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OH MY GOD, I never made the connection that this was a reference until just now seeing it spelled out like this. How did I miss this all these years?!?Tarin turning into a raccoon after eating a mushroom, etc.
I believe the demon statue in BotW that rebalances your health and stamina is a callback.I'm currently midway through Turtle Rock, but can I just make a brief shoutout to Mad Batter, the extremely funny bit that was in exactly two games and then disappeared forever? How did this not become a series staple forever
tbf, the concept of transforming tanuki is not something exclusive to, or invented by Mario. It could be a reference, but I don't feel particularly comfortable assigning it as such outside of more concrete proof.How did I miss this all these years?!?
I didn't know this existed! For all my complaining about BotW, it sure does have a lot of stuff hidden away in it. Anyway...I believe the demon statue in BotW that rebalances your health and stamina is a callback.
Also the bat guy in Skyward Sword who forces you to do good deeds for other peopleI believe the demon statue in BotW that rebalances your health and stamina is a callback.
It might be easier that way. Turtle Rock isn't really hard, it's more of a marathon. Hot Head is a breeze to beat. Now the Eagle's Tower is tricky, both in puzzles and it's the one dungeon I had to farm hearts in in my last playthrough. I played on original hardware and it makes bombable walls harder to spot which really didn't help. And Evil Eagle is a nasty boss.Funnily enough in my very first playthrough Eagle Tower was my last dungeon, as I pulled an unintentional sequence break using the Flying Rooster and did Turtle Rock first
From what I gather watching speedruns of the game the knights in the original are completely random. Maybe they land right-side-up if they do a knight's move, but how they bounce is random so it's hard to plan for.I think this was changed in the remake but to make them land on their base you throw them so they go two blocks forward and one to the side; a knight's move. In the original, no idea.
I'm pretty sure I already knew the answer before I got to that point in my first playthrough, so I hadn't really thought about it. Yeah, the clues are pretty scattered, and not... really clues, most of the time?I remember being stuck on that part, until I learned how to get the rooster, which was probably just "let's try everything, everywhere".
Tarin looks a lot like Mario, eats a mushroom, and transforms... into a raccoon. It only just occurred to me a while back, and I brought it up in Discord at the time. Maybe if he used a leaf to transform it would be easier to make the connection. Or if eating the mushroom made him too big to move and he blocked the passage to the tail key Snorlax-style instead. I dunno.OH MY GOD, I never made the connection that this was a reference until just now seeing it spelled out like this. How did I miss this all these years?!?
For all the gripes about the flying rooster and the praise for the boomerang, nobody mentioned how well they play together. Throw the 'rang, lift the rooster, fly safely above all monsters or enemies while a whirling deathblade circles beneath you, unable to return to your grip, shredding any enemy that comes near.
It's not useful in any practical sense but it sure is fun.
A lot of games make the 2nd to last level and 2nd to last boss the hardest one, then make the final ones more of a spectacle.It might be easier that way. Turtle Rock isn't really hard, it's more of a marathon. Hot Head is a breeze to beat. Now the Eagle's Tower is tricky, both in puzzles and it's the one dungeon I had to farm hearts in in my last playthrough. I played on original hardware and it makes bombable walls harder to spot which really didn't help. And Evil Eagle is a nasty boss.