's structure with regards to recruiting 100+ characters, and a mind bending 80 playable characters. Each one you have to store info for their stats, magic, and equipment. Suikoden 2 as well has a massive amount of text too, text that by itself would have filled a standard sized SNES cart several times over, leaving no room for the graphics and audio. I would entertain an argument about dumbing down the graphics and music to make a back-port possible. But you can't remove the 108 Stars of Destiny, nor truncate the text of the story and still have the core essence of Suikoden remain intact.There really isn't a lot here that couldn't have been done on an SNES, much like the first game.
i certainly didn't do any of that and i don't think most people did, i feel like a lot of the discussion here has trended toward "yeah, that's who i would've expected to have voted for that". though honestly i didn't really make much of an effort to diversify my list either, i just like a lot of stuff so it wasn't really hard to keep jrpgs below 1/4 of the list (barely). if there's a really obvious (to me) hole in my list beyond pc games in general it's fps, which is a genre that i've overall only played a little and virtually not single player at all, so half-life and PD both crossed my mind but didn't make the cutI wonder how much metagaming folks were doing, trying to build balanced lists that rewarded games they understood to be great, but maybe didn't have personal experience with.
That does make me wonder how much SRAM Ogre Battle had - I do feel like that would have had to track a fair amount of data.Most SNES carts were 8 KB SRAM, but there were games that used 32 KB SRAM chips. Sim City and Mario Paint are two of them, and I reckon I should have known Tecmo Super Bowl III was another, given how detailed its stat-tracking is.
Looking at SNES Central, looks like it used the standard 8 KB. Good memory management there! Another game on NES that made excellent use of its memory was Tecmo Super Bowl, which had some excellent stat-tracking much like later games did. I suspect the additional SRAM for TSB3 was tied to the custom players you could create, but I'm not sure.That does make me wonder how much SRAM Ogre Battle had - I do feel like that would have had to track a fair amount of data.