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It's a g-g-g-g-g-g-GHOST! Let's Play... The Uninvited

Back to Let's Play < 1 2 3 4 5 6 >
  #121  
Old 05-20-2009, 05:10 PM
Octopus Prime Octopus Prime is offline
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Rather then deal with that pesky carnivorous spider that’s so fond of eating you, you decide to head back upstairs and into the Master Bedroom. You recall that there was a locked closet in there, and you went through an awful lot of trouble finding that key to just have it sit around wasting space in your pockets.



Your dedication to the fine art of break-and-enter is well founded. The closet contains a bounty of items. Including a mysterious, warm box that has been shrink-wrapped. You open the scrolls and read them for a spell.

Quote:
Originally Posted by Scroll 2
Gold, Silver and Mercury. Together they form a key.
You’d think that if someone bothered to hide a note so well, that the information on it wouldn’t be so damn vague.

Quote:
Originally Posted by Scroll 3
The heart of the Garden Maze contains the Blothney Gem. It is guarded by “He Who Moves as the Moon.”
You snicker a bit at the name “Blothney”. All this reading has made you thirsty, so you pop open the Bottle and have a drink of the thick, black liquid inside it.



You become nauseous and disoriented, then you slip into unconsciousness, never to awaken. Your quest is over.

Several hours later you wake up with the mother of all hangovers. A look at the label on the bottle reveals that its proof was of a number that physicists thought was only theoretical. You stumble out the door of the bedroom and attempt to find that spider to yell racial epithets at it. Or to say it’s your best friend. It depends on how you feel when you arrive. In your staggering, however, you find yourself back in the foyer, where you’re attempting to start the fireplace.

You’re not very comprehensible when you’re loaded.



Looking for more kindling, you decide to toss that weird box into the roaring fire.



Clouds of smoke billow from the fireplace!



It must have been in the Box!


Also, loads of magical smoke cleared your head in a big hurry. You pick up the Star that everyone has been so interested in keeping from Dracan. You feel largely well equipped to take on that Spider now, based on nothing more then pluck and determination, so you head on back.



That crazy gremlin is still dancing away. While it blocks you path with its shuckin’ and a jivin’, you notice that the cabinet in the corner is of the same make as the one in the Master bedroom and assume that maybe Key 1 is one of those weird kind of keys that fits into more then one lock and doesn’t disappear after being used once. Inside the cabinet you find a Gypsy Doll. You’re unsure if that means that it’s a doll of a gypsy, or it’s a doll made by a gypsy, however. Not that that stops you from taking it.

“Now I have a VooDoo doll and a Gypsy doll” you say aloud to nobody in particular. Of course, all that matters is that you said ‘doll’ twice…



A weird voice emerges from the dolls lips.
“Talk to my pious brother. He can help you find your sister. A word from him can open doors in high places.”

You memorize the magic words. “O sesame”


All right, well… that was something. You head back to the church.



The marble bust speaks. It moans these words:
“Let the door be opened for this poor strayed lamb, but he must not travel in darkness.”

As soon as the statue stops speaking, the door opens.


Thanks… head. You head on out through the side door.




The strange amorphous creature quickly begins to rip you apart! It’s shrieking face is the last thing you ever see! Your Quest is Over.

“Oh what the hell?” you yell as you reappear in the church, “I didn’t even do anything that time!”. And it’s true, as soon as you entered that pathway the ghost just tore you apart. It didn’t seem even remotely fair.

You decide to light the candles you picked up in the church earlier, figuring that’s what the statue meant by “not travelling in darkness”.



“Yeah… that’ll teach you to hassle someone with a candle” you yell at the ghost. And you head into the Garden Maze.



You feel that you are lost in a very strange place. You seem to recall something written on that old scroll…

“Oh boy” you say, dripping with enough sarcasm to sink a luxury boat, “there’s nothing more enjoyable then navigating a maze, from a first person perspective on an 8-bit system”.

You decide to leave the navigating to the voices in your head. If none of them come up with anything that sounds good, you’ll probably just start wandering around at random, in a fashion that seems very much like it was cribbed from Gamefaqs.

