Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#31
|
|||
|
|||
the rear door, I wan't to check out Dracon wardrobe, I beat he wears dresses, I mean robes!
|
#32
|
|||
|
|||
Quote:
Also, Southern Belle (in the Mac version) gave me nightmares as a kid. Sanitized NES version, not so much. |
#33
|
|||
|
|||
HIT MIRROR
|
#34
|
|||
|
|||
And then go back to that door on the right in the entranceway.
|
#35
|
|||
|
|||
Okay, one vote for the wardrobe, and one of the the other door in the entrance way.
...and once vote for smacking a mirror (which I was likely to try anyway). Kind of need more votes then that to continue. |
#36
|
|||
|
|||
In that case, head wardrobe wise.
Punching things as you go. |
#37
|
|||
|
|||
Like any good citizen then I'll vote again! For the wardrobe! Do it, do it now!
|
#38
|
|||
|
|||
Heading wardrobeward sounds like as good a plan as any. Surely it can't lead to our hero dying in some terrible terrible way.
Surely. |
#39
|
|||
|
|||
Sorry, I suck at participating in LPs, just reading them.
I'll throw my vote in to cement the wardrobe raid. |
#40
|
|||
|
|||
I agree with the Wardrobe-related suggestions, especially on the off-chance that we'll get sucked into a heavy handed Christian Allegory.
|
#41
|
|||
|
|||
Go to the wardrobe. Then hit it.
|
#42
|
|||
|
|||
>Hit yourself as you play through the game
|
#43
|
|||
|
|||
I think he did that all the way through Princess Tomato.
|
#44
|
|||
|
|||
I concur.
|
#45
|
|||
|
|||
Hey Boss! I think we should go through the rear door!
|
#46
|
|||
|
|||
I'm sure someone has made a fanfic based on this very premise.
|
#47
|
|||
|
|||
After entirely too long spent looking around Dracans bedroom, you decide to stop lollygagging and head on! His wardrobe is locked solid, and cannot be opened, which is too bad since you thought you could find a kickass wizards cloak in there. Or perhaps a magical land filled with heavy-handed religious symbolism. Instead you decide to head out the rear door. But first, you look in the mirror.
You see a reflection of yourself, indiscriminate and nameless, but that mirror has a dark secret, you’re sure of it! The cocky way it reflects light, the sneer in it as it shows you you a small gravy stain on your shirt. It is possibly the biggest jerk of a reflective surface you ever did see. Time to teach it some damn manners! “Take THAT, McCullough!” You cry out, in a reference which you’re sure that almost nobody would possibly understand. With newfound courage, you ignore the broken mirror and walk into the door. You don’t dwell on the fact that an evil warlocks bathroom lacks a toilet. He can probably magic his leavings away. Or, depending on what year this is, toss them out in a chamber pot. But, dagnabbit, you’re in a wizards bathroom, so you’re going to certainly sift through his toiletries! You liberate the fiends Towel 1, Towel 2 (it was inside the Hamper) Soap, and mirror. Well, you don’t take the mirror so much as punch the hell out of it. The important thing is that its proper owner can no longer enjoy its luxaries. Also, you turn on all the faucets, letting Dracans water bill run rampant! Or possibly someone elses water bill, assuming Dracan only lives here and doesn’t pay for utilities. You’ve vandalized and robbed Dracans stuff long enough, you head back to the upstairs hall and take another door, again chosen at random. The Master Bedroom doesn’t look quite as spacious as Dracans, but it does have more furniture. You decide to rifle through the diary you find here as well, since your nothing if not “in the know”. Quote:
Anyway, you steal the Diary. As well as the Candle and a Bottle full of green liquid, which it was lying next to. As much as you’d like to, you can’t open his wardrobe and take anything inside, it’s locked. You decide to open the side door in this room as well, before handing control back over to the jabbering multitudes who live behind your eyes. It seems that The Masters bathroom is considerably nicer then Dracans. Which comes with the territory of being a master wizard. As you will, you snatch up everything not bolted down. You end up with a Mask, a Doll, Towel 3, Bottle 3 (orange) and Bottle 4 (blue) . The Zeba-skin bathmat is too big and heavy to lift. You take a gander into the mirror before you shatter it… Be careful, you wouldn’t want to be caught dead looking like this. Oh, you sneaky-pete. You decide to break the mirror extra-hard for mocking you like that. Now you must truly decide: There are three doors on the right side of the upstairs hallway, as well as the Right door in the entranceway that all remain tantalizingly unopen. You throw yourself to the nameless hoards to reach a decision of where to go via the democratic process! Death Count: 4 |
#48
|
|||
|
|||
the right door in the entranceway... I'm tired of seeing poorly designed bedrooms... Where is the satanic dungeon in this place, I thought they were wizards!
|
#49
|
|||
|
|||
The right-side door closest to the end of the hall beckons! Maybe you'll find a toilet in there, and a zebra-print shower curtain to match the awesome shag carpet in the Master's bathroom.