Death Count: 15
  #122  
Old 05-20-2009, 05:19 PM
Falselogic Falselogic is offline
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It sounds like the last wholse session was cribbed from GameFAQS! But to get through the maze you need to go: up, up, down, down, left, right, left, right, B, A, start.
  #123  
Old 05-20-2009, 05:27 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by falselogic View Post
It sounds like the last wholse session was cribbed from GameFAQS! But to get through the maze you need to go: up, up, down, down, left, right, left, right, B, A, start.
Well, I figured out the candle thing on my own, that counts.

Also, yeah, the game becomes a whole lot less sensible near the end.
  #124  
Old 05-20-2009, 05:33 PM
Brickroad Brickroad is offline
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We need an animated gif of that adorable little monster, complete with the song he dances to.

We NEED these things.
  #125  
Old 05-20-2009, 05:40 PM
Zef Zef is offline
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Quote:
Originally Posted by OctoPrime View Post
Rather then deal with that pesky carnivorous spider that’s so fond of eating you,
Have we used Stillini yet, or is this particular spider impervious to Stillininess?

Quote:
“Oh boy” you say, dripping with enough sarcasm to sink a luxury boat, “there’s nothing more enjoyable then navigating a maze, from a first person perspective on an 8-bit system”.

Have a nice day!

So you tossed the star (in its box) into the fire. I didn't see any freezing! So I'm sure that tossing it on ice would result in a huge lack of burning.

While Pokemon Gold and Silver would be a key to something, I don't think Pokemon Mercury exists. So it probably has to do with their chemical properties. If only we had a periodic table that could reveal such data...

(I don't remember seeing any safes or digital locks, though.)
  #126  
Old 05-21-2009, 09:47 AM
Kirin Kirin is offline
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You could always just left-hand-rule the maze. Heroes always go left, don't they?
  #127  
Old 05-22-2009, 02:00 PM
Octopus Prime Octopus Prime is offline
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You triumphantly stick out your left arm until it touches the wall and advance into the labyrinth. 90% of all first person mazes were solved this way in your youth and you have no reason to think that the technique should fail now. And while you recall reading things relevant to the maze in those scrolls you’ve picked up, none of them seem particularly relevant to navigating the place.



”The Blothney Gem is in the Deep Place”

Helpful.



Actually helpful, but redundant since you read that in that letter before you even walked into the mansion.



…kay?


You can also smell the stench of their decaying flesh.

“Hmm, missing limbs, and rotting flesh. Yep, those are zombies all right” you declare to the massed hoard, “Would you guys kindly part the way so as I can get to the end of this maze?



“Well, that’s not very polite. How about if I let you borrow this awesome axe I found?” you ask as you swing the hefty instrument at a zombie, bearing careful to remove or destroy the brain or head.

Which proves to be a bad idea since the Zombies outnumber you by a good few dozen to one, and it takes a few seconds to even slay one.



Quickly it takes a voracious bite out of you. The miserable dead now welcome your company. Your quest is over.

“Ow, crazy jerk! Why’d he bite me?” You mutter after the zombies finish trying to gnaw on you. It’s a lucky thing you were wearing such a heavy sweater. You walk away from the zombies and head farther into the labyrinth.



Well, it’s just one zombie this time, you’re pretty sure you can take it. You wind up you fist and let loose a barrage of punches into the Zombie’s abdomen.



Quickly it takes a voracious bite out of you. The miserable dead now welcome your company. Your quest is over.

After the Zombie finishes wrecking what was left your sweater he tosses you aside. Luckily, however, your Pendant was dislodged in the scuffle and it landed near the creature.




It’s a good thing that Pendant can cast HRM3.



Awww, now you’re getting all nihilistic. However, your lingering fear of your own mortality isn’t enough to make you hesitate from cracking open that grave and stealing whatever is inside.

…which is nothing, actually, but dammit, you tried.



In your wandering you wind up back at a pink gravestone, since you’ve been led in a circle. In your frustration you take a swing at it causing a Ghini to appear.



Well… another Zombie. You cast HRM3 on it before it can STUN-LOCK you to death.

You’re sure that there’s something about that tablet, however. Mainly because you could briefly see another passage hidden behind it just before the sprites on this screen loaded.

“Won’t someone TELL me how to get through the MAZE?”, you cry, with a bizarre inflection.
  #128  
Old 05-22-2009, 02:03 PM
Octopus Prime Octopus Prime is offline
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”Now I understand what it means to go from here to there”, you say to yourself.

Well, actually you use some slightly more colorful language then that since you were pretty sure you were nearly through the maze and now have to go back through the damn thing.



You could have sworn you already walked past that marker before, but it’s definitely the first time. You haven’t had déj� vu like that since the last time you were lost in Las Vegas.



For a second you think you’ve gone back in time to a wizards castle, but you haven’t. You’re Beyond Shadowgate now.

Eventually, you make you way back to that pink tombstone (again) and decide to re-read it. Punching it didn’t work, and it was too heavy to steal, and that’s all you’re good at, so you’re kind of sunk. You re-read the inscription:



Well… you DID pick up a bouquet of flowers, lord knows how long ago. Maybe they can help?



…yeah



“Well… that wasn’t quite the stupidest puzzle in the mansion” you say.



There’s a keyhole beneath the three cages, and you decide to stick Key-1 into it. You’ve gotten a lot of use out of Key-1 so far, and you don’t know why it should stop being handy now.




Okay… errr… this was kind of unexpected. You’re so surprised that you decide to punch the snake.



The animals attack you in a pecking, biting, snarling mass. You are unable to defend yourself against this vicious onslaught. Your Quest is Over

Oh come on! Those weren’t even vicious animals! One was a damn kitty-cat! No, no, I’m not accepting that defeat, you get yourself back in that room and you deal with those tiny animals.
  #129  
Old 05-22-2009, 02:07 PM
Octopus Prime Octopus Prime is offline
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This time you take the time to look at the animals, hoping that their behaviors might give you some indication of what this particular puzzle is supposed to be.





Okay… not very helpful. You decide to leave the animals for now.


There is some kind of jewel behind it.

“Okay, seriously now. I’m fine with ghosts made of acid, murderous southern belles, zombies, guard dogs and all that kind of crap. But a tomato monster? Seriously? That’s what you’re throwing at me?”.

You use your Knife-2 on the tomato. It looks like it’s capable of slicing through a tomato as easily as it can a lead pipe.




“Fine, this is another puzzle is it? You know what? I QUIT! You can keep my stupid sister, ya jerks!”

But, of course, openly rejecting a great quest isn’t an option that is open to you. Especially not this late in the game. So you head back to the three animals.

Okay, all three animals are on the verge of starving to death, meaning they’d all probably be pretty happy to attack and eat, say, a giant sapient tomato. And you also have a kennel with which to transport them. So… trial and error, I guess?




What the hell? That might be an even stupider death then the last one involving the animals.




Seriously, you’re the worst adventurer ever.


  #130  
Old 05-22-2009, 02:08 PM
Octopus Prime Octopus Prime is offline
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I… okay then. The snake/cat is too fat to chase you, and you’ve got a hungry-hungry bird. Now lets show that stupid tomato a thing or two!






It gave chase to eat it.
Well… there you go.


In Soviet Russia… Tomato Eats YOU!



You cast Telemaze again and exit the Labyrinth, confident that the rest of your quest couldn’t possibly be as stupid as what you just experienced.

You decide to hunker back and let the voices in your head decide what to do next.

Death Count: 20
  #131  
Old 05-22-2009, 02:33 PM
Falselogic Falselogic is offline
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this voice in your head is saying this game is stupid and non-sensical. I thought GK3 was ridiculous (and it is) but seriously? birds beat bouncy monsters?

WTF!

My advice is to use a gamefaqs! Unless of couse your new gem whoops ghosts. If so go back and whoop ghosts with it or that little dancing gremlin
  #132  
Old 05-22-2009, 03:19 PM
Zef Zef is offline
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Quote:
Originally Posted by OctoPrime View Post
Ow! Right in the face!

Quote:
Originally Posted by OctoPrime View Post


Awww, now you’re getting all nihilistic.
Yeah, it's not like we've died twenty times in this estate.

Quote:
Originally Posted by OctoPrime View Post


This is like playing Chrono Cross and realizing all your favorite Trigger characters have been killed offscreen.

Quote:
Originally Posted by OctoPrime View Post


There’s a keyhole beneath the three cages, and you decide to stick Key-1 into it. You’ve gotten a lot of use out of Key-1 so far, and you don’t know why it should stop being handy now.
Well, we can at least sleep safely in the knowledge that this manor's keys are much more useful than those in Zelda, where they vanish upon opening a single lock.