...why was there a doll in the bathroom between the Herbal Essences and the Head & Shoulders? |
#50
|
|||
|
|||
Are there no toilets in this madhouse??? What if I have to pee really bad???
Well, maybe there's a communal toilet downstairs. I vote the door off the entryway. |
#51
|
|||
|
|||
There are plenty of bathtubs and sinks. I don't think the ghosts will care too much.
|
#52
|
|||
|
|||
This game would have been better if it required a flashlight and you had to keep putting new batteries in it that you find around the house and if your flashilight dies you immediatly die...
That would have made it as good as Shadowgate... wait... |
#53
|
|||
|
|||
Drink the green liquid. I'm sure all the mirror-smashing has left you parched.
|
#54
|
|||
|
|||
Quote:
In fact, in general we should drink all the liquids we find in case they are delicious booze. |
#55
|
|||
|
|||
Do what the animated gif says.
|
#56
|
|||
|
|||
We should do this. In fact, we should offer the mysterious Belle in the hall a drink as well. And then go back to the entryway for that door on the right.
|
#57
|
|||
|
|||
What if I accidentally pee in their "special" bathtub, the one they like to fill with blood? Awkward.
|
#58
|
|||
|
|||
You turn to head through the left hand door near the entrance way, but you stop before you leave the bathroom. You’ve acquired an awful lot of bottles of liquid. Every single one of them filled with very delicious and fruity-looking flavors. You lick your dry and
cracked lips and tip back each of the vials in succession: It has a flavor not unlike almonds. You feel very nauseous. Well, you can’t think of any potentially worrying side effects of becoming terribly ill after drinking a mysterious liquid that tastes and smells of almonds. THAT should about take care of the fact that you’re entirely androgynous! Well, that’s enough sampling of mysterious liquids for now, you head back to the entranceway and head through the opposite door. The opposite door has the mansions library. It’s unsurprisingly robust considering the houses residents. You decide to take a break from all the breaking & entering you’ve been doing and read the large, inviting book on the table. Quote:
What a staggering array of situationaly useful magic you’ve just learned. When you find the guy who owns this mansion, you’ll be sure to thank him for this. Assuming he isn’t dead. There doesn’t seem to be anything else important in this room and leave. However, some spell you’ve found here may be useful in sneaking past the Lady in the lower hallway. You head back there and prepare for your inevitable dismemberment. …again. You feel a tingling in the air when you chant the spell. A cloud suddenly appears around you, blotting out your surroundings. Almost as quickly as it came, it leaves Okay, well… You were expecting Cloudisi to make it so you were invisible to other things, not so that everything becomes invisible except you. Also… The Lady seems to have noticed someone suddenly conjuring up a cloud in the middle of a hallway. Not one to quit, you decide to run away from the Hall and back into one of the other side doors in the upper hallway. You can barely contain your ecstatic glee as you enter the storage room. LOOK at all this stuff! You’re almost tripping over yourself as you shovel the contents of the room into your coat pockets. Of particular note is a curiously specific can of insecticide. Knocks out arachnids and has been proven effective by leading entomologists. There’s also an aerosol spray that repels ghosts. Neat. You also find a jaunty cap in the partially-eaten hat box. You leave the storage room, confident that you’ll never find a room more densely packed with objects. You think to yourself that, were this adventure being rendered as a video game, possibly on an 8-bit family computer, that that room, when fully loaded, would cause a tremendous amount of slowdown since every item would be rendered as a different sprite. You ignore the middle door and head for the far-right one. You can say what you will about the Manors owner, or the fact that a diabolical wizard mooches off him, but you can’t deny that the place has some nice bedrooms. This room even has what might be a state-of-the-art audio phonic radio! How far we’ve come. You open the dresser and find a ruby inside it. Later, you look in your pocket and find that same ruby in there! It’s a mystery how it got there! There isn’t much else to do besides open up the middle door in the upper hallway, but you decide to let the voices in your head cast a vote anyway. Death Count 5 (and a possible near-miss form cyanide poisoning) |
#59
|
|||
|
|||
Quote:
Quote:
Use No Ghost on the Mysterious Lady! |
#60
|
|||
|
|||
No, no, don't use it on the lady!
You're supposed to drink it. That makes you resistant to ghosts. |