Quote:
Originally Posted by OctoPrime View Post


Okay… errr… this was kind of unexpected.
It's Suzaku, Byakko, and... either Seiryuu or Genbu! A little girl in Transylvania died because it took you so long to release her weapons/pets! Are you happy now?

Quote:
Originally Posted by OctoPrime View Post
You’re so surprised that you decide to punch the snake.

Clearly, they're newyorkers. "You mess with one, you mess with all of us" is the only explanation for their actions.

Quote:
Originally Posted by OctoPrime View Post

There is some kind of jewel behind it.

“Okay, seriously now. I’m fine with ghosts made of acid, murderous southern belles, zombies, guard dogs and all that kind of crap. But a tomato monster? Seriously? That’s what you’re throwing at me?”.
I have this horrible, horrible feeling we might have found Percy's child.

Quote:
Originally Posted by OctoPrime View Post

Represent!

Quote:
Originally Posted by OctoPrime View Post


Seriously, you’re the worst adventurer ever.
Hey now, cats can turn from lovable, furry bags of purr into razor-sharp whirling doom at the slightest provocation. It probably thought we were going to give it a bath.

Quote:
Originally Posted by OctoPrime View Post


At... At least one of Maria's pets found its happy ending...

Quote:
Originally Posted by OctoPrime View Post
That... that thing has a nose.

Somehow, that makes it all the more terrifying.

Quote:
Originally Posted by OctoPrime View Post


It gave chase to eat it.
Well… there you go.

In Soviet Russia… Tomato Eats YOU!
And the omniscient narrator sounds as surprised as anyone that it worked.

Quote:
Originally Posted by OctoPrime View Post
You decide to hunker back and let the voices in your head decide what to do next.

Death Count: 20
I... forgot where the gem was first mentioned. Lemme get back to you on that.
  #133  
Old 05-22-2009, 03:38 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Zef View Post
Hey now, cats can turn from lovable, furry bags of purr into razor-sharp whirling doom at the slightest provocation. It probably thought we were going to give it a bath.
That damn cat was napping!

He was killed by a NAPPING KITTY!

Seriously!
  #134  
Old 05-22-2009, 05:48 PM
q 3 q 3 is offline
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Quote:
Originally Posted by OctoPrime View Post

There is some kind of jewel behind it.

“Okay, seriously now. I’m fine with ghosts made of acid, murderous southern belles, zombies, guard dogs and all that kind of crap. But a tomato monster? Seriously? That’s what you’re throwing at me?”.


An evil tomato! I'm scared, Boss!
  #135  
Old 05-22-2009, 11:19 PM
Son of Sinistar Son of Sinistar is offline
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I bet all this adventuring has made him tired, he should take a quick nap in the coffin.
  #136  
Old 05-24-2009, 02:01 PM
Octopus Prime Octopus Prime is offline
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You head back to the Magic Lab. While nothing you’ve received so far has given you even the slightest indication of what the Blothney Gem does, but you’ve got a magical gem, and a locked door with no knob over a magical laboratory. Seems pretty straightforward.


Suddenly the gem begins sending off sparks. You get the feeling that the silver orbs have something to do with this. Voila! The door opens!

Or at least straightforward by this mansions standards.


It seems to be some sort of guardian. You hear it hiss something about food.
“I need the seed from the growing green thing!”, it hisses.


Well you’ve got that kill-fruit that took about 2 seconds to germinate, but the weird blue thing probably wouldn’t want to eat that. You toss him some of your putrid salami instead.



The blue thing resists your attempts to feed it with Non-FDA approved deli-meats, which strikes you as being rather rude.

“Fine”, you say to the weird blue thing, “if you’re going to be that way about it, I guess I’ll just give you my magical death fruit”


It attacks the fruit and swallows it down with one gulp. Satisfied the hideous creature belches and disappears.

At first you were going to complain about a guardian that makes its weakness so blitheringly obvious, but considering how you just managed to make your way through the Labyrinth, you consider this to be a pleasing reprieve.

The blank door is locked, so you open the door with the picture of a planet on it and move in.



It would kind of make more sense for the observatory to be behind the door with the star on it, wouldn’t it?

The book on the table is indecipherable, but you steal it anyway. The star map is firmly attached to the wall, and the telescope can’t be used because of how dark it is outside.

Well, the omniscient narrator tells you that’s the reason at least. It’s plainly day. You head back and in through the Star Door.



You wonder what kind of experiments were performed in here.

You don’t wonder very long, however, since there is a wall-safe here, and it likely contains something awesome.


First the right numbers. Last, the right button.

Okay, another puzzle. You can’t really fault the owners security system in theory, since any robber would have to be as tenacious as all get out to steal anything here, but a burglar alarm would be more straightforward and probably more effective.

Heck, there are enough hints strewn around for solving the puzzles in any case. Allow me to refresh the relevant bits:

Quote:
Originally Posted by Me, several updates ago



Copper ----- 29
Silver ----- 47
Gold ----- 79
Mercury ----- 80
Lead ----- 82
Uranium ----- 92
Quote:
Originally Posted by Me, slightly more recently
Your dedication to the fine art of break-and-enter is well founded. The closet contains a bounty of items. Including a mysterious, warm box that has been shrink-wrapped. You open the scrolls and read them for a spell.

Quote:
Originally Posted by Scroll 2
Gold, Silver and Mercury. Together they form a key.
Based on your own (occasionally) keen deductive reasoning, the code should be: 794780



Wow, you’re smart.


You can hear something inside when you shake it.

You’re apprehensive about this cookie jar. The last couple you found were empty. But your overwhelming desire for cookies soon overrides your cynicism with regard to the jars.



“No! NO! I was so close this time!”, you sob to the heavens, “I. Will. Not. Be. Denied!” then you pick up your axe and take a swing at the jar.



With a crash, both the axe and the cookie jar shatter into pieces. AHA, you were right! There was a cookie in the jar!

“Thank God my long ordeal is finally over” you say as you stuff the cookie into your pocket. You’d eat it now, but you were taking your sister to Arby’s when you crashed your car, and you’d hate to ruin your appetite now.

Since you’re here anyway, you decide to light the fire in the stove.



Nothing happens, mind, but the room was a bit chilly, you know?

You head back into the Mansion. There’s nothing you can do to unlock the manhole in the lab or the blank door so you must have missed something somewhere. As you pass the game room, however, you trip and your cookie falls out of your pocket, landing on the plate in the middle of the floor.


The creature finals stops running. He grabs the waiting cookie and quickly runs away. In his haste, he leaves the key which he had carried with him.

Well, that was dumb. Now you’ve got Key-2, however and two doors in which to stick it.

Do you:
See if the key fits into the Blank Door
See if the Key fits in the manhole

Death Count: 20
  #137  
Old 05-24-2009, 02:25 PM
Falselogic Falselogic is offline
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to the sub-basement through the manhole!
  #138  
Old 05-24-2009, 02:31 PM
poetfox poetfox is offline
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Are you a Man or a Blank?

Yeah, that's what I thought.

Blank door, please.
  #139  
Old 05-26-2009, 07:32 PM
DeeMer DeeMer is offline
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Not only was the cookie locked in a safe, but it was also in a jar that could only be AXED open.

Must be one hell of a cookie.
  #140  
Old 05-26-2009, 08:26 PM
Pajaro Pete Pajaro Pete is offline
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Let's just say they're determined to put an end to the incessant "Who stole the cookie from the cookie jar?" chanting.

(It is regretful that I cannot find a link to the song as performed on his children's show Gullah Gullah Island.)
  #141  
Old 05-27-2009, 08:42 AM
Kirin Kirin is offline
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The Manhole was an awesome game, hence we shoud try to get down it.
  #142  
Old 05-27-2009, 11:13 AM
Octopus Prime Octopus Prime is offline
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Default I hope you're prepped and ready, because this is another big one.

Since the jabbering in your head couldn’t reach a proper decision, you head to the manhole. You haven’t been in enough sewers and/or basements in this adventure yet, so you might as well start now.


You notice that there’s about five inches of tar on the ground.

Undaunted by the tar, you continue down the path and into the big scary door at the end of the tunnel.


Poison drips from its fangs!

Hey, it’s that killer spider that ate you so many times before! He seems considerably friendlier now that you haven’t introduced yourself by jumping on his head. You run over and give him a big hug. A bug-hug.


You can’t move! The last thing you before you pass out are the fangs of the approaching arachnid! Your quest is over.

The spider didn’t bite you, mind. It just approached you with its fangs and you passed out. You wake up a little later looking pretty silly, let me tell you. The spider lets you down and makes a hissing gurgling noise that you assume is an apology, with tears streaming down from his big, multiple eyes

“Now, now”, you coo to the giant spider, “Still yourself, you big Ninny”

…which caused a strobe-light effect to chime in, along with a little “bwoo-wee” noise.
“Ah crap” you mutter to yourself.



The Spiders movements grind to a halt. It seems to have gone to sleep. The Spider seems frozen in time. Good job.

Sleep well sweet prince. And flights of angels sing thee to thy rest. That giant spider was your only true friend in this nutty mansion, and now you’ve Time-Frozen him. Well… at least it’ll be alive and well the next time you enter the room, where he will also kill you if you enter from the cathedral again, which, incidentally, you can also reach by climbing up the spiderweb.

You circle back to the Magisterium and head back down the manhole, heading into the side room this time.



Well… that kind of defies some laws of convection, I’m sure.



The misty tendrils form themselves into a robed human figure. He says;
“You’ve come. I’ve been waiting for you. Please listen to me. Long ago, I dueled with my disciple, Dracan, in this place. I confined him here in the ice but his power was too much for me. I am now forever locked in this dimension with only the ability to project my image in this cave. I ask a favor of you, my son. Send the sleeping Dracan in the ice, away into the Dark World!

With that, the old man disappears.


Woo, a lot of exposition form a swirly mist-man. You can’t help but think of a few logical fallacies with all this though. You entire reason for coming into the mansion was to find your missing sister, which is all well and good, except that, as you considered before setting foot IN the building, the Mansion is the one place she couldn’t possibly be. Once it became apparent that the resident villain was a wizard, you kind of inferred that maybe he magic-ed her away, so that kind of gave you some incentive to look around in the mansion. Of course, The Master, here, just pretty well said that Dracan is harmlessly sealed away in ice, forever, so that’s out.

So… since Dracan is harmlessly sealed away (and couldn’t possibly have your Sister) the only real incentive you have to kill him is because The Master asked you too. And considering how every ghost you’ve met so far hasn’t really had your best interests at heart, you’re not super-eager to help this one.

But then you stop yourself, what would your friend, The Giant Spider do in this situation? He wouldn’t give up! The Giant Spider wouldn’t stop while a ghost was unhappy at its current arrangements in keeping an evil wizard sealed away! No, The Giant Spider wouldn’t stop until Dracan was destroyed forever!

And so you set out, and immediately use your matches to set fire to the magic ice-wall.



Which… well… which doesn’t quite work.

Well, it’s Magic Ice, and you’ve got that weird magic Star thing that everyone was so obsessed with back when you first entered the mansion, which was directly stated to “Burn when frozen”, so you try that.



Suddenly, a flaming apparition appears! Steam bursts from the ice as it rapidly melts.



The current sweeps a human figure from within the ice into the next cave.



“Hurry! Before he can awake, you must eject him into the Dark World. Do as I request!”

With that, he disappears again.



Sputtering, you stand up in the water and notice that you are in a very small cave. [/I]



Okay so… that… worked. Also, you can’t help but feel that in releasing Dracan from the ice, you may have done something that would be classified as “bad”. You decide to make amends for this by punching Dracan, as hard as you can, before he wakes up.
  #143  
Old 05-27-2009, 11:14 AM
Octopus Prime Octopus Prime is offline
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He grabs your arm and using your weight and momentum, he sends you into The Pit. Shocked, you fall helplessly into the abyss and begind your long descent into darkness. Your Quest is Over

When you fall into a bottomless pit, you die of starvation.

But not this time, because your friend, the Giant Spider wakes up just in time to save you! Dracan is so startled he immediately falls back asleep!

And refreezes the room in so doing!

Somehow!

Well, enough messing around, you were told to toss Dracan into a hole then, by Giant-Spider, you’re going to do just that!



And so… the world is saved. In the most anti-climactic fashion possible. You’re still stuck with the problem of not knowing where your sister is, however. You move on ahead into the next room.



An ancient staircase leads you straight to a door.



You hear your sisters voice crying out. It sounds like it’s coming from above you! Suddenly, the screaming stops.


Well… that gives you an indication at least. Also, it’s kind of weird that it turns out she was in the mansion all along. Given how screwy the mansions layout is, it’s not really clear which room is directly above this one, so you try them all in sequence.


It’s your sisters voice! It sounds closer then before. Your sister must be on this floor somewhere! You must be getting close!

Well, that helps. You check Dracans room.


Your sisters screams are deafeningly loud in here; it’s almost as if she was on top of you.

Well, at least the omniscient narrator likes to make things blitheringly simple to figure out from time to time.




Your earliar opening of the tub faucet may soon be your undoing, unless you can get that light-fixture off!


The water continues flowing, flooding the bathroom. If the water level goes any higher, you’re in deep trouble!

Of course, once the water gets this high, opening the light fixture is easy. You tread the water, feeling proud of your patience in the face of imminent drowning.



It flows into your mouth and nose! It’s everywhere! You find that you can’t breathe and you soon pass out… your Quest is Over

Luckily you were standing directly under the open passage when you passed out, so you kind of just floated out the room. Lucky job, that.



It’s your big sis! At last, you’ve found her! She seems to be ignoring you.
“Come on sis,” you shout at her, but she doesn’t move.


Great, all that effort to find her and she’s dead. Bet you wish you didn’t waste so much time trying to out maneuver those dogs now, don’t you?


and her sickly smile tell you that something is horribly wrong.

Well, that, and the fact that the “There is something terrible nearby” music kicked in.

You search your memory for your previously-unmentioned first-aid skills to help your sister, but can’t think of anything especially relevant, so you instead fall back on the standby used on Nick at Night and Leslie Neilson movies alike; You slap her awake.



You know beyond a shadow of a doubt that this creature is the source of all the evil here. The thing begins to speak in a low rattle. “This little one is too weak for me. I need new blood and a stronger body! I need you! I will have YOU! You will join us… NOW!
  #144  
Old 05-27-2009, 11:16 AM
Octopus Prime Octopus Prime is offline
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In horror, your sister shakers her head, gets up and jumps out the window!

“Now that she’s safe, it’s time to deal with you!” you shout at the undead nightmare!


Yes, it’s a good thing you were clever enough to… have your sister get frightened and run away. It was very astute of you. Also, you can’t help but feel a bit let down by the plot twists here. You were expecting a dramatic showdown with Dracan to be the finale, but you kill him by tossing him down a hole (while he was asleep!) and the actual final monster is just another ghost who popped out of nowhere.

Sure, it’s the source of all the evil in the house, but still… it’s just a giant monster from out of nowhere.

Anyway, you give the ghost-master a solid knock in the face.



Much to your horror, you realize that you are now a prisoner in the realm of the undead. Your Quest is Over

Then all the reused sprites from earlier in the adventure (and the one new one) decide to let you go again.

Well, the creature looks to be kind of demonic, and you’ve got that Goblet full of (presumably) holy water from the cathedral… so you splash that on him.



The hideous creature screams in pain at the touch of the water! In an instant, the menacing apparition fades into nothingness, leaving no tangible evidence of his having been there.

Well, that was slightly less pitiful then Dracan, at least. You climb out the window after your sister.



You are surprised that the air is so mild. In fact, a warm, pleasant breeze wafts past. A bright warm sun begins to shine through the clouds. Then you see your sister. “Sis! Sis! You’re okay!” you shout as you hug her!
“Of course I am, silly,” your sister replies, “I just went into this house a couple of minutes ago. At least it seemed like a couple of minutes ago. I guess I fell asleep. Boy, what a nightmare I had!”

You hug your sister again thanking Heaven above that it’s all over. You sister is now herself again. You are aware of a sense of peace and triumph.

“It was a nightmare, wasn’t it?” she asks hesitantly. You see fear in her eyes.

With a smile you reply, “Of course it was, sis. Just a real bad dream. Let’s go home,” you say as you and your sister step into the warm, golden glow of the summer sun.


As you step off the balcony you fall and break your arms and legs. Then the Giant Spider crawls up and eats you.

Your Quest is Over.




Death Count: 23

++++++++++++++++++++++++++++

And that, ladies and gentlemen, is The Uninvited. Despite (most) of its puzzles being a sight more logical then Shadowgate, the game on the whole lacked a lot of the razamatazz of its predecessor. Or… sequel, if you’re going by the Mac versions.

Still, it’s not even in the running for being the worst game I’ve LPed
Or even the worst adventure game I’ve LPed.
  #145  
Old 05-27-2009, 11:27 AM
Falselogic Falselogic is offline
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Yeah that ending is kinda lame... In original version was your sister your GF and they changed that when they brought it over to the States?

I hate to say this but I think I prefer Princess Tomato to Uninvited?! I can't believe it either, but Percy...
  #146  
Old 05-27-2009, 11:36 AM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by falselogic View Post
Yeah that ending is kinda lame... In original version was your sister your GF and they changed that when they brought it over to the States?

I hate to say this but I think I prefer Princess Tomato to Uninvited?! I can't believe it either, but Percy...
Actually, the game was made in the US, but in the PC version if was your little brother instead of your older sister. No idea why, unless the people responsible for the port decided that you needed to save a princess (or reasonable substitute thereof) in all NES games.
Some other changes from the Mac version include:

1. On the Mac, a time limit was enforced by the House itself slowly killing you. This was largely removed from the NES port, but remained in the form of the Ruby.

2. The Master is implied pretty strongly to be Aleister Crowley (co-founder of the Guild of Calimtous Intent, and considered "The wickedest man in the world") instead of just being... some faintly Asian-looking old man.

3. You're given an indefinite amount of space in your inventory, rather then a hard-limit.

I'm sure our own Mr. The Red Hedgehog can explain more, since he wrote the Gamespite article on the game, which I took most of this from.

Well, that and the Wikipedia article.

Also:
In NO WAY is Princess Tomato better then The Uninvited. I cannot stress this enough.
  #147  
Old 05-27-2009, 11:56 AM
Sardius Sardius is offline
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Great LP and a fun read! I was almost ready to try playing this again myself until I remembered the ruby, and the maze, and ugggghhhh.
  #148  
Old 05-27-2009, 12:07 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by OctoPrime View Post
Also: In NO WAY is Princess Tomato better then The Uninvited. I cannot stress this enough.
Maybe it isn't better playing but certainly more fun watching! :P
  #149  
Old 05-27-2009, 01:10 PM
Zef Zef is offline
Find Your Reason
 
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Quote:
Originally Posted by OctoPrime View Post
Well, enough messing around, you were told to toss Dracan into a hole then, by Giant-Spider, you’re going to do just that!
"Yaaaawn, I feel like I've slept for --hey, thanks, my evil Master imprisoned me here and tried to frame me for what are you doing stop stop don't push me in there I just woke up aaaaaaaaaaaaaaaaaaaah..."

Quote:
Um, oops�e?

Quote:


It flows into your mouth and nose! It’s everywhere! You find that you can’t breathe and you soon pass out… your Quest is Over

Luckily you were standing directly under the open passage when you passed out, so you kind of just floated out the room. Lucky job, that.


Wait, what? If you need to fill the room with water (nice, watertight doors in that mansion) and you drown doing so, how do you get up to the fixture?
Quote:
Originally Posted by OctoPrime View Post




In horror, your sister shakers her head, gets up and jumps out the window!

“Now that she’s safe, it’s time to deal with you!” you shout at the undead nightmare!
Well, as much as leaping out the window to break one's neck constitutes "safe."

Quote:


Much to your horror, you realize that you are now a prisoner in the realm of the undead. Your Quest is Over
Hey, it's Shadowgate's Death! Hello, Death!

Quote:
Well, the creature looks to be kind of demonic, and you’ve got that Goblet full of (presumably) holy water from the cathedral… so you splash that on him.



The hideous creature screams in pain at the touch of the water! In an instant, the menacing apparition fades into nothingness, leaving no tangible evidence of his having been there.
And the world will forever remember the epic tale of OctoPrime And The Goblet Of Water.

Quote:
With a smile you reply, “Of course it was, sis. Just a real bad dream. Let’s go home,” you say as you and your sister step into the warm, golden glow of the summer sun.

As you step off the balcony you fall and break your arms and legs. Then the Giant Spider crawls up and eats you.

Your Quest is Over.
It was pretty much over anyhow, what with the car being totaled (and exploded) and being stranded who knows how many miles from civilization, in a haunted mansion where even the cookies can kill you.

Quote:
v^_~ To you too, sistah!
  #150  
Old 05-27-2009, 01:16 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Zef View Post
Wait, what? If you need to fill the room with water (nice, watertight doors in that mansion) and you drown doing so, how do you get up to the fixture?
That was me retconning a death away, as I had been doing all the LP.

You have a single turn between being able to open the fixture and drowning.
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